Pulling data from the mobs mentioned in the mob data thread (web page: http://www7b.biglobe.ne.jp/~fit/memo/st.htm)
Decided to add in Hydra as a target mob, since they have notably different stats than other stuff presently in the spreadsheets.
Took the highest level for each. Was looking at giving the full range, but it got too complicated, and probably not worth worrying about the lower levels if you're estimating against a general target.
Used an estimation of Agi by taking Hume stats, looking at the ratio between lvl 95 and 75, applying that ratio to the lvl 95 stats (remember this difference), taking the ratio of lvl 75 vit vs lvl 75 agi, then readding the difference from 95 to 75. This is on the basis that stats post-75 are basically linearly constant.
I have nothing to go on for evasion, so just carried over the value used from Nightmare mobs. These need to be tested if possible.
Replaced 'Fodder' with 'Seaboard Vulture', as it represents roughly the same position I was aiming for (mid-80s mob). Vit, Def and Eva are known. Agi estimated:
War type mob(?), 274 skill at level 84 == 266 evasion
Total known evasion: 351
Evasion from Agi and traits: 85
So:
Agi = 170, or
Evasion Bonus 2 and Agi = 126 or
Evasion Bonus 3 and Agi = 100 or
Evasion Bonus 4 and Agi = 74
The most likely seems to be the last of that list, given Vit=75.
Hydra Mnk and Hydra Rng gives a decent range for their mob type: both have fairly high def, mnk has high stats and good evasion, rng has low stats and very poor evasion. Rng is pretty similar to Brd, so dropped Brd. Left Drg in, as it covers a bit of a middle ground between the two.
So this gives a spread of:
Fodder [Seaboard Vulture] -- easy mob of a type that may still show up in content (eg: Neo Nyzul)
Nightmare mob -- most commonly killed mob in the game right now, this gives stats that roughly approximate the ranges available
Hydra mobs -- DC mobs with very high Def and defensive stats. Tough mobs, but without level correction.
Bluffalo -- EM/testing mob with crit defense bonus. (Note: adding mob's crit defense bonus in). Need to get Eva/Agi numbers (evasion is easy; should be able to derive agi from evasion).
I think that decently covers the needs for mobs EM and below.
Added in crit rate mods for mobs, so that can be applied to Legion targets later.
I would appreciate it if people would be willing to help revise the data for Bhukis, Pil and Qilin, as well as get data for Ig-Alima, Provenence Watcher, and any Legion target of note (your choice).
Current table (implemented in Sam, will expand to others):
Code:
Mobs Level Defense Evasion Agi Vit CritDef CritRate
Seaboard Vulture 84 360 351 71 75 0% 0%
Nightmare mob 96 435 397 90 85 0% 0%
Hydra Drg 95 648 430 125 133 8% 0%
Hydra Mnk 95 661 464 120 150 0% 0%
Hydra Rng 95 642 335 110 124 0% 0%
Bluffalo EM 99 516 411 77 118 14% 0%
Bukhis 101 560 430 100 110 0% 0%
Pil 110 560 470 110 115 0% 0%
Qilin 110 560 485 120 120 0% 0%