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Thread: DPS Spreadsheets     submit to reddit submit to twitter

  1. #881
    Hydra
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    I just noticed Raimitsukane is missing Accuracy +15 in the NIN spreadsheet.

  2. #882
    Nidhogg
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    Is it feasible to work Wyvern dps into drg spreadsheet? Hitting for 180-200ish damage with AM3 oa2-3 and 480 breaths after each of my weapon skills and 960 accuracy constitutes a pretty significant addition to dps imo.

  3. #883
    Relic Horn
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    Enter your observations into a calculator and add it to your projected DPS

  4. #884
    Hydra
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    Would it be possible to add Daken & Sange to the NIN spreadhseet? Not sure how challenging this might be.

  5. #885
    Chram
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    Quote Originally Posted by Martel View Post
    I was fiddling with the DRG sheet, looking at the potential of the new Jump TP bonus boots, and I noticed that jump TP values didn't get adjusted for the 300%Tp->3,000 TP update.

    For the most part it's just updating the gear list. Although, since Lancer+1/+2 feet are handled via a rule(would that be the right term in excel?) in the data sheet, they'd have to be adjusted there.
    JumpTP values updated on gear page
    Calculation of TP given for JumpTP bonus adjusted to floor the integer value, not the 0.1 value.
    Rules for Lancer+1/+2 gear for jump TP updated

  6. #886
    Chram
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    Quote Originally Posted by Orestes View Post
    I just noticed Raimitsukane is missing Accuracy +15 in the NIN spreadsheet.
    Added.

    Quote Originally Posted by Orestes View Post
    Would it be possible to add Daken & Sange to the NIN spreadhseet? Not sure how challenging this might be.
    Daken hasn't been added to bgwiki yet. Was a proc rate determined for it? I'll add in the framework for handling it.

  7. #887
    Chram
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    Also, the jobs with upgraded weapon skills were adjusted a few days back.

  8. #888
    Old Merits
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    Quote Originally Posted by Motenten View Post
    JumpTP values updated on gear page
    Calculation of TP given for JumpTP bonus adjusted to floor the integer value, not the 0.1 value.
    Rules for Lancer+1/+2 gear for jump TP updated
    Thank you.

  9. #889
    Hydra
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    Quote Originally Posted by Motenten View Post
    Added.



    Daken hasn't been added to bgwiki yet. Was a proc rate determined for it? I'll add in the framework for handling it.
    SE mentioned in their pre-update notes that it's 40%. When Sange is up, Daken proc's on 100% of attack rounds. gdiShun's parse I'm pasting below seems to confirm.

    Also noted that SE gave Daken +100 racc bonus.
    5/5 Sange merits adds another +100 racc to Daken while Sange is up.
    Mochi+1 body adds +25 ratk per Sange merit.

    Quoting a post where gdiShun parsed on ffxiah.
    Quote Originally Posted by gdiShun
    Gonna call it for testing, at least for now, but these are my final results.
    Code:
    Melee Damage
    Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
    Metsu                109672          0    109672   56.84 %   918/1702   35.04 %   35.04 %    79/175   110.68   110.68
     
    Ranged Damage
    Player            Range Dmg   Range %   Hit/Miss    R.HR %   R.Acc %  R.Low/Hi  R+0.Avg  R-0.Avg  #Crit  C.Low/Hi   C-0.Avg     Crit%
    Metsu                 51341   26.61 %    851/174   83.02 %   83.02 %       0/0    58.77    58.77     87     60/98     74.07   10.22
    So yeah, as Langly said, it's looking like about Ranged Accuracy +100 on Daken procs. I'm curious if it stacks with the +100 on Sange. I'm assuming so, and I really don't want to spend stacks and stacks of shurikens to find out. lol. Proc rate matches with what they said at about 39.12% proc rate.

    Oh, and I just saw someone asked what our Ranged Accuracy was on the last page. In my normal fodder TP set with the Hoppa Shuriken(+215skill, +10racc), it's 782(effectively about 882 with Daken, and I'm assuming 982 with Sange). For reference off-hand is 774, main is 822.

    Thanks!

  10. #890
    Chram
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    Daken added.
    Set at 40% default, as I vaguely recall reading that somewhere. Sange is at 100%.
    Although it calculates the TP for shuriken independently of the melee weapons, it does not use the different TP for calculating hits necessary to reach 1000 TP. Each shuriken hit is treated the same as a katana hit. (not that I've actually verified how it behaves in game, so that may actually be correct). It's impractical to calculate estimated number of hits needed to weaponskill with mixed TP values.

  11. #891
    Chram
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    Quote Originally Posted by Orestes View Post
    SE mentioned in their pre-update notes that it's 40%. When Sange is up, Daken proc's on 100% of attack rounds. gdiShun's parse I'm pasting below seems to confirm.

    Also noted that SE gave Daken +100 racc bonus.
    5/5 Sange merits adds another +100 racc to Daken while Sange is up.
    Mochi+1 body adds +25 ratk per Sange merit.

    Thanks!
    Updated with the extra ranged accuracy, and ranged attack for Mochizuki.

  12. #892
    Relic Horn
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    Something screwy going on with the secondary column's racc. Default skill seems(?) to not factor into it, based on the ranged data rundown

  13. #893
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    Quote Originally Posted by Motenten View Post
    Daken added.
    Set at 40% default, as I vaguely recall reading that somewhere. Sange is at 100%.
    Although it calculates the TP for shuriken independently of the melee weapons, it does not use the different TP for calculating hits necessary to reach 1000 TP. Each shuriken hit is treated the same as a katana hit. (not that I've actually verified how it behaves in game, so that may actually be correct). It's impractical to calculate estimated number of hits needed to weaponskill with mixed TP values.
    Thanks so much!

  14. #894
    Chram
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    Quote Originally Posted by Dotsudoku View Post
    Something screwy going on with the secondary column's racc. Default skill seems(?) to not factor into it, based on the ranged data rundown
    Ah, yep. Fixed.

  15. #895
    Relic Horn
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    Thanks Mot!

  16. #896
    Hydra
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    Just grabbed the latest NIN.xls. It looks like the expression in the data tab (H27) is referencing the gear tab, X4 and W4 cells instead of X6 and W6, causing the 2nd set to be inconsistent with the first.

    edit: It was still inconsistent, with the same gear in set 1 & 2, but I think I tracked it down.

    The expression on the Melee tab, (F59) is evaluating the Sum row (56) instead of the Total row (58) for Set 2. The same expression for Set 1 is doing the opposite, by evaluating the Totals.

    Changing it to the following fixed it. Now both sets are consistent.
    Code:
    =F45*F58+G45*G58+H45*H58+I45*I58+J58*J45+K58*K45+L58*L45+M58*M45+N58*N45

  17. #897
    Chram
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    Quote Originally Posted by Orestes View Post
    It looks like the expression in the data tab (H27) is referencing the gear tab, X4 and W4 cells instead of X6 and W6, causing the 2nd set to be inconsistent with the first.
    Fixed.

    The expression on the Melee tab, (F59) is evaluating the Sum row (56) instead of the Total row (58) for Set 2. The same expression for Set 1 is doing the opposite, by evaluating the Totals.
    Bah, yeah. Thought I'd made that adjustment on both of them, but oh well. Thanks. Fixed.

  18. #898
    Melee Summoner
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    First of, thanks Motenten for all your hard work!

    Secondly, I downloaded the latest NIN spreadsheet and noticed a DPS loss while haste/marchx2 active for every piece of DW I replace.

    edit: Checked against older version, looked like BRD options weren't toggled. Everything is fine now

  19. #899
    Hydra
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    Quote Originally Posted by Motenten View Post
    Fixed.



    Bah, yeah. Thought I'd made that adjustment on both of them, but oh well. Thanks. Fixed.

    Just curious, would it be very difficult to account for ranged accuracy and ranged attack from equipment? I could be wrong, but it looks like the Throwing section under the Data tab is only accounting for racc / ratk from skill, food, and attributes.

    Thanks Mote

  20. #900
    Chram
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    Quote Originally Posted by Orestes View Post
    Just curious, would it be very difficult to account for ranged accuracy and ranged attack from equipment? I could be wrong, but it looks like the Throwing section under the Data tab is only accounting for racc / ratk from skill, food, and attributes.

    Thanks Mote
    Well, both wrong and right and right. The data page does check for it, except the data page forgot to change it from 'Att' and 'Acc' to 'R.Att' and 'R.Acc'. Also, the gear page doesn't have the columns added.

    So, fixed and updated again.