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  1. #41
    Relic Horn
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    Mandau 95 and Ukon 90

  2. #42
    i should really shut up
    You can safely ignore me I am a troll

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    Quote Originally Posted by Bigsyke View Post
    As far as I know, even with Thaumas gear, +2 feet have a place. Pretty sure someone did the maths on your set and +2 feet were better too unless you had marches.
    Marches and haste together? Psh, who gives THFs marches nowadays?

  3. #43
    Ridill
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    Quote Originally Posted by Khamsin View Post
    So back to the Meteor discussion (forget if it was this thread or another), what would be considered the best Meteor build? Assume any equipment in the game is available, except Laevateinn and like augmented HQ legion abjuration gear or something.

    For reference, the damage was found to be approximated by: MAB x (INT + skill/6) x 3.5

    Also, for reference, a naked BLM has a base of 40 MAB (1.4x)

    For starters, it would seem Nares body beats Anhur, and Dorje beats Maleficus. Just trying to wrap my mind around all the different slots, to see if I'm missing anything obvious since Meteor has such a different damage formula.
    Well for reference we'll assume no buffs and my current int is without int merits (102) and capped merited elemental magic (440) for a lvl 99 blm/sch. Different buffs could effect ratios and such. Also I'm just going to ignore magic crits because it's annoying and changes little and is unreliable.

    Dorje/wizzan grip /-/Ombre Tathlum
    Nares/Saevus Pendant/Novio Earring/Strophadic Earring
    Spurrina Doublet/Nares Cuffs/Icesoul Ring/Icesoul Ring
    Goetia Mantle/Wanion Belt/Rubeus Spats/Aife's Pumps

    Looks about the best. For future reference given these buffs and gear this good 1 mab ~ 1.16 int. But it changes alot based on gear. Like say switching the body to the next best Praeco Doublet 1MAB ~ 1.23. The small base dmg makes things like changing int or MAB make huge differences in the ratio so not 100% this would be the best set buffless but somewhat sureish. Oh and a good alternate to dorje that might be forgotten is trial MAB staff.

    Should do about 1938 solo or 38275 total for 6 guys with that set. But lets say you have full mab atmacites and temps in VW 2615/50992

  4. #44
    Radsourceful

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    I'd adjust that to Nares Body+Feet as well, you're probably ignoring the set bonus.

    Using

    Dorje/Wizzan/---/Ombre
    Nares/Stoi/hecate/Novio
    Nares/Nares/Galdr/Strendu
    Goetia/Oneiros/Goetia+2/Nares

    I'm getting 1945's, and clearly is some optimizations there yet (Stroph Earring, Icesoul over strendu, rubeus legs, saevus/artemis, some belt)

  5. #45
    Ridill
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    Actually I ignored the bonus for that set but not the others... so that should be 1945 lol. For some reason my search for mab and int gear didn't have body in it at all. That being said I'm getting different numbers. I'll rework with that though.

    25mab/3int/4int
    12 int 5mab/8mab/6mab/7mab
    9int 8mab/13mab/ 6int 1mab/4mab
    7int 7 skill/ 4mab/ 7mab/ 7 mab
    set bonus 10 int

    So 95 mab 51 int. Added on to 40 mab and 102 int.

    2.35 ( 153int 447/6skill)*3.5= 1867

  6. #46
    Ridill
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    Switching to body goes to 1971. Body and feet 1983. So yeah stupid body not showing up in set lol. So yeah switch those in

  7. #47
    Ridill
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    I wanna play around with lol axe war. So what would be best axes. Str, DA, some kind of mix of both?

  8. #48
    Ridill
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    Farsha + DA!

    (At least Farsha is stupid easy, until you get to plates)

  9. #49
    Ridill
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    Yeah was looking for something a bit less time consuming than empyrean and also doesn't require using a horrible ws to keep up the entire point of having the weapon

  10. #50
    Ridill
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    guttler then duh

    prob da+oa2 I would think, followed by da+str

  11. #51
    Ridill
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    I would if war could use it

  12. #52
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    EDIT: answered in RQT, better going str/str or DA/str.

  13. #53
    New Spam Forum
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    Iga Ningi +2 vs AF1 for TP

    total of 3 pieces of +2, in and outside of abys

  14. #54

    5hits vs 6hits for apoc drk/war? seems to me like one needs to sacrifice too much for 5hits.

  15. #55
    Sea Torques
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    Best nuke sets for BLM RDM and SCH?

  16. #56
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    Quote Originally Posted by Diddy Kong View Post
    Best nuke sets for BLM RDM and SCH?
    Magian/Wizzan/---/Ombre
    Nares/Stoicheon/Hecate/Novio
    Nares/Nares/Galdr/Strendu
    BACK/WAIST/LEGS/Nares

    Back: Searing for BLM SCH, Hecate's for rdm? Romanus I never knew for sure if the addle altered macc, but it'd be up there too.
    Waist: Maniacus Sash... once it's found, Oneiros Sash meanwhile. Also all obis.
    Legs: Valk Trews w/ MAB and hopefully INT for BLM RDM, Rubeus Spats SCH

    Grip/Ammo/Neck will swap around a little based on spell tier, but wizzan/ombre/stoicheon serve the most use imo of the options (Elder Grip, Memoria Sachet, Saevus Pendant, Artemis Medal, etc)

  17. #57
    Sea Torques
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    Outside of augmented pants, what would RDM and BLM use? AF3+2?

    Edit: Guess helix set is important too for SCH. And does Nares at 4/5 beat 3/5 with AF3+2 body for SCH?

  18. #58
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    Quote Originally Posted by Kaope View Post
    5hits vs 6hits for apoc drk/war? seems to me like one needs to sacrifice too much for 5hits.
    Definitely stick with a 6 hit when you're /war.

  19. #59
    Ridill
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    Quote Originally Posted by Renzy View Post
    Definitely stick with a 6 hit when you're /war.
    Normal TP setup or is there a sTP minimum to achieve a 6hit?

  20. #60
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    Quote Originally Posted by Radec View Post
    Magian/Wizzan/---/Ombre
    Nares/Stoicheon/Hecate/Novio
    Nares/Nares/Galdr/Strendu
    BACK/WAIST/LEGS/Nares

    Back: Searing for BLM SCH, Hecate's for rdm? Romanus I never knew for sure if the addle altered macc, but it'd be up there too.
    Waist: Maniacus Sash... once it's found, Oneiros Sash meanwhile. Also all obis.
    Legs: Valk Trews w/ MAB and hopefully INT for BLM RDM, Rubeus Spats SCH

    Grip/Ammo/Neck will swap around a little based on spell tier, but wizzan/ombre/stoicheon serve the most use imo of the options (Elder Grip, Memoria Sachet, Saevus Pendant, Artemis Medal, etc)
    For SCH, nowadays you have to assume klimaform and weather always up, and in 90% of the relevant situations, an Ebullience charge up, too. With that in mind:

    Magian/Wizzan/---/Memoria
    AF3+2/Stoicheon/Hecate/Novio
    AF3+2/Nares/Galdr/Strendu
    Twilight/Obi/Rubeus/AF3+2


    Memoria over Ombre since SCH has less natural mab and the set has less mab than BLM's. AF3+2 head always if you're using Ebullience, going from a 1.2 to a 1.3 multiplier beats all other options so far. AF3+2 body better than Nares body. Twilight cape and elemental Obi since SCH should always have weather up. AF3+2 feet since it's another independent 1.1 multiplier to damage with Klimaform up.

    For Helix:

    Magian/Wizzan/---/Ombre
    Nares/Savant's/Strophadic/Novio
    AF3+2/AF3+2/Icesoul/Icesoul
    Potentia/Wanion/Rubeus/AF3+2

    Nares head better than AF3+2 even with Ebullience up. Not too sure on AF3+2 hands vs Nares, and Potentia vs Twilight, and I'm not at home where I have the Mathematica notebook I use to calc damage. I actually use Potentia over Twilight, but I've just realized I never tested it vs Twilight, and just assumed 6 int would be better.

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