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  1. #1
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    Final Fantasy 25th Anniversary



    http://www.finalfantasy.jp/

    I'm only finding a JP site so far. Not sure if they'll do anything for NA or EU.

  2. #2
    D. Ring
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    Weird how of 2 of my fav gaming legacy's have had there 25th birthday in the last 12 months

  3. #3
    F5 Like A Boss.
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    Thats because mainstream console gaming has been around for about that long... Which is why I don't understand people that say "You're too old for games." - that couldn't be anymore wrong. lol

  4. #4
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    Quote Originally Posted by Kurokikaze View Post
    Thats because mainstream console gaming has been around for about that long... Which is why I don't understand people that say "You're too old for games." - that couldn't be anymore wrong. lol
    it's Zelda ( was 25 years old on my dad's 50th birthday lol) and Final fantasy series, I'm only 22 so the series are still older then me...I'm so young

  5. #5
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    I always thought it'd be interesting if Amano completely led the art team for a FF game, transvestites and psychedelic characters for all!

    Considering the timing of this side, I'm pretty confident a major title will be announced next week, possibly XIII-3 or something else entirely.

    Edit: Also this:

    "But the decline in Japanese titles was almost humiliating. This has been a week where I worried daily about how we can fix this." The company did, however, have a number of Japanese titles on display, including Final Fantasy XIII-2.
    Has me expecting they're going to make more effort this year, quote from a SE rep about most of their major titles coming from Eidos last year. http://gamasutra.com/view/news/35160...tles_at_E3.php

  6. #6
    Ridill
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    So just heard on the 8-4 podcast that the game for the 25th anniversary is a game that will contain all the FF characters and would be a game with "classes", so most likely an RPG and it'd be for IOS.
    Not sure if old news or how confirmed it is.

  7. #7

    From Gamefaqs (note that these are just rumors taken from the JP FF wiki):

    Characters (initial abilities in parenthesis)

    Light Warriors: Sol (Counter), Sarah, Aegis (Red Magic Lv.1, Cover), Dusk (White Magic Lv.1)
    Dark Warriors: Nacht (Flee), Diana (White Magic Lv.1), Alba (Black Magic Lv.1), Glaive (Focus)

    Chapter Format

    Each chapter has a level cap, a guest character (who has a fixed job based on the chapter's job theme), and a fixed party. The final chapters allow you to choose your party with no guest naturally. Clearing a Free Scenarios will unlock a job, so skipping some will result in less jobs. During the prologue Sol and Aegis travel with Diana and Glaive instead of Sarah and Dusk, the story quickly splits them up into Light and Dark Warriors.

    Prologue
    Guest: Ergo (Sol's party)
    Level cap: 20
    \/
    Tale of Dawn
    Guest: Ergo (Sol's Party)
    Level cap: 20
    \/
    Tale of Light I - Dragoon
    Guest: Barbara
    Level cap: 30

    Tale of Darkness I - Ranger
    Guest: Mysterious Old Man
    Level cap: 30
    \/
    Tale of Light II - Bard
    Guest: Edwardo
    Level cap: 40

    Tale of Darkness II - Dark Knight
    Guest: Gram
    Level cap: 40
    \/
    Tale of Light III - Memorist
    Guest: Argy
    Level cap: 50

    Tale of Darkness III - Dancer
    Guest: Matoya
    Level cap: 50
    \/
    Tale of Light IV - Knight
    Guest: Gawain
    Level cap: 60

    Tale of Darkness IV - Ninja
    Guest: Jinnai
    Level cap: 60
    \/
    Tale of Twilight - Devout & Magus
    Guests: Sophia (Sol's party), Masked Man (Nacht's party)
    Level cap: 65
    \/
    Final Tale, part 1
    Guests: None. Party switching between all 8 characters is now available.
    Level cap: 70
    \/
    Final Tale, part 2
    Level cap: 99


    Job System

    Shared jobs: Freelancer, Warrior, Monk, Thief, Red Mage, White Mage, Black Mage, Summoner
    Light jobs: Dragoon, Bard, Memorist, Knight, Devout
    Dark jobs: Ranger, Dark Knight, Dancer, Ninja, Magus

    They're split, yes. When a job is recieved, it is only accessible by characters present at the time. Sol can become a Knight but never a Dark Knight, equally Nacht can become a Ninja but not a Dragoon.

    The system is expanded from FFV. Each job has 20 job levels, and they'll learn abilities on certain levels. Jobs like Warrior will learn their skills by level, while mages require you to purchase the spell or beat the summon boss. Levels are capped at 3 initially, and you have to spend "JP" to increase the caps for each individual job. So this means you'll have to specialise your characters if you want to mix and match the most potent combinations. You earn a fixed amount of JP automatically as you progress through the story. Like FFIV:TAY, there's challenge dungeons that all reward a single Moogle Coin in the same manner as Adamantites. Moogle Coins can be exchanged late in the game for 3 JP each. There's a post-game boss that drops these, so there will be an opportunity to max out characters for people into that.

    There are more ability slots than FFV. You initially have 2 slots to customise with previously mastered abilities, and at certain job levels that'll eventually increase to 4. This doesn't mean you can wield every spell with one character however; abilities now have a cost. Something like Flee will only consume one slot, but Black Magic will consume 2.

    And for anyone who has noticed that there's less jobs than FFV, don't worry, these jobs learn many more abilities. Mineuchi and Mighty Guard, moves learned by the Samurai and Blue Mage in FFV, are both learned by the Knight. The Red Mage learns Spellblade in addition to his four levels of Red Mage and Dualcasting.

    There's more balance to the system too - Rapid Fire now consumes MP, as do many skills. And for those who have noticed that the famous Rapid Fire + Dualwield combination is only compatible with the Dark Warriors, fear not, for you can combine the Knight's two-handed with the Warrior's double attack for a similar effect.

    There's a new type of ability system called Fusion Abilities. These abilities allow a character to combine two of their skills to produce a unique effect. For example, a character that can cast both Fire and Cure can use the F-Ability Magic Bomb, which deals non-elemental magic damage to the enemy. In order to learn the spell, the character must equip the spells (Red Magic Lv.1 or both Black Magic Lv.1 and White Magic Lv.1), and then it'll be learned by I think random chance whenever you cast Fire or Cure. There's roughly 50 of these to discover!

  8. #8
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    i dont think FF dimensions is it.
    its been around before 25th anniversary
    http://finalfantasy.wikia.com/wiki/F...asy_Dimensions

  9. #9
    True skill only comes from macro switching all your e-peen gear thru 10 pages
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    Quote Originally Posted by Odin'sLaw View Post
    Weird how of 2 of my fav gaming legacy's have had there 25th birthday in the last 12 months
    Quote Originally Posted by Odin'sLaw View Post
    Weird how of 2 of my fav gaming legacy's have had there 25th birthday in the last 12 months
    Mario, Zelda, FF, MGS. The best of the best. Also love that other banner on that site:


  10. #10
    Ridill
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    Apparently FFIII DS is getting ported to PSP now.

  11. #11
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    There is still new PSP games?

  12. #12
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    Quote Originally Posted by Ratatapa View Post
    There is still new PSP games?
    The PSP is still selling a lot in Japan. Much more than Vita in fact.

  13. #13
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    PS2 games are still being made in Japan (well NA, too, but they're all Sports/Music/Movie tie-ins), as well. That FF Brigade is a mobile title they're working on atm.

  14. #14
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    Quote Originally Posted by Alkar View Post
    Apparently FFIII DS is getting ported to PSP now.
    Noooo I want HD2D like FF4CC!

  15. #15
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    Today we are proud to launch the FINAL FANTASY 25th Anniversary Website.

    http://www.FF25th-Anniversary.com

    Celebrating 25 years of over 40 different titles across over a dozen platforms and selling more than 100 million units, this new website hopes to do a little of what the famed series has done for so many fans worldwide; tell stories.

    FINAL FANTASY had once defined a company, spawned generations of gaming for many, and continues to expand and innovate through its beautiful storytelling, compelling gameplay, and unforgettable music. Through a series of articles through Square Enix Members, and the FINAL FANTASY 25th Anniversary Website, we’d like to tell the story of the series start, its journey to today, and look at the future of the series.

    We encourage fans of the series, new players, and adventurers of every age to tell us more their own memories of the series through the comments below and on our official forums. There is much more to see and do in our celebration of 25 years of FINAL FANTASY, so be sure to look for this article category: FINAL FANTASY 25th Anniversary and as always thank you for playing!

    Robert Allen Peeler
    Community Manager
    @SQEX_MEMBERS_NA
    http://na.square-enix.com/finalfanta...website_launch
    http://na.ff25th-anniversary.com/
    http://na.square-enix.com/go/thread/...iversary?sdb=1

  16. #16
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    I like how the site has a picture of a american flag that leads to a uk link. FFX-2 page has screenshots of FFX. Why the fuck is the DS music game featured but not the two Dissidia games. They don't even have the decency to feature high resolution screenshots of the games, in fact some look like they are ripped off youtube videos.

  17. #17
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    yes the english site is riddled with errors and minor issues..
    i'm also equally annoyed that they couldn't use an english screenshot of some games

  18. #18
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    Yeah, according to the NA site both VII & VIII came out in 1997. Did no one proof read the site before letting it go live?

  19. #19
    D. Ring
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    Quote Originally Posted by 6souls View Post
    Yeah, according to the NA site both VII & VIII came out in 1997. Did no one proof read the site before letting it go live?
    i thought it was stranger wasn't 7 96 and 8 97/98?

  20. #20
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    7 was 97, 8 was 99.

    its not hard to remember 8's NA launch date. 9/9/99

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