Characters (initial abilities in parenthesis)
Light Warriors: Sol (Counter), Sarah, Aegis (Red Magic Lv.1, Cover), Dusk (White Magic Lv.1)
Dark Warriors: Nacht (Flee), Diana (White Magic Lv.1), Alba (Black Magic Lv.1), Glaive (Focus)
Chapter Format
Each chapter has a level cap, a guest character (who has a fixed job based on the chapter's job theme), and a fixed party. The final chapters allow you to choose your party with no guest naturally. Clearing a Free Scenarios will unlock a job, so skipping some will result in less jobs. During the prologue Sol and Aegis travel with Diana and Glaive instead of Sarah and Dusk, the story quickly splits them up into Light and Dark Warriors.
Prologue
Guest: Ergo (Sol's party)
Level cap: 20
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Tale of Dawn
Guest: Ergo (Sol's Party)
Level cap: 20
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Tale of Light I - Dragoon
Guest: Barbara
Level cap: 30
Tale of Darkness I - Ranger
Guest: Mysterious Old Man
Level cap: 30
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Tale of Light II - Bard
Guest: Edwardo
Level cap: 40
Tale of Darkness II - Dark Knight
Guest: Gram
Level cap: 40
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Tale of Light III - Memorist
Guest: Argy
Level cap: 50
Tale of Darkness III - Dancer
Guest: Matoya
Level cap: 50
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Tale of Light IV - Knight
Guest: Gawain
Level cap: 60
Tale of Darkness IV - Ninja
Guest: Jinnai
Level cap: 60
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Tale of Twilight - Devout & Magus
Guests: Sophia (Sol's party), Masked Man (Nacht's party)
Level cap: 65
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Final Tale, part 1
Guests: None. Party switching between all 8 characters is now available.
Level cap: 70
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Final Tale, part 2
Level cap: 99
Job System
Shared jobs: Freelancer, Warrior, Monk, Thief, Red Mage, White Mage, Black Mage, Summoner
Light jobs: Dragoon, Bard, Memorist, Knight, Devout
Dark jobs: Ranger, Dark Knight, Dancer, Ninja, Magus
They're split, yes. When a job is recieved, it is only accessible by characters present at the time. Sol can become a Knight but never a Dark Knight, equally Nacht can become a Ninja but not a Dragoon.
The system is expanded from FFV. Each job has 20 job levels, and they'll learn abilities on certain levels. Jobs like Warrior will learn their skills by level, while mages require you to purchase the spell or beat the summon boss. Levels are capped at 3 initially, and you have to spend "JP" to increase the caps for each individual job. So this means you'll have to specialise your characters if you want to mix and match the most potent combinations. You earn a fixed amount of JP automatically as you progress through the story. Like FFIV:TAY, there's challenge dungeons that all reward a single Moogle Coin in the same manner as Adamantites. Moogle Coins can be exchanged late in the game for 3 JP each. There's a post-game boss that drops these, so there will be an opportunity to max out characters for people into that.
There are more ability slots than FFV. You initially have 2 slots to customise with previously mastered abilities, and at certain job levels that'll eventually increase to 4. This doesn't mean you can wield every spell with one character however; abilities now have a cost. Something like Flee will only consume one slot, but Black Magic will consume 2.
And for anyone who has noticed that there's less jobs than FFV, don't worry, these jobs learn many more abilities. Mineuchi and Mighty Guard, moves learned by the Samurai and Blue Mage in FFV, are both learned by the Knight. The Red Mage learns Spellblade in addition to his four levels of Red Mage and Dualcasting.
There's more balance to the system too - Rapid Fire now consumes MP, as do many skills. And for those who have noticed that the famous Rapid Fire + Dualwield combination is only compatible with the Dark Warriors, fear not, for you can combine the Knight's two-handed with the Warrior's double attack for a similar effect.
There's a new type of ability system called Fusion Abilities. These abilities allow a character to combine two of their skills to produce a unique effect. For example, a character that can cast both Fire and Cure can use the F-Ability Magic Bomb, which deals non-elemental magic damage to the enemy. In order to learn the spell, the character must equip the spells (Red Magic Lv.1 or both Black Magic Lv.1 and White Magic Lv.1), and then it'll be learned by I think random chance whenever you cast Fire or Cure. There's roughly 50 of these to discover!