Hajime Tabata (head of the next-generation technology research project and Division Executive of Business Division II of Square Enix)
“Our team has always pursued cutting-edge pre-rendered and real-time CG. As a part of the technical development, we created this demo using world-class, real-time CG technology with generous support from leading-edge software and hardware providers – Microsoft’s Windows10/DirectX 12 and Nvidia’s GeForce GTX. The efforts from this project will power future game development as well as Final Fantasy XV, currently a work in progress.”
Yosuke Matsuda (president and representative director of Square Enix)
“Square Enix is working on this next-generation research project as a showcase for our technology and creativity which will lead the future of Square Enix. The results will be used to further advance the quality and technical expertise of our games. We will continue to pursue this research on cutting-edge technologies including high-end real-time graphics using the innovative DirectX 12.”
Steven Guggenheimer (corporate vice president and chief evangelist at Microsoft)
“We’ve designed DirectX 12 to deliver industry leading performance across the widest range of form factors and graphic cards. The work Square Enix is doing plays a valuable role in exhibiting the potential of DirectX 12 to enable even greater innovation and optimized game performance.”
Jen-Hsun Huang (president and CEO, Nvidia)
“Witch Chapter 0 [Cry] features the most ambitious real-time, cinematic-quality graphics ever undertaken. Square Enix’s achievement is nothing short of breathtaking. I am delighted that their amazing team turned to the Nivida Gameworks Effects Studio to help bring Witch Chapter 0 [Cry] to life. This is a preview of the beauty and artistry of video games to come.”