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  1. #21
    Yoshi P
    Join Date
    Jun 2007
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    5,161
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    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur
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    Valefor

    Quote Originally Posted by Niiro View Post
    Is there a way to hide the cursor when using the hardware mouse?

    I play with a controller and since I seldom use the mouse for the game I leave it on software so it's not hanging around on the screen, would be nice to have the option of the hardware mouse but it's annoying to have to constantly drag it to the edge of the screen every time I change windows or nudge the mouse pad.
    Not to my knowledge there isn't. Luckily I have two monitors now so I just idle the mouse on the other screen, but without that privilege, I dunno. :/

  2. #22
    Relic Horn
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    Apr 2010
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    FFXIV Character
    Kharlan Lynare
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    Excalibur
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    Valefor
    WoW Realm
    Kirin Tor

    EDIT: nvm

  3. #23
    Sea Torques
    Join Date
    Apr 2010
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    666
    BG Level
    5
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    Bismarck

    Quote Originally Posted by Rocl View Post
    Starts the quality in synthesis off higher. Before you achieve 300 quality during synthesis an item cannot be HQ'd, if you start synthesis with nothing but HQ ingredients you start with 500 quality (7% HQ rate) as opposed to 0 quality.
    Awesome, thanks.

  4. #24

    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2010
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    Leviathan

    any ballpark estimate on when 2.0 comes out?

  5. #25
    Yoshi P
    Join Date
    Jun 2007
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    5,161
    BG Level
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    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor

    For those asking about the Darklight Gear. Here's the final chests from each zone. Images from Mozk-Tabetai.

    Aurum Vale:


    Cutter's Cry:



    Speed run chest is really the only difficult chests to get in either zone.

  6. #26

    I've seen those pics before and while they are nice and informative they really could use some better labeling.

    It's not rocket science but you have to take a sec to figure out which list corresponds to which chest (some lines linking them would have been nice).

  7. #27
    F5 Like A Boss.
    Join Date
    Sep 2005
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    7,445
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    FFXIV Character
    Kuroki Kaze
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    Sargatanas
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    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Quote Originally Posted by Niiro View Post
    Is there a way to hide the cursor when using the hardware mouse?

    I play with a controller and since I seldom use the mouse for the game I leave it on software so it's not hanging around on the screen, would be nice to have the option of the hardware mouse but it's annoying to have to constantly drag it to the edge of the screen every time I change windows or nudge the mouse pad.
    I press O (cancel) on my controller until the mouse goes away. Works for me.

  8. #28

    With the hardware cursor?

  9. #29
    Cerberus
    Join Date
    Oct 2006
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    413
    BG Level
    4
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Niiro View Post
    With the hardware cursor?
    Always goes away for me, but then again I run in full screen. When I run in the windower/full screen-windowed mode I can't seem to get rid of it on hardware cursor, but I just hide the cursor in the top right corner and never see it again unless I want to.

  10. #30
    F5 Like A Boss.
    Join Date
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    Kuroki Kaze
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    Quote Originally Posted by Niiro View Post
    With the hardware cursor?
    Yeah with the hardware cursor. I'm also playing Windowed if it matters.

    You have to press cancel until everything is off your screen. The last thing to disappear is the mouse cursor. I tend to do it while running between spots.

  11. #31
    Ridill
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    Teisha Linne
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    Moogle
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    Yeah, although it's mildly-annoying ._.;

  12. #32
    F5 Like A Boss.
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    Quote Originally Posted by Gokulo View Post
    Yeah, although it's mildly-annoying ._.;
    I agree but I'm used to it cause of FFXI. It worked the exact same way.

  13. #33
    The Tower
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    Apr 2005
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    Stromgarde Siren
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    Gilgamesh
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    Is it possible to move the pop-up window for NPC dialogue? I'm pretty pleased with what they did regarding customizing the UI but that's like the one last thing driving me nuts.

  14. #34
    A. Body
    Join Date
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    Quote Originally Posted by AidenCarby View Post
    any ballpark estimate on when 2.0 comes out?
    Fall. I believe we have one more major patch cycle (1.23) before they start pulling a Cataclysm and change the world for 2.0.

  15. #35
    Strider/Doom/Cyclops
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    Viper Beam
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    Balmung
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    When you look at the Warrior job icon:

    http://static.finalfantasyxiv.com/pl...120.png?_v=8k0

    ...do you see a double-sided axe blade, or an Ultimate Warrior-style mask?

    When you look at the Dragoon job icon:

    http://static.finalfantasyxiv.com/pl...121.png?_v=8k0

    ...do you see the tip of a spear, or a dragon's head?

  16. #36
    D. Ring
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    Raldo Volca
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    Quote Originally Posted by LD View Post
    Quote Originally Posted by AidenCarby View Post
    any ballpark estimate on when 2.0 comes out?
    Fall. I believe we have one more major patch cycle (1.23) before they start pulling a Cataclysm and change the world for 2.0.
    More like 2013 (See: FINAL FANTASY XIV Outline on the 2.0 Lodestone teaser). They may start changing the world early, but it won't be considered 2.0 until it's ready for re-release in Jan 2013 (or later).


    For WAR, I see a double-sided axe blade, but what the hell is this?
    http://mooglebox.com/images/interface/mnk.png
    Claw marks or something?

  17. #37
    F5 Like A Boss.
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    Quote Originally Posted by LD View Post
    Fall. I believe we have one more major patch cycle (1.23) before they start pulling a Cataclysm and change the world for 2.0.
    Fall for Beta. Launch is early 2013 for sure. I think people are setting themselves up for disappointment if they expect all this "launch" stuff available when Beta starts. Odds are Chocobo breeding, Crystal Tower, other 24-man raids get implemented like 2-3 weeks before the official launch of the PS3 version.

    When beta hits, expect very little difference in terms of content. Just soak in that new (hopefully fluid and responsive) UI/client.

  18. #38

    Quote Originally Posted by Spider-Dan View Post
    When you look at the Dragoon job icon:

    http://static.finalfantasyxiv.com/pl...121.png?_v=8k0

    ...do you see the tip of a spear, or a dragon's head?
    Trick question.

    It's a goat.

  19. #39
    Cerberus
    Join Date
    Oct 2006
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    Gilgamesh

    Quote Originally Posted by Kurokikaze View Post
    Fall for Beta. Launch is early 2013 for sure. I think people are setting themselves up for disappointment if they expect all this "launch" stuff available when Beta starts. Odds are Chocobo breeding, Crystal Tower, other 24-man raids get implemented like 2-3 weeks before the official launch of the PS3 version.

    When beta hits, expect very little difference in terms of content. Just soak in that new (hopefully fluid and responsive) UI/client.
    Yeah the latest interview from gamerscape was very sobering in expectations. For some it was disappointing but to me I was elated. The beta will be a real beta, we will get to play the game on new characters while the old ones are put in freezer waiting to thaw into the new world. This means we can't work on our old characters but we will at least temporarily be able to play on new ones to experience it as a fresh new player before heading back to our old characters, it also means 3-4 months extra polish and bug squashing and content that we will need to do on our normal characters.

  20. #40

    Quote Originally Posted by Raldo View Post
    For WAR, I see a double-sided axe blade, but what the hell is this?
    http://mooglebox.com/images/interface/mnk.png
    Claw marks or something?
    Mnk is claw marks.

    War is an axe head.

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