The thing that bothered me is how the sideplots all focused on the decision to believe in people or not. Isn't the ultimate build up then about whether or not Raynor believes Kerrigan can be saved? I think that's what needed to be played up, Raynor's resolve to kill Kerrigan. It's the other half of the inner character struggle with his desire to save her. We saw a little bit of it, but not nearly enough. I understand how they didn't want to put that choice in the hands of the player, unlike the other choices, since it determines the final outcome, but more than anything that's how the story missed the boat. You could make Raynor cynical all you wanted, except for Kerrigan. So it really took the thunder out of the inner conflict,