=The State of Free-to-Play=
Recently the free-to-play (FTP) trend has spread to a lot of existing and upcoming MMO's. From newish games like Aion, to older games like Cities of Heroes, as well as upcoming games like Guild Wars 2, and Age of Empires Online that now rewards you the full game by paying or earned while playing.
And so it's natural to start questioning whether FFXI would make such a transition. Some expected that a free-to-play announcement would be made at Vanafest. But I think it's still too early for that considering the state of FFXIV. Perhaps one day if FFXIV can become a stable MMO with a reliable income, Square may look into adapting a FTP model for FFXI.
Competition tends to drive prices down, and there aint much more of a down then free. FFXI is continuing to age in a shrinking category of paid subscription MMO's. In that environment it becomes harder to compete while trying to offer a valuable product that is many times as expensive.
Veterans who have grown old with their MMO of choice (WoW included) may not mind continuing to pay, but for newcomers the age of the game is a turnoff and the monthly price is an instant dealbreaker. If FFXI were to go FTP eventually however I'm sure there are a lot of Final Fantasy fans who would gladly give the shot. It's probably the only way FFXI could ever again have a significant influx of new players. (Yes, yes, grumpy veterans. I'm sure you hate that idea because you think everyone is a FF7 fanboy and a WoWtard).
=How Could it Work?=
So then given the increasing age of FFXI, and the unpopularity of paid subscriptions I'm curious what players think about it. Would you be willing to play FFXI if it were free-to-play? And if so, then what kind of free-to-play model would you like to see ideally?
Granted, we do not know the pricetags and various expenses to run FFXI and create new content. Speculation about such things is mostly pointless. The "how" here isn't so much about practical income as it is about "what kind of FTP model would veteran FFXI players be able to embrace"?
One of the biggest issues players tend to have with FTP gaming is the tendency for "pay to win" results. For example if you can legitimately buy gaming money directly from the MMO for real money, then naturally the best players probably will just have lots of real money to blow and may, or may not, be any good at the game. Or another example would be directly buying weapons or gear with real money.
Some games have introduced FTP models that do their best to avoid "pay to win" by only offering payments for things that don't directly effect skill or getting an advantage in the game. For example superficial cosmetic skins that have no purpose but to look good.
So what do you think? Also I'd like to hear from players who don't currently play, but who would if it were free-to-play.