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  1. #61
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    Paper Towels? Who needs paper towels, Under the sink they go!

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    What I thought would be another PS3 remodel.

    http://www.kotaku.jp/2012/07/nasne_unbox.html
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  2. #62
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    High five! Brightly-coloured Majesco brawler Double Dragon Neon will beat its way onto Xbox Live Arcade on 12th September, costing 800 Microsoft Points.

    The game hits the US PlayStation Network a day earlier for $9.99 (that's about £6.50), likely meaning a 12th September EU launch here.

    Neon is a reboot of sorts for the classic Double Dragon series, with brothers Billy and Jimmy Lee re-imagined in a garishly-lit 3D world.
    http://www.eurogamer.net/articles/20...a-release-date

    http://images.eurogamer.net/2012/art...8063_n.jpg.jpg
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  3. #63
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    Namco Bandai Games began streaming the first regular promotional video for Imageepoch, Namco Bandai Games, and Satelight's Tokitowa role-playing game on Friday. The promotional video highlights the "hand-drawn" animation characters interacting in a 3D world, even in battle and travelling sequences. The game will arrive in Japan in October 11.

    Billed as the PlayStation 3's "first animation RPG," the game revolves around an 18-year-old knight, played by Tsubasa Yonaga (Chihayafuru's Tsutomu, Big Windup!'s Ren). The knight is about to marry the Kamuza Kingdom's 16-year-old sorcerer princess named Toki, played by Kana Hanazawa (To Love-Ru's Mikan, Steins;Gate's Mayuri). However, Toki learns from a fortuneteller that someone will attack the two during their wedding ceremony.

    Kay Hirano (Macross Frontier: Sayonara no Tsubasa Hybrid Pack, Mobile Suit Gundam Seed Battle Destiny) and Kensuke Tsukanaka (Super Robot Taisen OG Saga: Endless Frontier) are producing the game, and Yūzō Koshiro (7th Dragon 2020, Otomedius X, Shenmue) is serving as sound composer.

    The anime studio Satelight (Macross Frontier, Aquarion Evol, Mōretsu Pirates, AKB0048) is animating the game in collaboration with the production company Bandai Namco Games and popular Japanese role-playing game developer Imageepoch (Fate/Extra, Luminous Arc, 7th Dragon). Bakemonogatari illustrator VOFAN is contributing to this game.
    http://www.animenewsnetwork.com/inte...rawn-animation
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  4. #64
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    Quote Originally Posted by 6souls View Post
    Fortnite, the multiplayer-focused, Minecraft-inspired, zombie-defense game from Epic Games, might implement some form of PC DRM to help combat piracy of the game. In fact, Fortnite might even go as far as the way of Diablo III – meaning you’d be required to have an Internet connection to play it.

    “Fortnite is a game that’s being developed as a co-op experience primarily,” Producer Tanya Jessen mentioned to Rock, Paper, Shotgun.

    “That’s our number one focus. This is a game you’re gonna want to play with your friends, and it’s most fun with your friends. So whatever we decide to do there is gonna be more relevant to the most fun experience you can have with your friends [than it is to piracy]. But I can’t nail that down today.”
    While the game has been described by the folks at Epic as predominantly multiplayer, it will incorporate a single-player component as well. However, if they do intend to implement an always-on DRM restriction for the game, it’s nearly inevitable that a backlash from the player base will take place.
    http://www.insidegamingdaily.com/201...-restrictions/
    http://www.rockpapershotgun.com/2012...%2C+Shotgun%29
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  5. #65
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    http://sphotos-b.xx.fbcdn.net/hphoto...50199438_n.jpg

    NCAA Football 13 VIP Kit: includes game and signed helmets!
    http://www.facebook.com/photo.php?fb...0761793&ref=nf

    Click the link & like the photo to get a chance to win.
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  6. #66
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    What is that Tekki? Nevermind Googled it.
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  7. #67
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  8. #68
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    http://farm9.staticflickr.com/8284/7...0322742f_z.jpg

    Today, Nintendo released its first quarter earnings reports, which covers the months of April, May, and June, and while they’ve still taken a loss to the tune of ¥17.23 billion, or $220 million, it’s a definite improvement over last year’s Q1 loss of ¥26 billion, which translates to $332 million.

    This time last year, as some may recall, Nintendo was hurting bad, as Wii sales had slowed, and 3DS sales were practically crawling. By August, the company cut the system’s price dramatically, from $250 to $170, and began selling the console at a loss—a practice that’s accepted as standard for most other console manufacturers, but one that Nintendo’s been able to avoid for the last several consoles it’s created.

    Since the price cut, sales of the system skyrocketed, and according to the earnings report, the 3DS’s worldwide tally is at 19 million units. Even better, Nintendo has announced that, as of today, the 3DS is no longer being sold at a loss:

    “Compared to the quarter a year earlier, global sales of Nintendo 3DS hand-held game hardware increased 162 percent, while Nintendo 3DS software rose 63 percent. In addition, the company announced that as of July 25, 2012, it was no longer selling Nintendo 3DS hardware below manufacturing costs.”
    Now, as to whether or not that same claim can be said for the 3DS XL—the extra-large version of the system set to be launched next month—it’s not yet clear. But at $199, and with more or less the same components of the previous iteration of the hardware, it stands to reason that Nintendo’s priced it in such a way as to not hurt the company’s bottom line while keeping it relatively attractive to customers.

    Nintendo’s aim is to try and come back to the realm of profitability, since the company posted their first-ever annual loss at the end of fiscal 2011. While this first quarter doesn’t seem poised to make that happen, Nintendo is also going to be releasing a brand new console this holiday—the only company to do so. And all we’ve heard about is how well-priced it’ll be…
    http://www.insidegamingdaily.com/201...llion-q1-loss/
    http://www.nintendo.co.jp/ir/pdf/2012/120725e.pdf
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  9. #69
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    A full Android 4.0 tablet contained in a PlayStation Vita-style enclosure? That's the promise of the hilariously named Droid X360, which replicates the basic look and control features of Sony's latest handheld, but features standard Chinese budget tablet parts inside the familiar looking shell.

    The Droid X360 seemingly has much in common with the tablet Digital Foundry Hardware recently reviewed for the £50 Android experiment, based primarily on the ubiquitous A10 "Allwinner" chipset. This features an ARM Cortex A8 CPU running at around 1GHz, paired with a single Mali-400 graphics core. There's 512MB of system RAM for running the Android 4.0 OS, with total storage of 8GB.

    The main display is a 5-inch multi-touch capable capactive screen with an 800x480 resolution, and the spec is boosted with the addition of a VGA front-facing camera and a 2-megapixel rear snapper, along with TF card and microUSB expansion plus HDMI output - something even the Vita doesn't have. The 2800mAh cell is rated for around three hours of battery life.

    So what can you do with it? To all intents and purposes it is nothing more than a low-end Android tablet in a ripped-off shell (even Nintendo's patented d-pad appears to have been 'borrowed') with all the functionality Google's OS offers - it connects to Google Play, and should be able to run Chrome. If our experience with the £50 tablet is indicative, it should be absolutely fine for general browsing and YouTube video. However, the Droid X360 comes pre-loaded with an array of emulators - covering NES, Master System, N64 and more - the idea being that the device merges basic tablet functions with retro gameplay action.

    Confronted with pictures of the device via Twitter, the response from Sony's President of Worldwide Studios, Shuhei Yoshida, was simply: "WoW".

    Available right now from Far Eastern cheapo tech suppliers, the Droid X360 costs around $115 delivered - so around £75 in UK money.
    http://www.eurogamer.net/articles/di...roid-x360-blog
    https://twitter.com/yosp/status/227834960919277568
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  10. #70
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    Nintendo of America has finally released their video game launch schedule consisting of specifically first party titles. This list includes titles for the Nintendo DS, Nintendo 3DS, and Nintendo Wii. Keep in mind that the Wii U is excluded here because the system itself doesn’t even have a release date yet. Silly, I know.

    The Wii has one first party release, that being Kirby’s Dream Collection (which is doing quite smashing over in Japan currently). The Nintendo DS kicks it up a notch with (ahem) “two” titles, Pokemon Black 2 and Pokemon White 2. Even though they’re essentially the exact same game, we’ll just give the DS the benefit of the doubt because we’re lazy.

    Moving along, the 3DS has quite an inviting lineup, with New Super Mario Bros. 2, Animal Crossing, Fire Emblem and Super Smash Bros. all on the list. However, New Super Mario Bros. 2 is the only title with a release date, that being August 19, so stow some of that excitement sport.

    Here’s the full schedule, convenient for the eventual marking of your calendar:

    3DS
    * Nintendo 3DS XL — 8/19/2012
    * Animal Crossing (temp title) — TBD
    * Art Academy (temp title) — TBD
    * Fire Emblem (temp title) — 2012 2013
    * Lego City: Undercover (temp title) — TBD
    * Luigi’s Mansion: Dark Moon — Holiday
    * New Super Mario Bros. 2 — 8/19/2012
    * Paper Mario: Sticker Star — Holiday
    * Professor Layton and the Miracle Mask — Nov. 2012
    * Super Smash Bros. (temp title) — TBD
    DS
    * Pokémon Black 2 — 10/7/2012
    * Pokémon White 2 — 10/7/2012
    Wii
    Kirby’s Dream Collection Special Ed — 9/16/2012
    http://www.insidegamingdaily.com/201...ease-schedule/
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  11. #71
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  12. #72
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    Releases on Wednesday, August 1st for XBLA.
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  13. #73
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    A post on Games Industry today reports that Ubisoft’s DRM software, UPlay, has dangerous gaps in its security that open users up to some pretty bad risks. The post cites findings by a Google security engineer named Tavis Ormandy, who says that machines with UPlay installed on them contain a vulnerability that allow backdoor access for malicious websites to access them.

    Here’s Ormandy’s explanation of how he discovered the exploit:

    “While on vacation recently I bought a video game called Assassin’s Creed Revelations. I didn’t have much of a chance to play it, but it seems fun so far. However, I noticed the installation procedure creates a browser plugin for its accompanying UPlay launcher, which grants unexpectedly (at least to me) wide access to websites.”
    Digital Foundry’s Rich Leadbetter has backed up Ormandy’s claims:

    “The implications here are cause for concern: the exploit could be used to install Trojans or other rogue software on your PC. Scripts could be set-up that would wipe any data on your PC where the user has access. It’s highly unlikely that Ubisoft left this backdoor in here on purpose, but regardless, it appears to have all the hallmarks of a major oversight that the firm should be correcting as a matter of extreme urgency.”
    Leadbetter says that disabling the UPlay browser plug-in will close the backdoor—but part of the problem is the fact that the exploit may be found in so many of Ubisoft’s PC titles that feature the UPlay DRM. The Games Industry post offers a list of potentially affected titles:

    • Assassin’s Creed II
      Assassin’s Creed: Brotherhood
      Assassin’s Creed: Project Legacy
      Assassin’s Creed Revelations
      Assassin’s Creed III
      Beowulf: The Game
      Call of Juarez: The Cartel
      Driver: San Francisco
      Heroes of Might and Magic VI
      Just Dance 3
      Prince of Persia: The Forgotten Sands
      Pure Football
      R.U.S.E.
      Shaun White Skateboarding
      Silent Hunter 5: Battle of the Atlantic
      The Settlers 7: Paths to a Kingdom
      Tom Clancy’s H.A.W.X. 2
      Tom Clancy’s Ghost Recon: Future Soldier
      Tom Clancy’s Splinter Cell: Conviction
      Your Shape: Fitness Evolved
    http://www.insidegamingdaily.com/201...kdoor-exploit/
    http://www.gamesindustry.biz/article...security-flaws
    http://www.eurogamer.net/articles/di...-vulnerability

    A web browser add-on reportedly left users open to outside attackers gaining control of their computer.

    The Uplay software is bundled with major titles like Assassin's Creed.

    "We recommend that all Uplay users update their Uplay PC application without a Web browser open," Ubisoft said.

    "This will allow the plug-in to update correctly.

    "An updated version of the Uplay PC installer with the patch also is available from Uplay.com."

    Uplay is a system that allows gamers to earn points and rewards for performance which are logged online.

    As well as the multi-million-selling Assassin's Creed series, Uplay is also used with games such as Call of Juarez: San Francisco, Just Dance 3 and several titles in the Tom Clancy series.

    The spokesman added: "Ubisoft takes security issues very seriously, and we will continue to monitor all reports of vulnerabilities within our software and take swift action to resolve such issues."

    The flaw was discovered by Tavis Ormandy, a Google employee.

    On a mailing list for information security experts and hobbyists, he wrote: "While on vacation recently I bought a video game called Assassin's Creed Revelations. I didn't have much of a chance to play it, but it seems fun so far.

    "However, I noticed the installation procedure creates a browser plug-in for it's accompanying Uplay launcher, which grants unexpectedly (at least to me) wide access to websites."

    It was discovered that any website could force users with the plug-in to open any program on their PC.

    To demonstrate this, one security researcher created a website proving the exploits' existence. When a person visited the website, the calculator program would launch.

    While the calculator is harmless, experts warned that the technique could be used to launch a potentially malicious program.
    http://www.bbc.co.uk/news/technology-19053453
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  14. #74
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    Rumor



    Ukrainian blogger and marketing man Sergey Galyonkin – who tipped off the closure of the STALKER 2 project earlier this year – has claimed that Bethesda now have the rights to make a publish a STALKER game. They apparently do not have rights to the extended universe. GSC owner Sergei Grigorovich has not sold the brand, but apparently Bethesda could now make a game based on the property with their own technology. We’ll report more on this as we get it.

    This follows on from the closure of STALKER 2 earlier in the year, an event which culminated in Ukrainian spin-off studios such as Survarium devs, Vostok.

    We’ve contacted Bethesda for a statement. UPDATE: Currently they are saying “No comment.”
    http://www.rockpapershotgun.com/2012...ims-galyonkin/
    http://galyonkin.com/2012/07/31/stal...daet-bethesda/
    http://www.rockpapershotgun.com/2011...talker-2-dead/
    http://www.rockpapershotgun.com/2012...pected-better/
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  15. #75
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  17. #77
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    Quote Originally Posted by 6souls View Post

    Spoiler: show



















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  18. #78
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    That RPG is going to be awesome. Can't wait for it and Ni no Kuni.

    In other news.
    For everyone that wants .hack and Sword Art Online closer to reality
    http://www.vg247.com/2012/08/01/kick...seeks-funding/
    Oculus-Rift a new virtual reality headset backed by id Software’s John Carmack aunched a Kickstarter page this morning, and it’s already surpassed its $250,000 goal with 1,402 backers pledging $346,703.

    The headset is to be developed by start-up Oculus, and according to its official Kickstarter page, the initial funds will go towards creating dev kits that studios can use to support their games.

    One outspoken fan of the project is id Software’s John Carmack. In fact, if you pledge $300 or more, you will bag yourself a Oculus-Rift headset with a copy of id’s Doom 3: BFG edition built-in.
    Also, article is already out of date, the funding is now at $700,000.
    http://www.kickstarter.com/projects/...-into-the-game

    (I'm not going to put this up as an independent Kickstarter post because $300 is a bit too rich for most of the posters.)
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  19. #79
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