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  1. #1681
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    You can configure it now for games that don't support a controller like you can with Steam Controllers, along with all the nonsense like controlling your desktop with the controller.
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  2. #1682
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    We Are Chicago - $14.99 - February 9, 2017
    (PC/Mac/Linux)
    We Are Chicago is a 3D narrative-driven adventure game throws players into the life of Aaron who is only a week away from his high school graduation when suddenly his best friend Robert has stopped showing up to school.

    As Aaron’s world is unraveling around him, it’s becoming increasingly difficult for him to protect his family and loved ones among all the turmoil facing the neighborhood.

    Players will need to uncover what’s going on, who Aaron’s real friends are, and who they can trust while relying on the community around them to help. They’ll explore Aaron’s life and relationships to find out the truth and uncover what really matters.

    We have worked tirelessly to understand and accurately portray the nuances of the characters’ relationships and struggles while bringing them to life in an interactive gameplay experience.
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  3. #1683
    Relic Horn
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    Oh shit how has no one mentioned this yet. An Apocalypse Now game on Kickstarter, made by Francis Ford Coppola himself, as well as a bunch of staff from InXile and Obsidian.

    https://www.kickstarter.com/projects...e-now-the-game
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  4. #1684
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    Quote Originally Posted by TheDirtyHobo View Post
    Oh shit how has no one mentioned this yet. An Apocalypse Now game on Kickstarter, made by Francis Ford Coppola himself, as well as a bunch of staff from InXile and Obsidian.

    https://www.kickstarter.com/projects...e-now-the-game
    I've read about it, but really, this is something that doesn't need to be made into a game.
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  5. #1685
    Relic Horn
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    If it's done justice, I absolutely couldn't disagree more. If it's not (which is definitely the more likely outcome), then yeah, we already have Spec Ops: The Line for a decent approximation.
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  6. #1686
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    Steam Greenlight transitions into Steam Direct
    When we consider any new features or changes for Steam, our primary goal is to make customers happy. We measure that happiness by how well we are able to connect customers with great content. We’ve come to realize that in order to serve this goal we needed to move away from a small group of people here at Valve trying to predict which games would appeal to vastly different groups of customers.

    Thus, over Steam’s 13-year history, we have gradually moved from a tightly curated store to a more direct distribution model. In the coming months, we are planning to take the next step in this process by removing the largest remaining obstacle to having a direct path, Greenlight. Our goal is to provide developers and publishers with a more direct publishing path and ultimately connect gamers with even more great content.

    What we learned from Greenlight

    After the launch of Steam Greenlight, we realized that it was a useful stepping stone for moving to a more direct distribution system, but it still left us short of that goal. Along the way, it helped us lower the barrier to publishing for many developers while delivering many great new games to Steam. There are now over 100 Greenlight titles that have made at least $1 Million each, and many of those would likely not have been published in the old, heavily curated Steam store.

    These unforeseen successes made it abundantly clear that there are many different audiences on Steam, each looking for a different experience. For example, we see some people that sink thousands of hours into one or two games, while others purchase dozens of titles each year and play portions of each. Some customers are really excited about 4X strategy games, while others just buy visual novels.

    Greenlight also exposed two key problems we still needed to address: improving the entire pipeline for bringing new content to Steam and finding more ways to connect customers with the types of content they wanted.

    To solve these problems a lot of work was done behind the scenes, where we overhauled the developer publishing tools in Steamworks to help developers get closer to their customers. Other work has been much more visible, such as the Discovery Updates and the introduction of features like user reviews, discovery queues, user tags, streamlined refunds, and Steam Curators.

    These improvements have allowed more developers to publish their games and connect with relevant gamers on Steam. One of the clearest metrics is that the average time customers spend playing games on Steam has steadily increased since the first Discovery Update. Over the same time period, the average number of titles purchased on Steam by individual customers has doubled. Both of these data points suggest that we’re achieving our goal of helping users find more games that they enjoy playing. (You can read a more detailed analysis of our recent updates here.

    A better path for digital distribution

    The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.

    While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.

    Just the beginning

    We want to make sure Steam is a welcoming environment for all developers who are serious about treating customers fairly and making quality gaming experiences. The updates we’ve made over the past few years have been paving the way for improvements to how new titles get on to Steam, and Steam Direct represents just one more step in our ongoing process of making Steam better.

    We intend to keep iterating on Steam’s shopping experience, the content pipeline and everything in between.
    http://steamcommunity.com/games/5931...46854614253751
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  7. #1687
    Falcom is better than SE. Change my mind.
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    If it helps keep shitty meme games and whatnot off I'm all for it.
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  8. #1688
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    Lego City Undercover coming to NA April 4th, EU April 7th
    (PC/PS4/XB1/NSW)
    Warner Bros. Interactive Entertainment and TT Games today unveiled the latest trailer for LEGO City Undercover announcing the newly added two-player cooperative mode that will allow friends and family to fight crime in LEGO City together for the first time. The trailer spotlights the game’s hero, super-cop Chase McCain, as he utilises a myriad of clever disguises to go deep undercover and ultimately take down escaped criminal, Rex Fury. This open-world LEGO adventure will be available for PlayStation 4 computer entertainment system, Xbox One, Nintendo Switch and PC on April 4 in North America and April 7 in Europe.

    LEGO City Undercover allows fans and newcomers of all ages to explore the sprawling metropolis that is LEGO City with more than 20 unique districts to investigate, filled with car thieves to bust, vehicles to navigate, mischievous aliens to capture, hilarious movie references to discover, lost pigs to rescue and of course, hundreds of collectibles. Featuring witty, original storytelling with signature LEGO humour, this open-world LEGO adventure creates a fun-filled experience that players, and their partners in crime fighting, won’t want to miss.
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  9. #1689
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    Old Time Hockey coming to PC & PS4 on March 28th, XBone & Switch Q2 2017
    Old Time Hockey features 5-on-5 arcade hockey gameplay where players will their opponents to submit through rough and tumble aggressive hitting and fighting. You are expected to contest for the puck by taking the body and hitting your opponents by throwing elbows, shoulder checks, cross checks, hip checks, and dirty clotheslines. Timely hits allow your team to go on fire and inflict further damage on your opponents causing them to drop the mitts and fight. That’s right, aggressive hockey is back in town!
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  10. #1690
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    Wonder Boy: The Dragon's Trap - Gameplay
    Password System allows Saves to be shared between systems, Even the original Master System release



    Ubisoft highers Dennis Lenart, Nick Herman, Pierre Shorette, and Adam Sarasohn from Telltale
    http://blog.ubi.com/telltale-veteran...san-francisco/

    Marvel Games developers are allowed to make Original titles that are not tied to Existing Canon
    http://www.dualshockers.com/2017/02/...xisting-canon/
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  11. #1691
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    SEGA purchases Crytek Black Sea, Renamed to Creative Assembly Sofia, 3rd Creative Assembly studio
    http://segabits.com/blog/2017/03/06/...ssembly-sofia/ | https://www.rockpapershotgun.com/201...tive-assembly/
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  12. #1692
    Black Belt
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    sega has money to buy things?
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  13. #1693
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    Quote Originally Posted by 6souls View Post
    Mirage: Arcane Warfare - Closed Alpha September 2016
    (PC)
    http://miragearcanewarfare.com/
    Torn Banner Studios, the creators of Chivalry: Medieval Warfare, released today a brand-new gameplay video featuring their upcoming multiplayer action-combat title Mirage: Arcane Warfare in honor of the 2017 Penny Arcade Expo, happening now in Boston, MA.

    This all new 10-minute video features a sneak peek at what players of Mirage: Arcane Warfare’s upcoming closed beta will be able to experience including new magic abilities, reworked character classes and brand new maps Falcon Ridge and Courtyard, alongside the previously-shown Academy.
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  14. #1694
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    Quote Originally Posted by 6souls View Post
    100ft Robot Golf

    http://100ftrobot.golf/
    Steam version announced, March 16th
    Guess what! Our multiplayer arcade golf game 100ft Robot Golf is coming to Steam on March 16th, with a whole bunch of new and improved features!

    New AI Brains!

    The first revision of the AI robot brain was okay, but we felt like there was a ton of room for improvement. So we went and improved them!

    We’ve completely rewritten huge chunks of our AI brains to make AI play feel more like a multiplayer game, and less like a very polite solo golf game. Robots are smarter and will use new logic to find the best route to golf in. They’ll blow up buildings just for the heck of it. They’ll even go after you if you get in their way!

    Simplified Chinese translation!

    We’re excited to release a full text and subtitle translation of the game into Simplified Chinese! Translating goofs is a super hard problem, but we knew we’d found the perfect translation crew when they started filling us in on weird Frozen jokes that only exist in the Chinese redub.

    Mouse and Keyboard support!

    We wanted to make sure that we weren’t a controller only game for the PC release, so we spent a bunch of time adding mouse and keyboard support. The plus side of this is that you can have a keyboard player AND controller players playing at the same time in split screen mode!

    More Graphics!

    We put more graphics in! There’s fancy new water rendering! Depth of field! Buildings explode into more detailed chunks, and stick around longer! There’s more people running around on the ground!

    You can adjust all of these with…

    As Many PC Settings As We Could Cram In!

    One big thing we learned from releasing Roundabout on Steam was that people love settings and get cranky when there aren’t a lot of settings. We added so many settings. You can tweak shadow cascades, override LOD levels, spawn in too many people, and much much more.

    “I have a slow computer but I still want to play your game”. Good news, you can use these settings to enable…

    Less Graphics!

    Dial all the hard work we’ve done down to nothing! Actually, there’s one cool thing about all these settings: if you crank all the detail down far enough, it almost looks like a retro game.

    All Those Steam Things You Love, including new emoticons from Steve ‘Fobwashed’ Kim

    We pulled Fobwashed away from his award winning gif meme and wrestling game making to create an A+ set of Steam Emoticons. They’re great!

    We’ve also got all that other steam junk you love, like Trading Cards, Badges, Cloud Saves, Achievements and Leaderboards.

    ...and more!

    The Steam release also includes all of the gameplay upgrades and tweaks since the original launch, including the fresh new bossa nova in-game soundtrack that we introduced in the Winter Update. There’s also some new bonus gameplay tweaks that we’ll let you discover on your own.
    http://store.steampowered.com/app/368000
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  15. #1695
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    Tale of Ronin - Samurai RPG developed by Dead Mage (Shadow Blade)
    (PC/Mac/Linux/PS4/XB1)
    Tale of Ronin is a game about the human side of the Samurai. Live as a Ronin, survive the consequences of your choices in a dynamic world of turmoil and violence. An RPG game about camaraderie and betrayal, about war and peace, and above all honor, coming to PC and consoles.

    Features:

    • A dynamic world to explore and create your own story as a free Ronin.
    • Focus on the human side of the Samurai and the role of their personal emotions in their adventures and combat.
    • Simultaneous turn-based combat system that includes the details of Katana swordsmanship.
    • Sekai System, you die, the world lives: play the story of a new Ronin in the same world after each death.
    • Unique traditional Sumi-e art style providing a hand painted inky look and feel.
    • A world setting standing on a fine line between reality and fantasy.
    http://www.taleofronin.com/
    http://www.deadmage.com/

    Penn & Teller’s Cruel Virtual Tricks for Real Friends announced, VR title developed by Gearbox
    Pitchford went on to discuss the overall premise for this upcoming project describing the process of first introducing your friends to virtual reality. During a player’s first experience, they have to essentially trust everything that is being told to them by their friend because they are unfamiliar with how the headset works. Pitchford said he wants to betray that trust to play pranks on those still unfamiliar with VR. The game will be in cahoots with the person showing off VR to mess with the player who is using it. It’s a unique concept and is one that could be quite funny when used on those who have no experience in virtual reality.
    http://www.dualshockers.com/2017/03/...ax-east-panel/
    https://www.twitch.tv/videos/128290209
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  16. #1696
    okay guy I guess
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    not going to make a thread prematurely but this year is apparently CoD WWII
    http://imgur.com/a/JaBZc

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  17. #1697
    BG Staff
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    Sylph

    Apparently from the same guy that leaked infinite warefare and things in the past. So expecting it to be legit since march is usually when these things kinda happen.
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  18. #1698
    Relic Shield
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    Titan

    I didn't even know they were still around, but it looks like mad catz is dead
    The Company’s wholly-owned subsidiary, Mad Catz, Inc., ceased operations and also has filed a voluntary petition for relief under chapter 7 of the United States Bankruptcy Code to initiate an orderly liquidation of the assets of the Company. In addition, certain of the Company’s other subsidiaries have filed or will file for liquidation under comparable legislation in their countries of origin.

    The Company also announced that all of the directors and officers of the Company have resigned effective as March 30, 2017.
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  19. #1699
    Atheist Douchebag.
    Pony Slayer of the House of Weave

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    Truly a huge loss for the gaming community. The most innovative yet useless controller makers in the biz.
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  20. #1700
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    They made decent sticks. Mallman got out at a good time.
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