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  1. #1
    Ridill
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    July patch deployed! (07/23/2012)

    Quote Originally Posted by Square-Enix
    http://www.playonline.com/pcd/topics.../9013/9013.jpg
    This version contains a variety of eye-popping content, ranging including the addition of a new enfeebling magic resistance system, shortening of command input times after ranged and melee attacks, fishing adjustments, battle/system related adjustments, and the Heroines' Holdfast tenth anniversary battlefield.

    Take a look at what's on offer!
    Quote Originally Posted by Square-Enix
    Event-related



    • [dev1125] Voidwatch Adjustments
      • It is now possible to skip the cutscene that occurs when zoning from Walk of Echoes to Provenance.
        http://forum.square-enix.com/ffxi/at...043906&thumb=1
      • The acquisition of other rewards will no longer be interrupted when a rare item already in one's possession is among the spoils obtained from a Riftworn Pyxis after selecting "obtain all."
      • Enemies' resistance to enfeebling magic has been adjusted.



    • [dev1131] Legion Adjustments
      • It is now possible to reenter a battlefield after being ejected due to all participants having been KO'd.
        In addition, the distance that enemies roam has been adjusted.
        http://forum.square-enix.com/ffxi/at...043906&thumb=1
      • Enemies' resistance to enfeebling magic has been adjusted.



    • Fields of Valor and Grounds of Valor Adjustments
      • Objectives for the following training regime have been revised:
        Ifrit's Cauldron: Page 5
      • Potency of the field support effect White Magic: Protect has been increased.





    • [dev1133] Einherjar Adjustment
      • All rewards procured from the Nashmau (H-7) NPC Kilusha will now be displayed on a single page.



    • A new fish may now be cut open in the quest "Inside the Belly."



    Battle-related

    • The following job-related adjustments have been made:
      • White Mage
        • The effect of Protect V merit points has been adjusted.
          The value for each point has been modified from DEF+2 to DEF+5

      • Bard
        • The effect of Knight's Minne merit points has been adjusted.
          The value for each point has been modified from DEF+1 to DEF+2.




    • [dev1129] The maximum number of upgrades for the attribute merit point category has been raised from twelve to twenty-four.


    • [dev1093] Enfeebling Magic Resistance of Monsters
      http://forum.square-enix.com/ffxi/at...043906&thumb=1
      • A log message now appears when a monster resists an enfeebling spell which enables the player to determine whether a monster possesses complete resistance to a particular type of enfeebling magic.
        As long as the monster does not completely resist the effect, it is possible to inflict enfeebling magic upon them. The number of affectable monsters has drastically increased.


      • A new system has been added in which using enfeebling magic multiple times will lower the target enemy's resistance. This system is known as "Immunobreak."
        • When an Immunobreak occurs after the enemy has resisted a particular enfeebling magic, the resistance of the enemy to that effect will decrease by a certain amount.
        • Immunobreaks can stack and continually lower an enemy's resistance.
        • The more times the enfeebling magic is resisted, the greater the likelihood that an Immunobreak will occur.
        • When the enfeebling effect is successfully applied, the resistance will reset.
        • If the effect is continuously applied, the enemy will slowly gain more resistance, and eventually Immunobreaks will no longer occur.
        • Note that some monsters have complete resistance to enfeebling effects.
          (Immunobreaks will not occur on enemies which have complete resistance.)
        • Immunobreaks only apply to enfeebling effects (magic abilities based on Enfeebling Magic skill level).




    • [dev1128] The following spell effects have been raised:
      http://forum.square-enix.com/ffxi/at...043906&thumb=1
      Protect / Protectra / Protect II / Protectra II / Protect III / Protectra III / Protect IV / Protectra IV / Protect V / Protectra V / Knight's Minne / Knight's Minne II / Knight's Minne III / Knight's Minne IV / Knight's Minne V


    • [dev1128] Resistances to the following spells have been changed:
      Foe Requiem / Foe Requiem II / Foe Requiem III / Foe Requiem IV / Foe Requiem V / Foe Requiem VI / Foe Requiem VII


    • [dev1130] The interval between the conclusion of battle and the next possible time an attack command can be carried out has been adjusted.


    • [dev1130] The interval between the time a ranged attack finishes and the next possible time a new command can be carried out has been reduced.


    • [dev1130] Guard and Parry Adjustments
      The guard and parry skills have been adjusted so that they may level up even if the skills do not activate when players are attacked.




    • The beastmaster ability Tame may no longer be used if you already have a familiar out.


    • The items dropped by the Yagudo Pipers found in Giddeus and Meriphataud Mountains have been modified.



    Item-related



    • New synthesis recipes have been added.


    • New synergy recipes have been added.
      <Rank: Apprentice>Item NameRequired CraftMaterialsIridal StaffWoodworkingFire Staff, Ice Staff, Wind Staff, Earth Staff, Thunder Staff, Water Staff, Light Staff, Dark StaffChatoyant StaffWoodworkingVulcan's Staff, Aquilo's Staff, Auster's Staff, Terra's Staff, Jupiter's Staff, Neptune's Staff, Apollo's Staff, Pluto's Staff
      <Rank: Adept>Item NameRequired CraftMaterialsAuroral BrothCookingAurora Bass, San d'Orian Flour, Distilled Water


    • The following items are no longer classified as rare:
      Cordial Invite / Mercenary Camp Entry Slip / Martial Ball Invite / Training Grounds Key / Pest Repellant


    • The Clr. Duckbills +2 attribute "Enhances Protectra V effect" has been increased.


    • The enchantment attribute of the items Protect Ring and Protect Earring has been increased.



    System-related



    [Windows and Xbox 360 Only]



    Resolved Issues
    • The following issues have been corrected:
      • The issue with Einherjar wherein players could access Odin's Chamber and Odin's Chamber II without either the title Elite Einherjar or the requisite amount of valkyrie feathers.
      • The issue with Legion wherein the Legion Libretto's "random selection" option would occasionally function improperly.
      • The issue wherein the help text for the familiars Crab Familiar and Courier Carrie's pet command Bubble Shower erroneously read "within a fan-shaped area originating from pet" instead of "within area of effect."
      • The issue wherein sending away either pets called with the beastmaster ability Call Beast, avatars, or automatons caused their masters' enmity to increase.
      • The issue wherein engaging in battle while under the Allied Tags effect kept Guard from activating for both players and enemies.
      • The issue wherein the visual effect for the Corsair ability Wind Shot would display improperly.
      • The issue wherein the visual effect for the wyvern ability Thunder Breath would display improperly.
      • The issue wherein the visual effects for the following spells would display improperly on crab enemies:
        Repose / Sleep II / Sleepga II
      • The issue wherein the enchantment effects of the Moogle Rod and Nomad Moogle Rod could be used during cutscenes.
      • The issue wherein the graphics for Yagudo appearing in the following event replays would display improperly under certain circumstances.
        The Tigress Strikes(pt.3) / A Manifest Problem(pt.2)




    Known Issues
    • Changes made to key assignments for the keyboard configuration "Compact 2" will sometimes be improperly applied when logging back in to FINAL FANTASY XI or the PlayOnline Viewer.
    • The icon for the familiar Turbid Toloi's ability Water Wall does not display in the proper color.
    New update stuff.

  2. #2
    PUP Power!
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    Sylph

    Looks like a nice little update. I am intrigued to see if the new enfeebling system has any effect on end game content.

  3. #3
    Relic Weapons
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    Leviathan

    I wonder... will the Chatoyant Staff synth work if I synergise augmentted staves? Would rather not pay the inevitable inflated prices.

  4. #4
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by SargentRemora View Post
    I wonder... will the Chatoyant Staff synth work if I synergise augmentted staves? Would rather not pay the inevitable inflated prices.
    I dont see why it wouldnt. You used to be able to desynth GoV auged items.

    The items dropped by the Yagudo Pipers found in Giddeus and Meriphataud Mountains have been modified.
    Were they dropping something they werent supposed to? lol

    The issue wherein sending away either pets called with the beastmaster ability Call Beast, avatars, or automatons caused their masters' enmity to increase.
    I cant help but think they got this wrong...

  5. #5
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Bismarck

    For the ein update does this mean that we need feathers to enter?

  6. #6
    The Once and Future Wamoura
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    they fixed the crab-sleep animation thing wtf did they fix beetle foot too!?

  7. #7
    BG Content
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    The issue wherein the enchantment effects of the Moogle Rod and Nomad Moogle Rod could be used during cutscenes.
    wtf? lol

  8. #8
    Radsourceful

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    Quote Originally Posted by Zubuis View Post
    For the ein update does this mean that we need feathers to enter?
    Yes, you'll all need 1 KI from each tier now.

    (T3 > Odin > T3 > Odin > Odin) and loop works roughly, but seriously nerfs ichor gain for people trying to get eyepatches.

  9. #9
    An exploitable mess of a card game
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    WHERE MY ODIN WWs AT?!

  10. #10
    Salvage Bans
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    Gilgamesh

    Did they ever release the full stats for the new Super Saiyan staffs? Just wondering if you still maintain ALL of the stats from the individual ones (PDT from Terras, RAtt from Vulcans, etc).

  11. #11
    Radsourceful

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    Quote Originally Posted by Dominico View Post
    Did they ever release the full stats for the new Super Saiyan staffs? Just wondering if you still maintain ALL of the stats from the individual ones (PDT from Terras, RAtt from Vulcans, etc).
    【HQ stats】
    D35 Delay 356
    STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
    All elemental resistances+20 Cure potency+10% Healing MP+10
    Iridescence (※1)
    Magic attack+, magic accuracy +, and avatar perpetuation cost-3 for each element (※2)
    Lv.51

    Was most recent post, so no - you'll still need a terra/earth staff.

  12. #12
    Salvage Bans
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    Phoenix

    Nothing about Nyzul lamp dat changes?

  13. #13
    CoP Dynamis
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    Wondering what the new fish for Inside the Belly is.
    Tiger Shark?

    I'm assuming it's not any of the -ryu fish, only because it would be weird to single out one of the 4, and the update only mentioned one fish.

  14. #14
    Radsourceful

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    Bismarck

    Betting Aurora Bass, same as used in the new pugil broth.

  15. #15
    A gigantic waste of space
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    Quote Originally Posted by Kari View Post
    Wondering what the new fish for Inside the Belly is.
    Tiger Shark?

    I'm assuming it's not any of the -ryu fish, only because it would be weird to single out one of the 4, and the update only mentioned one fish.
    My guess would be Aurora Bass, used in the new Pugil jug pet recipe?

    -Damnit Radec!

  16. #16
    Ridill
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    Pugil pet seems an odd choice. Here's to hoping screwdriver is crazy strong.

  17. #17
    CoP Dynamis
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    Quote Originally Posted by Radec View Post
    Betting Aurora Bass, same as used in the new pugil broth.
    Didn't even realize that. Derp.

  18. #18
    BG Content
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    Slycer Ilerion
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    Quote Originally Posted by Radec View Post
    (T3 > Odin > T3 > Odin > Odin) and loop works roughly, but seriously nerfs ichor gain for people trying to get eyepatches.
    T3 > Odin > Odin, repeat, is more than sufficient to maintain ichor. 1 T3 for every 2 Odins, assuming all successes (the farming from T3 essentially creates a net gain of 4920 ichor because the KI feather obtained reduces the cost of the following Odin by 3000 ichor).

    (+0)
    T3 -0 +1920 (+1920)
    Odin -3000 +3600 (+2520)
    Odin -6000 +3600 (+120)

  19. #19
    Custom Title
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    wasn't expecting a new Jagil jug...

    sigh.. i have a mix of HQ and NQ staves.. gonna need to get all the HQ ones but i foresee a slight price spike

  20. #20
    E. Body
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    The issue with Legion wherein the Legion Libretto's "random selection" option would occasionally function improperly.
    The fuck is this?

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