1. FFXIV Reset Timers
    Last daily reset was 10 hours, 46 minutes ago / Next daily reset is in 13 hours, 13 minutes
    Last weekly reset was 3 hours, 46 minutes ago / Next weekly reset is in 6 days, 6 hours, 13 minutes
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  1. #101
    XI was, and will always be, better.
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    am excited

  2. #102
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    HOLY FUCK WE'RE NEVER GOING TO SEE GAMEPLAY AT GAMESCOM.

    Anyway now that's over, can't tell whether there's still much animation lock but it looks awesome.

  3. #103
    Little Mother
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    Chill out, seriously.

  4. #104
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    Quote Originally Posted by SilverBreeze View Post
    Chill out, seriously.
    Only kidding man. Game looks lovely, Gridania is a strong candidate for my glorious 2.0 return.

  5. #105
    The Once and Future Wamoura
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    Quote Originally Posted by ffffffff View Post


    am excited

    ftfy


    Edit: Apparently SilverBreeze fixed it before I fixed it for you, so fuck.

  6. #106

    I upvoted the do you speak english comment

  7. #107
    Yoshi P
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    Dragonfire Dive and Chaos Thrust are used twice fairly close together. I wonder if they lowered recast times for the demo or removed them outright with TP capping at 1k.

  8. #108
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Looks sweet. WS animations are solid. It's funny how little I cared about jumping, but now that Ive seen it, it does look pretty sweet. No more two foot rock cliffs blocking my way.

  9. #109
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    Quote Originally Posted by TacoTaru View Post
    Dragonfire Dive and Chaos Thrust are used twice fairly close together. I wonder if they lowered recast times for the demo or removed them outright with TP capping at 1k.
    It certainly seems to be more in-line with an 'energy' system you'd see in WoW or whatever. He pops dragonfire dive a lot though so it's hard to know whether this is just for the event or they've dropped recasts a lot. Hopefully they have because new DFD looks AWESOME.

    Edit: Love the chocobo jump animation, lil' flappy wings.

  10. #110
    Puppetmaster
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    Ops didnt see it nvm lol looks good tho.

  11. #111
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    And holy shit at meteor limit break at 9:30 lol

  12. #112
    Q_Q
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    edit: beat on the video.

  13. #113

    Dropping recasts would make a DPS system based on damage/delay way more intuitive. (eg, Garuda's Axe would be just as good as any other axe with an exact same DPS because it would get TP faster and could spam abilities faster)

  14. #114

    did the dragon's animations look a little weird to anyone else? I know it was being hit, but that d00d was twitching around quite a bit

    Still all looks cool tho

    btw, we're going to be able to chose a different race, ya?

  15. #115
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    meteor LB owning a dragon i does see!?....fuck it im totally sold now \o/

  16. #116
    The Defense is ready, Your Honor
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    God, I love that German: "AGCH!" every third syllable. Anyway, onto the vid:

    Click-and-drag looks fast and crisp. Groovy. Jump looks fine. Kinda wondering about regular attacks, but not worried, as the current 1.0 system is fine. Insta-mount is good, but I'd rather see a "puff of smoke" entrance like in WoW than the XI-esque "lag-phase entrance". Would have liked to have seen jumping up onto and off of terrain to see if we'll still be victim to the Rolanberry Fields white picket fence of doom. I suspect not, but who knows. Movement certainly seems to resemble a mix of XI and GW2, which isn't bad.

    Edit: I took the dragon part as pretty much just a placeholder. The party wasn't moving around, the Dragon wasn't moving around; I suspect actual fights with actual dragons are going to involve a lot more movement. Short of them showing an actual boss encounter, I think we've seen most of what we needed to see in terms of that situation. The scale looks nice.

    The engine looks really nice. Great shading and everything except for the ground textures looked lush. Hopefully SE has learned how to work on/with PCs and can optimize the game so that its not leaking everywhere, but it looks good.

  17. #117
    Old Merits
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    Shuichi Shadowstar
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    Pose for the Limit Break bitches. Gonna pick up a PS3 copy just to support Yoshi.

  18. #118
    Yoshi P
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    Quote Originally Posted by Lucavi View Post
    Would have liked to have seen jumping up onto and off of terrain to see if we'll still be victim to the Rolanberry Fields white picket fence of doom. I suspect not, but who knows. Movement certainly seems to resemble a mix of XI and GW2, which isn't bad.
    The Roe jumps off the tree when they first meet up and some objects are jumped over and onto for the new couple of minutes. Fences are jumped over and the dude playing the Hyur jumps onto a box at one point.

  19. #119
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    wow, i'm impressed. That was pretty fucking sweet.

  20. #120
    A. Body
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    You know, all I can picture is everyone bitching on the OF about how much the guy jumped ^^

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