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  1. #121
    Vuitton
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    Quote Originally Posted by Lucavi View Post
    God, I love that German: "AGCH!" every third syllable. Anyway, onto the vid:

    Click-and-drag looks fast and crisp. Groovy. Jump looks fine. Kinda wondering about regular attacks, but not worried, as the current 1.0 system is fine. Insta-mount is good, but I'd rather see a "puff of smoke" entrance like in WoW than the XI-esque "lag-phase entrance". Would have liked to have seen jumping up onto and off of terrain to see if we'll still be victim to the Rolanberry Fields white picket fence of doom. I suspect not, but who knows. Movement certainly seems to resemble a mix of XI and GW2, which isn't bad.

    Edit: I took the dragon part as pretty much just a placeholder. The party wasn't moving around, the Dragon wasn't moving around; I suspect actual fights with actual dragons are going to involve a lot more movement. Short of them showing an actual boss encounter, I think we've seen most of what we needed to see in terms of that situation. The scale looks nice.

    The engine looks really nice. Great shading and everything except for the ground textures looked lush. Hopefully SE has learned how to work on/with PCs and can optimize the game so that its not leaking everywhere, but it looks good.
    Probably not since they learned to remove clipping from the fences already (ex: La Noscea fences). I hope we can jump over stuff though. I feel like right now, everything puts up a giant invisible wall that is sky high.

  2. #122
    Cerberus
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    Quote Originally Posted by Lordender View Post
    You know, all I can picture is everyone bitching on the OF about how much the guy jumped ^^
    I want to go to the OF right now just to look for those comments which will indeed be coming.

    I'm pretty sure I know at least three names who will be posting such complaints, too.

    But I'm too excited to waste brain cells going to check D:

  3. #123
    Salvage Bans
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    Ramuh

    This all looks pretty amazing, enjoying the smaller things like new casting animations as well as the more grand sweeping changes.

    Game could be great.

  4. #124
    Vuitton
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    The gameplay footage looks like everything I was expecting, so I feel very proud for SE. I hope that trend continues the more we see of the game. >_>;

  5. #125
    A. Body
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    /slowclap @ meteor

  6. #126
    Ridill
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    Asura

    My mind was blown.

  7. #127
    Relic Weapons
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    Leviathan

    I literally convulsed and almost fell to the floor when I saw the limit break. Well fucking done.

  8. #128
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    Odin

    Judging from the presentation I felt they nailed that FinalFantasy feeling. From the UI, to the casting animations. Although battle pacing seems about the same (I never had an issue with that), the movements and fx are very dynamic. Also, hard to judge all around but I love how they integrated the zone with the outpost/camp. It didn't seem as halfassed as the camp clones they have now and more onpar with an inland Selbina/Mhuara. For some reason I just figured that each town/city/outpost would be it's own zone with loading screen, which was short sighted of me.

  9. #129
    Bard-turned-Miner
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    Re: Naoki Yoshida at Gamescom/A Realm Reborn presentations

    Look, the stamina bar is back! But it's called TP now! Half kidding, looking forward to watching this again not on my cell phone. Everything looks impressive so far.

  10. #130
    Sea Torques
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    Shiva

    Everything looks outstanding, but losing the scale of the original Ishgard and it's original place on a high ledge is devastating to me.


  11. #131
    It's all dicks and airplanes
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    Mother of god @ limit break.

  12. #132
    Cerberus
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    Quote Originally Posted by Volken View Post
    Everything looks outstanding, but losing the scale of the original Ishgard and it's original place on a high ledge is devastating to me.

    I know ;_; I've been so excited to go to Ishgard and FINALLY see it up close and now ;____________________________;

  13. #133

    Literally jizz everywhere. I'm hyped now, as much as I know I shouldn't be.

    Goddamn you SE.

  14. #134

    I wonder if limit breaks stop the game, or if during your summoning of the meteor animation your party is getting raped by cracks.

  15. #135
    Relic Weapons
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    Quote Originally Posted by Volken View Post
    Everything looks outstanding, but losing the scale of the original Ishgard and it's original place on a high ledge is devastating to me.

    Just keep watching the limit break scene. The pain will fade.

  16. #136
    Vuitton
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    http://24.media.tumblr.com/tumblr_m7...isu3o2_500.jpg

    I hope we can zoom out that far as shown in the video.

  17. #137
    CoP Dynamis
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    I'm surprised at how little the jumping actually bothered me. I've always been one of the people that really just didn't want it in the game, but after seeing how it's was done the animation looks nice and it seems to have a practical use so I'm ok with it (though I still expect to be annoyed to all hell by random people just jumping for no reason).

  18. #138
    Sea Torques
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    Quote Originally Posted by Eagleheart View Post
    I know ;_; I've been so excited to go to Ishgard and FINALLY see it up close and now ;____________________________;
    I was imagining it having the same huge scale as it did from the distance, and the walkable areas would be wide lanes exposed to the environment, spiraling around the outside of the city or something..

    I think I read on the OF that there was commentary with the SS that they were really excited about Ishgard, so I'm holding onto the .0001% chance that it's some kind of "rebuild the city" server event. Not likely.

  19. #139
    Nidhogg
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    Tsugaru Mifra
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    Looks like that limit break was BLM's and it required the entire party to assist with it. Maybe you get to choose which job's limit break to use?

  20. #140
    A. Body
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    Quote Originally Posted by Churchill View Post
    I wonder if limit breaks stop the game, or if during your summoning of the meteor animation your party is getting raped by cracks.
    thats exactly what i thought
    "will we even have time to enjoy that animation?" and i pray its not once every 3 minute type deal.. Maybe when you use everyone's 2hr in ala AV style (don't hurt me). A limit break happens but once every 3 minutes will make it loose its novelty real quick

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