1. FFXIV Reset Timers
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  1. #81
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    PS3 Trophy List
    Platinum - A Realm Restored - Obtain all available FINAL FANTASY XIV: A Realm Reborn trophies.
    Bronze - To Crush Your Enemy - Defeat your first enemy.
    Silver - To Crush 10,000 Enemies - Defeat 10,000 enemies.
    Bronze - Page One - Complete your first quest.
    Gold - Warrior of Light - Complete the main scenario.
    Bronze - An Adventurer's Duty - Complete your first levequest.
    Silver - An Adventurer's Life - Complete 1,000 levequests.
    Bronze - For Glory - Complete your first guildhest.
    Silver - For the Realm - Complete 100 guildhests.
    Bronze - Meddler in Materia - Successfully affix materia to an item.
    Silver - Master of Materia - Successfully affix 100 materia.
    Bronze - Dabbler in Carpentry - Synthesize an item as a carpenter.
    Silver - One with Wood - Synthesize 1,000 items as a carpenter.
    Bronze - Dabbler in Smithing - Synthesize an item as a blacksmith.
    Silver - One with Steel - Synthesize 1,000 items as a blacksmith.
    Bronze - Dabbler in Armorcraft - Synthesize an item as an armorer.
    Silver - One with Mail - Synthesize 1,000 items as an armorer.
    Bronze - Dabbler in Goldsmithing - Synthesize an item as a goldsmith.
    Silver - One with Gold - Synthesize 1,000 items as a goldsmith.
    Bronze - Dabbler in Tanning - Synthesize an item as a leatherworker.
    Silver - One with Leather - Synthesize 1,000 items as a leatherworker.
    Bronze - Dabbler in Clothcraft - Synthesize an item as a weaver.
    Silver - One with Wool - Synthesize 1,000 items as a weaver.
    Bronze - Dabbler in Alchemy - Synthesize an item as an alchemist.
    Silver - One with Ether - Synthesize 1,000 items as an alchemist.
    Bronze - Dabbler in Cooking - Synthesize an item as a culinarian.
    Silver - One with Food - Synthesize 1,000 items as a culinarian.
    Bronze - Swing of the Axe - Mine a mineral deposit.
    Silver - Veteran Miner - Mine 1,000 mineral deposits.
    Bronze - Swing of the Hatchet - Log at a mature tree.
    Silver - Veteran Logger - Log at 1,000 mature trees.
    Bronze - Swing of the Rod - Fish with your own rod and bait.
    Silver - Veteran Fisher - Fish 1,000 times.
    Bronze - In and Out - Clear your first instanced raid.
    Gold - Repeat Offender - Clear 100 instanced raids.
    Bronze - Seeker of Truth - Clear the Binding Coil.
    Bronze - Slay Thy Neighbor - Participate in PvP.
    Bronze - Destiny's Child - Join a FATE.
    Gold - Destiny's - Complete 1,000 FATEs.

  2. #82
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    Launch Trailer

  3. #83
    Hay guyz, I was Shinebox but now I'm not!
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    Important Notice About FINAL FANTASY XIV: A Realm Reborn - Due to the overwhelmingly positive response to FINAL FANTASY XIV: A Realm Reborn, we are currently experiencing extremely long wait times for users to be able to log in and play. As a temporary measure, we will halt sales of FINAL FANTASY XIV: A REALM REBORN’s digital download products so we can accommodate all of those wishing to play. We are working to expand our server capacity in the coming days.

    We sincerely apologize for the inconvenience this causes.
    https://www.facebook.com/SquareEnix/...51811501984461

    and

    http://kotaku.com/final-fantasy-xiv-...ing-1212860575

  4. #84
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    http://forum.square-enix.com/ffxiv/threads/72156
    Total FFXIV population so far. It's less than I thought.

  5. #85
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    [NA] Regarding Results of Maintenance (Sep. 4) http://forum.square-enix.com/ffxiv/t...53#post1182953

    The following are the results of the maintenance that occurred on Sep. 3, 2013 from around 5:00 p.m. to Sep. 4, 2013 around 2:10 a.m. (PDT).

    -Alleviating Stress on Duty Finder Servers This maintenance has implemented countermeasures to alleviate the stress on servers. Previously, matching took place across all servers in the various region data centers, but following this maintenance, matching will now take place within the selected groups below.

    *Japan Data Center
    -Group 1
    Aegis/Alexander/Atomos/Carbuncle/Chocobo/
    Gungnir/Ifrit/Ixion/Ramuh/Ridill/Titan/
    Typhon/Valefor

    -Group 2
    Anima/Bahamut/Durandal/Fenrir/Garuda/Hades/
    Kujata/Mandragora/Masamune/Tiamat/Tonberry/
    Ultima

    *North American/European Data Centers
    -Group 1
    Adamantoise/Balmung/Cactuar/Diabolos/Exodus/
    Goblin/Hyperion/Lamia/Malboro/Moogle/Odin/
    Ragnarok/Siren

    -Group 2
    Behemoth/Cerberus/Coeurl/Excalibur/Faerie/
    Gilgamesh/Leviathan/Midgardsormr/Phoenix/
    Sargatanas/Shiva/Ultros

    -Login Restrictions
    In the time period just after maintenance has completed, we predict a rush of characters logging in simultaneously. In order to prevent any technical difficulties due to this login rush, we will be temporarily placing severe login restrictions. These login restrictions may occur frequently, lasting from a few minutes to ten minutes; however, restrictions will be lifted in a gradual manner as login status is carefully monitored. We ask for your patience and understanding in this matter.

    Furthermore, as a result of the countermeasures taken to alleviate stress on the Duty Finder servers, we expect to be able to increase the number of players able to login simultaneously; however, if those login numbers still surpass the maximum number of possible logins in the various Worlds, please be aware that we will continue to implement login restrictions.

    -Regarding Limits on New Character Creation
    As a result of this maintenance, it is now possible to accommodate an increased number of simultaneous logins in the various Worlds; therefore, we have now lifted the New Character Creation restrictions in the majority of Worlds in which restrictions were in effect. New players who are just starting a game or those who would simply like to create a new character can do so by finding a World which has had the restrictions lifted, and creating a character there.

    Please note that there is a tendency for characters to become concentrated in certain Worlds, causing login numbers to jump up in those particular Worlds. In order to create a population balance between Worlds, we will continue to be implementing New Character Creation restrictions in overly congested Worlds.

    We will monitor the situation, and in the event restrictions may be lifted, follow-up news posts will be posted. We apologize for any inconvenience this may cause, and ask for your patience and understanding.

    -Addition of New Worlds
    With this maintenance, preparation for the addition of new Worlds has been completed.

    Although it is possible to add several new Worlds due to load balancing on servers, an increased number of players able to login simultaneously to various Worlds, and New Character Creation being possible again on various Worlds as a result of this maintenance, we will only be adding a minimal number of Worlds at this time directly after maintenance.

    At this time, the following new Worlds have been added.

    *Japan Data Center
    -Pandemonium

    *North American/European data center
    -Famfrit/Lich (Europe-recommended World)


    Please note that, after a new World opens, we predict players will be concentrated in that specific World. In order to create a population balance, please be aware that we will be implementing New Character Creation restrictions or login restrictions in overly congested Worlds.

    We will continue with the addition of new Worlds as we monitor the login situation and public opinion in real time, and updates of any new Worlds will be posted.

  6. #86
    F5 Like A Boss.
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    http://www.vg247.com/2013/09/06/fina...ry-watch-here/

    Playstation 4 DEV Diary

    Final Fantasy 14: A Realm Reborn gets PS4 dev diary, watch here
    Final Fantasy 14: A Realm Reborn developer Square Enix has published a PS4 dev diary for the next-gen edition of its MMO. Watch it here.




    Now, the clip is in Japanese but it does include flashes of cut-scenes and gameplay. The chap in the clip is none other than director Naoki Yoshida. The stock music is a bit…’hotel lobby’ isn’t it? I’ll paste in the English sub version once it appears.

    The game has yet to be dated on PS4, but we’ll update you once it does.

    Meanwhile, Final Fantasy 14: A Realm Reborn on PS3 and PC has encountered launch server issues. The company has since stated that customer refunds are unrelated to the problems. See what they said here.

    Via Johnny.



    MORE FROM VG247

  7. #87
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    PS4 version info from NeoGAF: http://www.neogaf.com/forum/showthread.php?t=671133

    - Since the hardware specs of the PS4 are high and Final Fantasy XIV: A Realm Reborn will use them to their full potential, there will be a large improvement in the number of characters displayed on screen at the same time compared to the PS3 version, and in the quality of each character. The difference in graphical fidelity will be very visible.
    - Remote Play with the PS Vita will be fully supported. Yoshida-san makes the example of gathering, fishing, crafting or questing solo while relaxing on the couch on the PS Vita, and then, when the time for party play starts, one can switch to the PS4 to enjoy the challenging dungeon content on the big screen.
    - A companion app for the PS Vita is planned, including a database and the features of the new Lodestone, but Remote Play is the priority.
    - It will be possible to point and click in the PS4 version using the touch pad of the DualShock 4, improving the user interface further.
    - It’ll be possible to upload video using the Share button of the PS4 due to licensing agreements done with voice actors (Japanese laws are rather strict on this), also, videos made with the Share button will be useful to learn how to do difficult high level dungeons.
    - There will be no change in the content of the game moving from the PS3 version to the PS4 version, as the game will be fully cross platform, so you’ll still be able to play with the same friends.
    - Yoshida-san encourages players to consider switching to the PS4 version from the PS3 version, because the PS4′s hardware allows for an impressive performance, much better graphics and displaying 100 or 200 people at the same time on the screen. The passage will be immediate and seamless because the servers are the same and transferring character data is not necessary.
    - When asked about his point of view as a creator on what he likes the most of the PS4 Yoshida-san responded that it’s the memory size, because it gives more freedom of expression and design. You can create higher quality characters and levels. He also appreciates the wider choices of play style represented by the share button, Remote Play and companion apps. He feels that the PS4 will test the development team, making things easier and harder at the same time.

  8. #88
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    The Difference Between Designing Final Fantasy XIV And Dragon Quest X
    Both Dragon Quest and Final Fantasy have numbered titles that are also MMORPGs and Final Fantasy XIV: A Realm Reborn director Naoki Yoshida worked on both titles. Yoshida started his career at Square Enix working on the Dragon Quest: Monster Battle Road arcade game and then was the chief planner on Dragon Quest X. When Square Enix decided Final Fantasy XIV needed a reboot, Yoshida took on the role as the director and producer of A Realm Reborn.

    Since Yoshida has a unique perspective on Square Enix’s two main MMORPGs, Siliconera asked Yoshida about the differences between developing Dragon Quest X and Final Fantasy XIV: A Realm Reborn.

    "I not only worked on Dragon Quest X, but various other Dragon Quest games. When working in all Dragon Quest projects, the theme is not about complexity but having a game that’s really easy to get into. That’s not just for an online Dragon Quest game, but all Dragon Quest games. And so when making Dragon Quest X, yes it is a MMORPG, but it had to act and feel like a regular Dragon Quest and follow those rules," Yoshida said to Siliconera.

    "To have that really solo type of feel, there’s a feature in which you can register your character in an inn, to allow other characters borrow your character as an NPC party member. You’re creating a party with other people’s characters, but they’re not being controlled by other people. So even though you have this MMORPG, which is all about partying with other people, you’re not partying with other people. It’s an MMORPG that’s not an MMORPG, but doing that is something you have to do for the Dragon Quest series."

    "Whereas, when designing Final Fantasy XIV, we knew that we wanted to get into the hands of hardcore MMO players but also reach out to players that have never played them before. We wanted to reach out to those Final Fantasy fans, knowing that a lot of Final Fantasy fans have never played a MMO before, perhaps because they are very intimidated by the genre. We wanted A Realm Reborn to feel like you’re playing a regular Final Fantasy, for those first few levels. The game design has it so you’re playing solo [initially], and to go ‘wow, this isn’t as hard as I thought’, maybe because you don’t have to talk to other players during those first 15 levels.

    But during those levels, we want to show them, from 0 to 100, what is a MMO and get that knowledge to those players. Once we have that, we can introduce those global standard MMO features, with the biggest feature being partying up. We didn’t want to go the Dragon Quest X route; that discourages working with other people. Instead we worked on our party matching system, our duty finder system. By taking the burden of creating a party and making it easy, with a matching system that does everything automatically. You don’t have to go out there, you don’t have to be proactive; with just a press of a button, you can do all that," Yoshida continued.

    The other major difference is Final Fantasy XIV was always planned for a worldwide release while Dragon Quest X has only been released in Japan thus far. Final Fantasy XIV: A Realm Reborn is out now for PC and PS3. A PlayStation 4 version is also in development.
    http://www.siliconera.com/2013/09/06...ragon-quest-x/

  9. #89
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    Via the SCEJA Press Conference 2013

  10. #90
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    Seems like Beta starts at launch, not the actual game. Either way it's likely releasing a couple weeks later.

    http://www.eurogamer.net/articles/20...o-ps4-for-free


    By Wesley Yin-Poole Published Monday, 9 September 2013

    You'll be able to switch from playing Final Fantasy 14: A Realm Reborn on PlayStation 3 to PlayStation 4 for free, Square Enix has announced.

    Those currently playing the PS3 version of the monthly subscription-based fantasy MMO will not have to re-buy the game on PS4, Square Enix said, and will be able to transition to playing on the next-gen console at no additional cost. You'll also be able to carry over your character data and continue playing on PS4.

    A beta test for the PS4 version begins on Saturday, 22nd February 2014 - the day the PS4 goes on sale in Japan.

    "Essential work to increase the number of servers and strengthen the service environment, with the aim of alleviating the crowding on existing servers is also in progress," Square Enix added.

  11. #91
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    Building Final Fantasy XIV: A Realm Reborn And Listening To Fan Feedback
    My conversation with Naoki Yoshida, the current steward of Final Fantasy XIV: A Realm Reborn, did not being with a question, but a statement.

    As you know, three years ago, the original launch of Final Fantasy XIV, wasn’t the best of launches… It was a very, very rocky launch. And we got a lot negative feedback, and we lost a lot of trust from our fans. And then, when we announced that we were rebuilding it, there was a lot of people that were skeptical.

    But, while we’ve been rebuilding, rather than saying ‘Oh, 1.0 was terrible, so I’m not even going to give 2.0 a chance’ the Western fans and the Western media have kept an open mind for the past two years, and have watched us grow, have watched us during the rebuilding process, and have given us a second chance this entire time.

    And because of the rocky launch, and because of the impact the original game had, when we launched on August 27th, we thought that the fans would be a little bit more weary, that they would wait until what other people heard of the game, before coming back, and thinking ‘okay, I’m going to let my friend play; if he thought it was good, then maybe I’ll join.’

    But, as we said, because the Western media and Western fans had such an open mind during this whole process, way more came in than we ever expected at the beginning, and that was the cause of the server trouble. We jut had so many people come in when we expected a slow, gradual rise. And so, for the past week, we’ve had our server teams working around the close to alleviate these problems.

    We have a big server maintenance planned for the days ahead, to increase the number of data servers in the Americas alone. We’re also going to be reworking the way duty servers work, to reduce the load across all servers. And hopefully these things will help those people that are still waiting patiently to get into the game, and welcome them into A Realm Reborn.

    And so, in these three years, what we’ve been focusing on, which have been our mantra, are the three pillars. And that’s having a great story, having great gameplay experience, and having the greatest graphics in the industry. And on-top of all that is our great community, who have supported us from 1.0, though thick and thin, and adding to that, this new community that have joined us for the first time.

    And using this as a foundation for building this game, and continuing to build this for the next five years, ten years, into the future. At this fan event alone, we’ve had over 5,000 people join us, and that’s been very exciting for us to see, these people giving us all this support.
    Can you tell us more about the fan response?

    Naoki Yoshida, Director: We’ve seen two different kinds of responses. First is from what we call the legacy players, the ones that played the original version (1.0) and stuck with us while we were updating that and also building the new version (2.0). Those guys have been there, all throughout the tough times, and we worked with them over these past two and a half years to build this great game.

    They waited so long, and stuck with us, without giving up on us. And then they come here, to tell us thank you for making a great game, when it was actually us who have to tell them thank you for sticking with us for so long.

    [The other response, from] the other set of fans are those who are just fans of the [Final Fantasy], fans of the genre, or just fans of games in general, who didn’t play the original version of Final Fantasy XIV. And they’re just starting at A Realm Reborn, or maybe they’re just people that had a friend who played Final Fantasy XIV and invited them here, and found the game to be really fun, so they picked up a copy for when they go home.

    People who have no other relation, and they get together in this battle with 8 people, and they win their shirts, and they exchange phone numbers, and you’ve got people creating friendships. It’s that MMO experience, but in the real life. And these people that are new to the game, experiencing and falling in love with it here, and becoming fans, that’s just really great.

    The focus appears to be on making Final Fantasy XIV: A Realm Reborn a game that can complete with other MMOs. So are typical MMO players the target audience?

    A Realm Reborn is a MMORPG, before that, it is a RPG. And before even that, it is a Final Fantasy game. So we’re making this game for Final Fantasy fans… something that feels like a Final Fantasy game. We feel that our fans are Final Fantasy fans, and amongst them are MMO fans. But, in the background, we’re making something that conforms with the global standard, so in that sense, we’re building something that any MMO fan can also get into.

    What has been the biggest challenge to convince a Final Fantasy player who has played every single installment, but skipped XI and XIV. The ones who go ‘MMOs are not for me, I don’t like them’. What has been to convert detractors?

    One thing we did, which we felt was a very interesting type of PR is, when making our trailers, especially this year, we decided to show very little or none of the user interface. We focused more on the Final Fantasy-esque story, the models, the characters, the creatures, the theme… things that had that very Final Fantasy feel to have. So many so that, people were surprised after seeing them, were surprised to discover that it was an MMO afterward.

    We wanted to convince people that this is a [traditional] RPG that focused on story. And what happened was, beta players found themselves going ‘Oh, it’s not nearly as hard as I had convinced myself it would be!’

    Everyone knows that you have big plans for Final Fantasy XIV: A Realm Reborn, with a very ambitious and aggressive roadmap. Creatively, that’s a lot ahead of you; how much is already planned and how much is contingent on fan feedback?

    The way I make my roadmaps is usually I’ll create an outline. I did the same thing for the original version, 1.0, while making 2.0 as well. I made outlines for both and presented them to the development team, and they work off of that, and gives us updates, to make sure everything is going well.

    We already have roadmaps for patches 2.1, 2.2, and 2.3, so that’s about 9 months in advance, as well as, before leaving for PAX, we finished the main scenario for the next expansion, 3.0, and submitted it for review. So we have a lot stuff planned out. But within all that, we have spaces that we like to keep open, and that’s for when we get feedback from the community.

    Like, if they come to us and go ‘we want more solo content’, things we didn’t expect. We’ll be ready, to put content in and have it fit the rest of the plan they. It’s not a super rigid plan, there’s flexibility… we want to build the game with them.

    What has been the most surprising piece of feedback you’ve gotten and not just related to A Realm Reborn? Simply that which simply left the greatest impression.

    When I joined the 1.0 team more than two and a half years ago… this was one of the first things I added… and it was one of the first changes that I made… in that game, there were healing spells: Cure, Cura, Curaga, etc.

    When you think of a normal game, you have your low cures, your middle cures, and your big cures… the small cures will only do a little but cost very little, and then you have spells that will cure everyone, but they will take up a lot of MP. It’s about working those numbers and finding a system, figuring out which cures to use and how. That type of gameplay is pretty standard across the industry and all games.

    But this game was so broken that it didn’t even have that. You only had to use Curaga [one of the most powerful healing spells, which happened to use zero MP].

    So, one of the first things I did was to fix those numbers, make Curaga take a lot of MP, to change the numbers of the healing. And after that first patch, we got so much negative feedback from a couple of players. Who went ‘Hey, I can’t Curaga all the time! Where’s my MP! Give me back my MP!’

    I wasn’t so surprised by the comment itself, but the fact that, these players are not children, they’re gamers. Gamers like you and me. It means, probably at the beginning, when they first saw that system, they thought ‘What’s wrong with this?’ But in a matter of three months, they got used to that. And seeing how players can get used to even the most strangest and craziest of environments, something that’s so strange and wrong becomes right to a player, in just a matter of three months… and then, when trying to change that environment… you can crush the players and create a lot of stress for them.

    It basically taught me how important that first impact is. To have great balance right at the beginning. Because if something is wrong, people will get used to what’s wrong, and when you try to change it, they’ll be against it.
    http://www.siliconera.com/2013/09/09...-fan-feedback/

  12. #92
    the whitest knight u' know
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    New videos from TGS:

    Binding Coil of Bahamut - Turns 1~5


    Free Company/Player housing & furniture


    Wolves Den (PVP) arena

  13. #93
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    Is this shit new?


  14. #94

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    Over 1.5 Million Registered Accounts
    Final Fantasy XIV: A Realm Reborn had a solid comeback and in the U.S. it was one of the top ten sellers in August according to the NPD chart. Famitsu reports Final Fantasy XIV: A Realm Reborn that the game has over 1.5 million registered users worldwide.

    That is a substantial number, but it’s unclear how many of those users are actively playing the rebooted MMORPG. Service for A Realm Reborn started in late August, but technically Final Fantasy XIV launched in 2010. It was a different game under the supervision of Hiromichi Tanaka who now works at Puzzle & Dragons developer GungHo Online Entertainment.
    http://www.siliconera.com/2013/10/25...ered-accounts/
    http://www.famitsu.com/news/201310/25042248.html

  16. #96
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    http://na.finalfantasyxiv.com/lodest...edf4f3b8f5acbf

    10/31/2013 3:47 AM

    Regarding Actions Taken Against In-Game RMT and Other Illicit Activities (Oct. 31)

    RMT and other illicit activities upset the balance of the game and, as such, are prohibited under the Terms of Service.

    As we have confirmed the existence of players who are engaging in these illicit activities, we have taken the actions listed below.

    Time Period: Oct. 1, 2013 to Oct. 30 2013
    - Accounts receiving disciplinary action for RMT advertisement: 3694 Accounts
    - Accounts receiving disciplinary action for illicit activity: 4266 accounts
    - Action Details: Termination from FINAL FANTASY XIV: A Realm Reborn

    Included in the above are players who used/obtained gil, items, or actions through fraudulent means. Although we are taking the utmost care and attention to prevent such actions, players who discover any cheating methods should, under no circumstances, exploit or disseminate such information. Instead, we ask that players file a report by using the in-game command “Main Menu” -> “Support Desk” -> “Contact Us” -> “Report Cheating” to let us know.

    We will continue to take stringent disciplinary action against any accounts with confirmed involvement in RMT/illicit activity; players should take care to steer clear of any activity that violates the Terms of Service.

  17. #97
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    11/05/2013 12:54 AM

    Introducing CAPTCHA to the Lodestone Login Screen (Nov. 5)

    We have reminded players on several occasions to exercise caution in safeguarding their Square Enix accounts against attempts by third parties to gain unauthorized access. In order to further strengthen our players’ account security, we have introduced CAPTCHA to the Lodestone login screen.

    Players will now be prompted to enter the randomized alphanumeric characters that appear in the CAPTCHA image in addition to their Square Enix ID and password if they fail a log in attempt on any occasion.

    We apologize for any inconvenience this may cause, but we kindly ask for you cooperation in helping us better safeguard your personal information and account information.

  18. #98
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    Success of XIV Prompts Earnings Forecast Increase
    Final Fantasy XIV: A Realm Reborn outperformed and Square Enix revised their earning forecast. Their original estimate for net sales was between 59 billion yen ($598 million) and 63 billion yen ($639 million). This number was adjusted to 61.7 billion yen ($626 million).

    Square Enix original estimated up to a 2 billion yen ($20 million) operating loss, but thanks to Final Fantasy XIV and strong arcade sales Square Enix expects 4.7 billion yen ($48 million) of operating profit. That’s a significant turn around. Net income was adjusted from between 0 to a 1.3 billion yen ($13 million) loss to 2.6 billion yen profit ($26 million). All numbers are for the six month period ending on September 30, 2013.
    http://www.siliconera.com/2013/11/05...cast-increase/

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    Final Fantasy XIV Paid Subscribers Have Already Exceeded Final Fantasy XI’s Peak, to be Released in China, Soon™
    Despite its rocky start, Final Fantasy XIV: A Realm Reborn is shaping to be one of Square Enix’s strongest games. The reboot launched on August 27 and as of September 30 over 1.45 million units have been sold worldwide. Square Enix estimates 1.1 million units were disc copies and an additional 350,000 were digital downloads.

    The number of paid Final Fantasy XIV: A Realm Reborn subscribers surpassed 600,000 and already exceeded the peak of Final Fantasy XI, Square Enix’s most profitable Final Fantasy game.

    Square Enix plans to expand Final Fantasy XIV further by bringing the game to mainland China.
    http://www.siliconera.com/2013/11/06...tasy-xis-peak/

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    Final Fantasy 14 has re-focused Square Enix, ‘games as a service’ approach doesn’t appeal, says Rogers
    Final Fantasy 14: A Realm Reborn has been hailed as a key success by Square Enix, following the company’s most recent financials. Now, CEO of US and Europe Phil Rogers has stressed that the game has re-focused the publisher, but that ultimately the notion of games as services doesn’t resonate with gamers.

    We reported on Square Enix’s financials last week. They showed that Final Fantasy 14: A Realm Reborn has exceeded the company’s expectations.

    Speaking with GI.biz, Rogers said, “There’s lots of talk in the industry about games becoming services – to be honest, as an expression this doesn’t always resonate with people, especially gamers. For us online is a way to facilitate how we’re looking at the word service to build on a game. So we’re focusing on regular content updates, engaging gameplay mechanics, replayability and deep community.”

    During the company’s financial report, Square highlighted a focus on online experiences moving forward, such as Legacy of Kain off-shoot Nosgoth, among other projects.

    On that proposition, Rogers continued, “The emphasis in the financials was specifically to point out some new online games we’re working on, Nosgoth was called out and Heroes and Generals would be another worthy mention. Now these are very particular types of games being free-to-play and PC based, but there are core principles here which apply to all our games, whether we’re looking at our AAA console games which are a major part of our future strategy, smartphone and tablet games and PC games.”

    Does this mean a shift away from the console market? The site asked Rogers this very question, to which he replied, “That is a great question and I’m sure the question every company is asking themselves. You have to stand by what you believe in and we have to believe in quality and engagement as two key measurements to succeed, so we take comfort in the fact that we can develop critically acclaimed games which deliver a deep level of engagement.”
    http://www.vg247.com/2013/11/11/fina...l-says-rogers/
    http://www.gamesindustry.biz/article...e-with-players

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