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Thread: Lightning Returns XIII-3     submit to reddit submit to twitter

  1. #201
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    Quote Originally Posted by Correction View Post
    So now you're saying they won't iron out the performance problems evident in a trailer using pre-production assets?
    He's not.

  2. #202

    Since when did we use the whole, "It's alpha/beta!!!!11" warcry for singleplayer games? When you put out a trailer, it's because you are confident enough in what you have to show, especially when the trailer is put out during a rather large "off-season" for game information.

  3. #203
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    Quote Originally Posted by Arelian View Post
    Since when did we use the whole, "It's alpha/beta!!!!11" warcry for singleplayer games? When you put out a trailer, it's because you are confident enough in what you have to show, especially when the trailer is put out during a rather large "off-season" for game information.
    Haha, you know this hadn't occurred to me, but now that you mention it I couldn't agree more. There is no excuse for a shit trailer when there's no present need for one.

  4. #204
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    Quote Originally Posted by Arelian View Post
    Since when did we use the whole, "It's alpha/beta!!!!11" warcry for singleplayer games? When you put out a trailer, it's because you are confident enough in what you have to show, especially when the trailer is put out during a rather large "off-season" for game information.
    For anyone other than Square-Enix i'd agree with you, but they apparently didn't get that memo. I mentioned the FFXIV ARR Alpha trailer (one of the first ones they released that everyone was chalking up to a bad youtube compression) looked roughly as bad, but the later trailers and the alpha version itself doesn't look anything like that piece of shit trailer. I'm assuming they are doing roughly the same thing and it'll be improved in later trailers and demonstrations. The other thing is that this isn't an "official" release, it's a "leaked" trailer, so maybe it was never meant for advertising.

  5. #205
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    Quote Originally Posted by Bregor View Post
    Haha, you know this hadn't occurred to me, but now that you mention it I couldn't agree more. There is no excuse for a shit trailer when there's no present need for one.


    http://i2.photobucket.com/albums/y36...awesomecat.jpg

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  7. #207
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    lolol

  8. #208
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  9. #209

    Quote Originally Posted by Burningthought View Post
    For anyone other than Square-Enix i'd agree with you, but they apparently didn't get that memo. I mentioned the FFXIV ARR Alpha trailer (one of the first ones they released that everyone was chalking up to a bad youtube compression) looked roughly as bad, but the later trailers and the alpha version itself doesn't look anything like that piece of shit trailer. I'm assuming they are doing roughly the same thing and it'll be improved in later trailers and demonstrations. The other thing is that this isn't an "official" release, it's a "leaked" trailer, so maybe it was never meant for advertising.
    The main reason they pushed out ARR trailers without giving them much polish, I think, is because there was a pressing need to show people "Look! We've been working on things! Aren't they neat?!"

    That need does not exist with FFXIII-3.

  10. #210
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  11. #211
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    Quote Originally Posted by Arelian View Post
    The main reason they pushed out ARR trailers without giving them much polish, I think, is because there was a pressing need to show people "Look! We've been working on things! Aren't they neat?!"

    That need does not exist with FFXIII-3.
    Yes it does. Where have you guys been for the past few months? This thread alone is full of "show me gameplay" requests and it's been this way everywhere ever since the game was announced.
    It's not even an excuse, it's a fact. The game is nowhere near done and it's only been in development for 5-6 months.
    Also remember that "horrible" trailer for ARR? Turns out it wasn't the game.

  12. #212
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    Trailer looks awesome, as expected.
    The "deal with it" shades were a nice touch.

  13. #213
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    Combat system still using action time bar to eat time for move sets, pass.

  14. #214
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    Quote Originally Posted by Shenrien View Post
    Combat system still using action time bar to eat time for move sets, pass.
    I know right, a RPG trying to limit the player's actions through time bars, MP, muffins or whatnot for the sake of combat balance? That's blasphemy and totally not something you'll find in every single FF out there.

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    I like the fact that it's there too. The paradigms are probably the only thing that truly connects all 3 XIII titles gameplay wise and is a further evolution. Really didn't need to toss that out for a new system (unlike say X2) so glad it stays

  16. #216

    Quote Originally Posted by Esby View Post
    I know right, a RPG trying to limit the player's actions through time bars, MP, muffins or whatnot for the sake of combat balance? That's blasphemy and totally not something you'll find in every single FF out there.
    problem i had with it is all you had to do was tap x and not pay attention, eventually whatever it is will die, bosses included. playing thru ffxiii 3/4s of the game i didnt even bother changing paradigms anymore wasnt worth the extra button press.

  17. #217
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    I remember holding the X button and not paying attention whatsoever because "Attack" spam would do all the rest when playing PSX FF games.
    I also remember having to switch paradigms pretty often because I needed buffs, debuffs and support else stuff would be downright untouchable when playing FFXIII and XIII-2.
    Clearly we must have played different versions of the same game.

  18. #218

    Quote Originally Posted by Esby View Post
    I know right, a RPG trying to limit the player's actions through time bars, MP, muffins or whatnot for the sake of combat balance? That's blasphemy and totally not something you'll find in every single FF out there.
    I don't even know where to begin with this.

  19. #219

    Quote Originally Posted by Elcura View Post
    I don't even know where to begin with this.
    you begin at muffins

    mp =/= magic points, it equals muffin pack

    2 muffins to cast fire bro, gotta manage dem muffins

  20. #220
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    The point is, if there were no limitations (MP, AP, TP, muffinP, ATB bar segments, etc.) this would be an action game, not an action RPG.
    Last time I checked SE makes the latter category, not the former, thus complaining that Lightning's action are limited by something is incredibly stupid.