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Thread: Lightning Returns XIII-3     submit to reddit submit to twitter

  1. #621
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    Quote Originally Posted by Gokulo View Post
    Also 'You did not earn a trophy', wtf? :D
    Happens when a trophy is supposed to trigger, but the current loaded save/logged-in account don't match profiles.

  2. #622
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  3. #623
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    Lightning looks pissed they have her in that get-up. Gotta sell that DLC, sweetcheeks.

  4. #624
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    Lightning Returns will include a Hard Mode for advanced players
    In a new interview with Dengeki Online, Lightning Returns game design direct Yuji Abe shared some new details on the game’s battle systems, worldview, dungeons and more.

    One of the new elements to the FFXIII series is Glory Points - Energy Points in the English version – gained by completing battles and used to stop time on the field or teleport to specific area on the map. At first GP was shared with Radiant Power – points sacrificed to Yggdrasil – but now, according to Abe, are separate and repercussion on the world’s lifespan.

    Because Lightning will advance in stats outside of battle as well due to the completion of event scenes, it’s possible to clear the game straight away without going out and fighting enemies. As for parameter changes in the category of usual play, the weight of equipment is considerably large. Strong weapons will be sold at the beginning of the game and Lightning will become stronger as a result. For example, if you buy the strongest one, you’d be okay using it against the final boss, however the price of it is so high you wouldn’t be able to afford it without doing your best first.

    Abe says the first play-through of the game is actually quite difficult, although players can in theory experience everything in one go-around. The world of Nova Chrysalia is said to be quite vast – to the point where any point visible on the map is explorable, about 90% of it in total. Dungeons scattered throughout the world have many high and low variations and if you’re not careful you may fall straight to the bottom of one of them.

    Lightning is able to explore the world seamlessly anywhere she can walk. Each continent can be walked though seamlessly, however if you ride the game’s monorail you’ll still encounter loading as it’s considered a warp function.

    The battle system itself is still based largely on Final Fantasy XIII in that it still revolves around pushing a face button to attack. Despite the addition of action elements, Abe says once you play the game for yourself you’ll find it similar to a normal RPG. Movement in battle is conducted in real time, and by keeping check on your actions properly you can avoid enemies when you notice them form up into attack patterns.

    Enemies can be brought down in one shot, although Lightning can still break/stagger them as well. While playing, when the enemy’s HP gauge produces a wave-like pattern called Stagger Wave – that’s the signal you’ve hit a weak point. You can tell the outcome of attacks depending on the variations in the wave’s movement and color until they are knocked out.

    But battles aren’t as cut and dry as they were in XIII and XIII-2. Certain enemies can now be taken down piece by piece. For example, you could cut off their tail by attacking them from behind, although this is quite difficult. GP can also be used to create a shadow image of Lightning to take hits in her place, which should make distractions easier. About 1/4 of the monsters in the game will be breakable like that, including some brand new to the series. As a reward for downing a monster’s tail the drop items will typically change as well. Cutting off pieces of them has other advantages, such as ultimately causes the enemy to become weaker int he process.

    As for healing, Lightning won’t be making use of Cure or Raise as a normal ability. GP must be spent instead, and Lightning will not immediately recover HP after battles either.

    Lightning Returns centers on a lot of action, but even if you don’t have the time to guard during fights you can still win like in a regular RPG. On difficulty, if the game is set to Easy then enemies will be weak, Lightning barely consumes GP, and HP can be recovered simply by idling in the field. Tuning the difficulty to Hard will introduce stronger enemies and additional elements. If you continue to defeat the same enemies, they’ll become extinct, however, the last one of a species is extremely strong.

    The flow of the game itself is very systematic in a way. The player will start on the Ark where Hope dwells, you adventure as Lightning for a day and return to the Ark. When it becomes 6AM the player is forced to return to the Ark to offer all the Radiant Power you earned during your day to Yggdrasil and thus the world’s lifespan is lengthened. Lightning earns Radiant Power by clearing quests. It’s offered to the holy tree which signifies the world’s lifespan – something like branches and leaves indicating the days grow each time it’s given a fixed amount. The tree’s lifespan can only be extended to a maximum of 13 days.
    http://www.novacrystallis.com/2013/0...anced-players/
    http://news.dengeki.com/elem/000/000/671/671560/

  5. #625
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    I am very interested in Final Fantasy hard modes.

  6. #626

    Lightning Returns centers on a lot of action, but even if you don’t have the time to guard during fights you can still win like in a regular RPG. On difficulty, if the game is set to Easy then enemies will be weak, Lightning barely consumes GP, and HP can be recovered simply by idling in the field. Tuning the difficulty to Hard will introduce stronger enemies and additional elements. If you continue to defeat the same enemies, they’ll become extinct, however, the last one of a species is extremely strong.
    Excite!

  7. #627
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    Lots of cool stuff to be honest. It's shaping up to be pretty interesting.

  8. #628

    Game play wise I pray they get it right since it seems a lot better for that. Time will tell.

  9. #629
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    Quote Originally Posted by Evane View Post
    Excite!
    Yeah that sounds pretty boss

  10. #630
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    HQ Scan



  11. #631
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  12. #632
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    Screenshot ver~




  13. #633
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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    Quote Originally Posted by Tobi View Post
    Screenshot ver~

    Spoiler: show





    HNNNNG. Day one so hard.

  14. #634
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    Still probably not buying this game, but UNFFFFF at Lightning as a mithra. Pretty sure Gulkeeva is hyped.

  15. #635
    THIS IS BREGOR'S STORY
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    I guess Squeennix sequels just get progressively more and more fanboy fapworthy. COMING SOON FFXIII-4: Serah Tentacle Rape

  16. #636
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    I'm pretty ok with that miqo alt. Loved me some 10-2, going to play the fuck out of this.

  17. #637
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    As Comic-Con in San Diego begins, Square Enix has debuted a new trailer for Lightning Returns: Final Fantasy XIII called “13 Days.”

    Additionally, a new set of screenshots reveal more information about Yusnaan, including the “Slaughterhouse,” an arena where brutal fighting tournaments are held every night. You’ll also see the Final Fantasy XIV: A Realm Reborn cross-over outfit for Lightning from the Miqo’te racing, featuring the signature skirt, cat ears, and tail.

    Square Enix also shared new battle system details. In some battles, you can destroy sections of an enemy, and if you succeed in disabling a specific area, the enemy will be weakened and you’ll gain different items as a reward when the battle is won. A new counter-attack system will also allow you to negate enemy attacks and land a critical hit that could stagger your foe if the counter is timed right. However, it uses up a large portion of the ATB gauge and is only effective against physical attacks.


    A few new screenshots

    http://gematsu.com/gallery/lightning.../july-18-2013/

  18. #638
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    "The brightest lights cast the darkest shadows"

    If you need more Serah/Lumina hints

  19. #639
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    Waifu dress up: the game

  20. #640
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    i like some of the outfits.

    they're really going all out with the trailers tho lol.