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  1. #1
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    Final Fantasy Dimensions (iOS/Android)

    Is out as of yesterday. Costs ~30 bucks on the app store.

    Hard to find a review for the game at the moment.. Did any of you buy the game?


  2. #2

    I was mildly interested in trying this out but... fucking hell 30 bucks is way too much.

  3. #3
    BG's most likeable Québécois
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    SE doesnt know how to follow Smartphone prices

  4. #4
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    See I don't really understand that mentality... If the game was on a DS it would cost about the same price, maybe more and people would have no issues with it. Everyone just seems jaded about the pricing because of the already common pricing for apps on the App Store/Play Store but never get past the point that those games they pay 2-5 bucks for are really short and simple distractions from your normal routine. I would have a problem paying this price for something like Fruit Ninja... FFD? Not so sure.

    This is apparently a 30-40 hour game which is far more than what you would get from most game on your smartphone (emulators don't count).

  5. #5

    The problem is that this game is a rehash of FF4/5/6 for the most part.
    People generally don't like paying too much for a game that could have been made 20 years ago.

  6. #6
    Relic Shield
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    Quote Originally Posted by Nevex View Post
    The problem is that this game is a rehash of FF4/5/6 for the most part.
    BECAUSE THOSE WERE TERRIBLE GAMES. Anyway here is a amazing post I found.

    This is an upgraded port of Final Fantasy Legends: Warriors of Light and Dark, a game released episodically from late 2010 to late 2011 for several Japan-only cellphones. While the original game was 13 Chapters, roughly one per month, the Chapters in this new edition are actually BUNDLES of Chapters. The name for the West was change to not be confused with the localization of SaGa 1,2,3 for the original Gameboy.

    The Prologue is a short intro (two dungeons). This ends before you unlock the Job system.

    What is now called Chapter 1 was the same as the old Chapter 1.

    "Chapter 2" in this release is actually a bundle of 4 of the old chapters, each focusing on and unlocking a new Job.

    "Chapter 3" is another set of 4 chapters, with another 4 jobs.

    "Chapter 4" is the three-chapter finale.

    Once you get through the Prologue, and before the Finale, Each of the 9 Chapters has around 3~4 dungeons, an optional side dungeon, and a post-chapter Challenge Dungeon that can only be completed before you move on to the next, as in The After Years. However, Levels and Job Levels are capped per chapter, so completing the challenging parts will get you good gear but won't leave you vastly overleveled.

    This game has five-person party, last seen in FFT or FF4. However, the members are not set in stone, and for most of the game you are alternating back and forth between two separate parties of 4, the Light Warriors and the Dark Warriors, which share some possible Jobs (FF1 classes + Summoner), while each having access to 5 exclusive classes. So, overall there are 8 main party members divided in to two teams, and 10 or so temporary guest characters.

    Compared to the original version, this new version has a completely remastered soundtrack, upgraded visuals, touch controls, and the game is bundled into few separate packages, at a lower cost (the original came out to around $60).

    As for the game's cost, Square-Enix is treating phones like it does the handheld market, and doesn't cut prices in fear of undercutting the other versions of their games. Square knows that it will reduce sales, but I'm guessing they'd rather sell less on phones than destroy their DS/3DS/PSP/Vita/PSN sales. The Prologue, plus Chapter 1 for $3 (which comes with the Job System and a Challenge Dungeon) seems like a decent idea for players on the fence, and is 2.5-5 hours of gameplay, I'd guess? Buying chapters separately will cost $33, only $4 more than the full unlock, so buying at your own pace is feasible. The iOS page lists an alternate chiptunes soundtrack as DLC (this is 10$).

    Overall, the game is clearly inspired by the first six Final Fantasies, with some nods to the PSX games as well (Chocobo racing minigames, etc.), in music, graphical design, and gameplay mechanics. Estimates place the game's length between 20 and 40 hours, with maybe more depending on how much time you spend in the Challenge Dungeons, and also with replayability due to the Job System.

    The Job System is based on FF5's, but slightly more elaborate. There are fewer Jobs than FF5 (only 17 jobs), but the Light/Dark exclusivity, more even spread of abilities, and multi-character combo attacks add a little bit of depth. Red Mages can get the Runic/Attune Blade ability that Celes had in FF6, Ninjas get a suite of Ninjitsu techniques like their incarnations in non-FF5 games, Monks get all of the nifty abilities they had in FFT, Dragoons get the Breath abilities from the FFTA games, etc. Max Job Level is capped per chapter, a partial holdover from when releases were a month apart, and also to keep the game from being too easy even if you complete the Challenge Dungeons.
    I bought it but i'm not very far but I love every single thing so far, also when does the android version come out?

  7. #7
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    Quote Originally Posted by Lonely View Post
    BECAUSE THOSE WERE TERRIBLE GAMES. Anyway here is a amazing post I found.



    I bought it but i'm not very far but I love every single thing so far, also when does the android version come out?
    I cannot find the game on the Play Store nor can I find a release date for it. According to reports it should have been released yesterday to both markets. Also, theres definitely an Android version since they demoed it at E3 on iPads and N7s.

  8. #8

    Quote Originally Posted by Lonely View Post
    BECAUSE THOSE WERE TERRIBLE GAMES.
    Who said anything about quality?
    I'm just not too excited to pay 30 bucks for a game that could have existed 20 years ago and that doesn't really offer anything new.
    I don't mind throwing money at SE when they try new things regardless of how good or bad they turn out, but it's a different story for something like this gets priced at more than 10$.

    And one of the main selling points of iOS games is their low prices. If I wanted to pay more than 10 bucks for a portable game, I'd buy a 3DS or a Vita.

  9. #9
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    Hmm it seems that this is currently the only way to get the game on Android: http://an.sqexm.net/sp/site/Page/comm/sys/top

    Unfortunately the game is in Japanese. ;/

  10. #10
    Relic Shield
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    Quote Originally Posted by Nevex View Post
    one of the main selling points of iOS games is their low prices. If I wanted to pay more than 10 bucks for a portable game, I'd buy a 3DS or a Vita.
    So iOS isn't allowed to have a flexible game market and have excellent full priced games because its not nintendo or sony? Some of you need to be more open.

    Anyways, Prologue was about 1 hour 30 mins and chapter 1 is 3 hours long. The story has a lot of elements from 1-6. The music is amazing, please use headphones. Alba <3.

    Oh and
    Spoiler: show

  11. #11
    Resident Moogle
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    Anyone else turned off by the RPG Maker look and the clashing art styles?

  12. #12
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    It looks like everything was designed at such a smaller scale and just stretched larger.

  13. #13
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    Looks ok, but I'll pass as well.

    Not paying $30 for a game that looks like it was made with RPG Maker 2000. It looks very rushed, fanmade, and generic. There is no soul or design to speak off. Everything is so bland. It just screams cash grab.

    I wouldn't even pay $20 for this game, more like $10 max. On the other hand if they actually put a pinch of effort into this game I would gladly pay $40 for a 2D Final Fantasy.

    Oh, and the lack of a control pad is annoying. I prefer controllers/D-Pads, but thats just me. I can do w/o them, but not if I'm paying $30. Put this on PSN for the Vita and I might consider it.

  14. #14
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    Quote Originally Posted by Lonely View Post
    So iOS isn't allowed to have a flexible game market and have excellent full priced games because its not nintendo or sony? Some of you need to be more open.
    Some of us just don't find our iPhones/iPods/iPads fun to play games on for any length of time. As someone else mentioned, lacking a d-pad is kind of uncomfortable and off-putting for some people. Would I pay $30 for this if it was a DS game? Probably. Do I want to pay $30 to play it on my phone, which I don't even like playing games on? Not at all.

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    Pens win! Pens Win!!! PENS WIN!!!!!
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    EDIT: Nvm..

  16. #16
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    I quite enjoy the game. I'm up to the first mission in the world of darkness, so not very far.

  17. #17

    If you don't want to pay the price, just wait a year or so. They'll be on sale by then. It doesn't sound like you're in a hurry to play this game anyway based on the comments.

  18. #18
    Relic Shield
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    Quote Originally Posted by octopus View Post
    If you don't want to pay the price, just wait a year or so. They'll be on sale by then. It doesn't sound like you're in a hurry to play this game anyway based on the comments.
    I don't think i've ever seen any in app purchases going on sale.

    Anyways i'm now 27 hours and in the middle of chapter 3 part 2 (dancers part). Dancer and Bard jobs are pretty awesome and x100 better than they were in previous titles and the story is shaping up pretty well at this point. I discovered the coliseum but they won't let me in till endgame apparently , also I see chocobo racing in the casino!

  19. #19
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    IAP do go on sale, they are just harder to notice as app tracker cant notify people of it. It will go on sale in time, but square doesn't drop them a lot (Maybe 40% off tops?). Also if the price point is that horrid, think with jailbreak can just get it for nothing

    As for the game, not very far in either, just got the job system which seems like it has good potential. Hope to get more time to get further.

  20. #20
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    ... double post, no idea how I managed that...!

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