Why is it that these video complaints are always terrible? There are actual legit complaints one can have about this game, as there are problems with it. Not understanding why hitting the button for an ability you don't have access to yet is not one of them. This is not different than WoW, or any RPG in existence. If you try and use abilities you do not have access to, you will stand there looking stupid. How is this complicated? Nor is saying going from the tutorial to the outside world "magically takes you to a far off land". That doesn't happen. You're in exactly the same area. Exactly the same. You can explore the tutorial area you were just at and it's about 5 seconds away from where you are currently standing regardless of what race you choose.
I'd go on, but Christ man.
I realized how spoiled i am after running my first explorable mode pug today. Group had 2 Elementalists that had no idea what water attunement is. They just sat there spamming fireballs while the group wiped 6 times to the first pull of the run. I had to politely leave after asking them to use water and them refusing.
Agree that a lot of armor templates aren't good, and quests are different, but not revolutionary, but for the story, character creation hits about the Centaur, as you can chose that a sibling died to them, and the intro shows them as an enemy, stating they are attacking the town outside. Then, you go through and eventually fight that earth elemental, as an introduction to what a Dynamic Event, at the end of which, it explodes and everything goes black. The story cinematic then explain it's 3 weeks later, you're a hero for what you did, and then sets you off on the chose your own adventure book story.
I just got 99% in dredgehaunt cliffs completion, only to find the last skill challenge point's NPC that starts the fight for it was missing. I'm really sort of annoyed about this, especially since a guy who stopped by the same place said that the npc has been gone since this morning.
That video was terrible and had some seriously rampant misinformation in it.
"It's not like the monster gets harder the more people there are around it."
@_@
Glad they took that feedback, I just kind of skipped the opening CSs in the last beta I did just because, so wasn't sure on that.but for the story, character creation hits about the Centaur, as you can chose that a sibling died to them, and the intro shows them as an enemy, stating they are attacking the town outside. Then, you go through and eventually fight that earth elemental, as an introduction to what a Dynamic Event, at the end of which, it explodes and everything goes black. The story cinematic then explain it's 3 weeks later, you're a hero for what you did, and then sets you off on the chose your own adventure book story.
Well, to be fair, the opening instance which he was talking about did not scale in any way. I made several Human characters and the battle was exactly the same every time no matter how many people attended. I agree most of his points were exaggerated and the end of the video trailed off a bit. However, he was spot on on many important points. The fact that Anet has has been saying "We will release it when it's ready" in the months prior to this abomination is the part that really russells my jimmies.
Classes have some serious balancing issues as well, I'm not going to go into detail because I simply don't care enough at this point, but the gap between jobs like Warrior and Elementalist is huge in terms of pure damage, HP, and defensive abilities. For a game that prided itself on balance and sustainability they sure managed to fuck it up right out of the gate. This is just my opinion, based on observations leveling from 1-80 on both Elementalist and Warrior.
Well, warriors do more damage than elementalists and every other class in the game. Assuming they're left to their own devices.
Right, so Warriors have the highest HP, presumably the highest damage output (and easiest), great armor and defense. While Elementalist has the lowest HP pool (nearly 10,000HP less than WAR), crappy light armor and relies on swapping between 4 different elements to do mediocre damage. This is countered by the fact that Elementalist can heal in water attunement? The abilities for healing being wells, which people may or may not stay in because of the rigorous amount of barrel rolling and movement involved in survival. Seems legit.
Elementalist should be the class with the highest damage output. We trade our low HP, weak armor rating and difficult play style for damage. But that's not the case, instead we traded it for sub par heals and condition removal, which are hardly relevant in PvE.
Oh, you think ele is weak? Nah son, most versatile class in the game. Combos galore. Ele makes every dungeon easier.
On the flip side, warriors speced for that sweet sweet deeps can't do combos for shit and really don't bring anything special to the table. Totally single minded in their destruction.
This just comes across as pure bullshit.
Condition removal and regen being irrelevant in PvE, sure bro try running that explorable mode without some form of combo cleansing & regen, see how long you last.
Elementalists have range on everything, guess that really means you should be able to burst everything down before it gets to you right?, wouldn't want to have to think about using that dodge mechanic they have.
Warriors have higher health/defense/damage(close quarters only) because there's a massive trade off in how often and how hard you get hit while in melee range.
fuck farming for mats...
I'm trying to figure out how he has 2 classes at 80 already. That's some hardcore poopsocking.
Zeal nobody is denying that they have some balancing to do and it will be an ongoing thing. But you're just coming off as retarded butthurt. If you don't like the game this much then don't play it. Nobody is saying the game is perfect but it's certainly not as bad as you or any other naysayers are claiming.
EDIT: Not only that but everything that guy said is completely irrelevant given that he said himself that he only played the game for 40mins to an hour. Come on now.