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  1. #41
    Old Odin
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    ok i freeking love the setting, the landscape the character creation. This realistic medieval touch on the landscape and chars looks so gorgeous and is finally something different then the constant over fantasy/mixed tech whatever crap we get! This got me really curious on this game.

  2. #42
    Old Odin
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    also checked their site, parcour instead of a simple jump, I am so getting assassins creed 2 vibes of this o.o me like

  3. #43
    Chram
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    So apparently Pearl Abyss plans on attending E3 this year in search for an NA publisher. Don't expect this game until 2016 at the earliest, though could be a boon as it won't be on top of Archeage.

  4. #44
    Formerly BGTemp // TERA Fan
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    That's good news (looking for publisher).

  5. #45
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    Checking out the cities and towns, music is the in game music




  6. #46

    I don't think I ever seen this towns this busy with npcs. It looks really good

  7. #47
    Sea Torques
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    Quote Originally Posted by Rulke View Post
    That's good news (looking for publisher).
    Yes it sure is. It seems they just got a Russian publisher and they already set their beta schedule for December 2014; the release will be January 2015. Hopefully they land something during E3 for us Westerners™.

    http://black-desert.com/news/russianpublisher/

    Note that the first sentence states that there will be no localization of the game (besides language obviously). The Russian version will be the same as the South Korean version. This could potentially speeds things up quite considerably. Besides Final Fantasy XI / XIV is there another Eastern MMO that does this? Korean games are notorious for having quite different clients (which ends up slowing content and other things to a trickle). I'm going to be buying a new comp for this; well one of the main reasons (I was going to do it for World of Darkness but that game went poof).

  8. #48
    Old Odin
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    towns look awesome and very nice o.o i will so play this game with names off (if it ever gets released)! noone shall kill the ambiente!

  9. #49
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    Camera filters
    The latest feature to be added to online RPG Black Desert should be popular with machinima fans: they’ve added camera filters to the game.

    As in any online RPG, players will be able to stop and remove their interface to take screenshots. Black Desert’s much-touted beauty would be remiss therefore if we didn’t have the preening masses able to adjust their shot to be as perfect as it can be: Which includes camera blur, fading out of backgrounds, multiple color tones and even moving the camera.

    Interestingly, it also appears that you can remain in this mode (though whether with the interface turned on or not is a question mark) and still move around. Maybe you’ll even be able to play it in your own preferred color scheme. There might (though this is pure conjecture) even be a colorblind filter.

    Finally, for the eagle-eyed, the eyes of characters follow the camera too. That’s nifty. And a little creepy.
    http://www.siliconera.com/2014/05/21...amera-filters/

  10. #50
    Black Belt
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    dem graphics

  11. #51
    Sea Torques
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    http://2p.com/6553910_1/Black-Desert...-imiguelme.htm

    2P reports that the game may have separate F2P and P2P servers as well as PvE-only rulesets that disable open-world PvP in favor of arena matches, guild wars, and sieges. The site also mentions that Black Desert's Russian cash shop will be limited to cosmetic items, there will be no IP blocking, and there will be no dungeons (only open-world bosses).

    Finally, the site says the Russian alpha will happen in December 2014 with a closed beta to follow in January. Korea-based developer Pearl Abyss is actively shopping for a North American Black Desert publisher.

  12. #52
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    http://black-desert.com/news/black-d...-e3-interview/



    Our Interview with PearlAbyss is finally here! We met PA at the E3 in Los Angeles and we had a lot of Questions for them!



    Q: How will PvP be rebalanced? What are your thoughts on potions?

    A: We’re thinking rebalance monsters first, then it depends on the changes we make to each characters’ skills; as that might affect how we approach potions. We’re thinking we will go with our current potion system, but if we feel a change is necessary we will reconsider our stance.

    Q: Can you tell us more about the different types of guilds, i.e religion, economy.?

    A: This was our very, very first concept of guilds; recently we decided to remove religion guilds. It depends on the characteristics of the guild, they have their own special skills (guild skill trees), during CBT2 we only included the combat related skills, during CBT3 we will include crafting skills.

    Q: Will there be diversity to guild quests?

    A: We want to diverse our guild quests, so we will be looking into including PvP aspects to our guild quests.

    Q: Will you be doing an overhaul on the PvE aspects of the game?

    A: Yes, we will be definitely improving the AI of our raid bosses.

    Q: What items can we expect in the cash shop if the game goes F2P? Will there be EXP potions?

    A: Costumes, consumables (cosmetics, furniture), no there will not be EXP potions we’re very focused on ensuring our game is not P2W. We’re still talking over if we will have a cash shop, while we leaning more F2P, we are considering many other options.

    Q: Will you be expanding the map?

    A: We’re planning on opening: Media, Valencia, and then you’ll see the continent that has ice/snowy region.

    Q: How big of a factor will environment stat penalties be?

    A: We want the penalty to be a percentage of the player’s stats, so the player will feel the full effects of the stat penalty.

    Q: How will level up stats look like after 50+?

    A: We’re still discussing internally, and we have not decided yet.

    Q: Have you thought about including a bounty system?

    A: We’re actively thinking about incorporating the system, but there is a lot of possibilities for abusing the system; we’re trying to take subtle approaches to this system.

    Q: Will there be PvP hotspots/safe-zones?

    A: It can be changed if needed, but for now we’re going to continue with our current setup.

    Q: Will the arena be instanced?

    A: We have not decided yet.

    Q: What game modes will the arena offer?

    A: Since we have not decided if it will be instanced, we cannot say; we must decide on our PvP style before we can say. We would really love for other players to be able to watch the occurring battles.

    Q: Will the arena offer a gambling system?

    A: It would be hard in Korea due to the laws around this, but in other regions we might possibly be able to add a gambling system. If the publisher wanted to add a system like this, yes, we could work on trying to implement something similar to this.

    Q: Will PvP give EXP?

    A: We can think about that, but for now we will stick with mobs giving EXP. After winning in PvP, the rewards you currently gain are bountiful, adding EXP on top of that would be too much.

    Q: Will there be player-to-player relationships?

    A: We do not plan to implement player marriages into the game. We definitely plan on adding many social features, such as friendship bonus’s (crafting together.)

    Q: How big of an effect does the castle’s taxes system have?

    A: Yes, if the taxes are too high we want the player to search for a better bargain elsewhere. The tax scale might be different depending on the publisher, for instance, in Korea it could be 0-20% while in NA it could be 0-50%.

    Q: How many castles are there currently?

    A: Including Valencia there is three castles; one in Calpheon, Media, Valencia.

    Q: Will there be an achievement/title system?

    A: We’re thinking about the achievement system positively, but we still need to develop more.

    Q: What precautions is PA taking to ensure one playerbase (PvP, PvE) won’t be at a disadvantage?

    A: All we can do is listen to the users feedback, and try to integrate the users feedback into our game WISELY.

    Q: Will there be character server transfers?

    A: We’re taking that into consideration, if the publisher strongly wants it we will include that feature.

    Q: Will there be more equipment?

    A: We have already made more than 10 costumes per class, additionally in the next test you will see different costumes, i.e fisherman, NPC costumes (depends on your NPC intimacy with them.)

    Q: Will you be able to dye your clothing?

    A: Yes, in the next closed beta testing you will most likely see this feature.

    Q: Will this be an in-game feature (dyes) or will this be a cash shop feature?

    A: Fundamentally, it should be in our cash shop. Perhaps we will do a hybrid system, some colors you will have access to in-game, others will be in our cash shop.

    Q: Will there be naval combat?

    A: We are definitely working on naval combat. We’re creating more islands for the next closed beta testing. We are not completely positive we will be able to show it off during the next testing yet. You can use boats for transportation, trading, and naval combat.

    Q: Will swimming be part of the game?

    A: We just decided we will be adding it to the game.

    Q: Will Tamer be able to “tame” pets?

    A: We cannot give you the details about the Tamer class. What we can tell you, is that we have changed the original concept of the Tamer class you saw in the footage we released earlier.

    Q: Will there be multiple weapons to use for each class?

    A: Unfortunately we will not be including a feature such as that.

    Q: Will weapons have skills?

    A: Endgame gear could have extra weapon skills.

    Q: What languages will the game be translated to?

    A: Aside from Russian, Korean, English; it will depend on the what the publisher is looking for.

    Q: What do you feel the most unique feature to Black Desert is?

    A: Virtual reality. The reason why we developed Black Desert’s graphics more realistically, is to allow for the player to experience a “virtual life.” If we work with the Oculus Rift, we would like to add more depth to the in-game vision.


    Q: Will there be supportive skills, or does the linking system cover all support based gameplay?

    A: The linking system will not cover all of the supportive systems. The Valkyrie will probably have a lot of supportive skills.

    Q: Will the linking system play a role in PvE/PvP mechanics?

    A: You can use the linking system to block/interfere with boss skills in raids. There is three principals to the linking system, 1. Super Damage, 2. Interfering/Stun, 3. Buffs. Both #2 and #3 will be active in PvP, during PvE all linking skills will be allowed.

    Q: Will all dungeons be open world?

    A: Yes, we are trying to make sure all dungeons will be open world. But, if there is a dungeon that’s crucial to the story (cinematics, etc.) we may feel the need to make it instanced.

    Q: How will the housing system work?

    A: We’re leaning towards the same housing system we had in CBT2 (instanced based), but we might have a few select houses that are open world.

    Q: Can you tell us more about parties?

    A: Party experience is divided equally, party members need to be within the same vicinity to receive experience. We currently have three looting options: #1 Random, #2 Orderly, #3 Leader decides. We’re currently discussing more options here, we like WoW’s looting system very much.

    Q: What makes Valencia special?

    A: Valencia itself is the size of the three regions that are currently available (as of CBT2). The monsters will be larger, stronger, better loot in Valencia. Valencia will be easy to get lost in; there will also be hidden ruins amongst the desert.

    Q: How many players can ride the elephant mount?

    A: Max three players will be able to ride; one in the front, two in the back. The two players in the back will be able to engage in mounted combat.

    Q: Have you added anything new to mounted combat recently?

    A: We’re currently adding more skills to mounted combat and trying to make it more sophisticated.

    Q: Do you plan on keeping the horse taming quick-time event?

    A: We would like to improve the guidance with this event and others. We’re hoping to implement a practice mode for players to train before heading out into the real deal.

    Q: Will you be implementing more mini-games?

    A: We can’t tell you all the details, but one we’re looking into is horse races.

    Q: Will there be recovery skills?

    A: You couldn’t see during CBT2 but we actually have a “Stun Resistance” stat we plan to implement later on.

    Q: Will there be dynamic open world events?

    A: We definitely have plans for them, but it takes a lot of time to develop these events.

    Q: Which publishers have you talked to?

    A: We’ve talked to all of the major publishers. You will hear from us about this very soon.


    Q: When do you expect CBT3 to be released?

    A: This Summer is our plan.

    We would like to thank Pearl Abyss once again for taking the time to address all of our questions. We had an absolute blast talking with them, and we cannot wait to hear more details about Black Desert!
    Also a big thank you to our Parter 2p.com for giving us the chance to attend to the E3 this year.

  13. #53

    Sounds like they're using their development time efficiently and not on all the fluff shit that many MMO's focus on. Was surprised to hear that they didn't have the whole shop concept already planned out and that they're not very enthusiastic about it lol

  14. #54
    Sea Torques
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    Yeah my favorite thing about Pearl Abyss so far (among other things) is that they are actively trying to bring the game over here unlike SEGA (PSO2) and NCSOFT (B&S). Hmm that format for Q&A was just horrible; too lazy to format it. This new article just popped up about an hour ago. Some good news, but also some bad. I'll just highlight both and put the link up.


    http://games.mxdwn.com/news/e3-2014-...-black-desert/


    Earlier this week one of our representatives, Kerwin Tsang, got to talk to Brian Oh, the CFO/Director of Pearl Abyss, who was at E3 2014 displaying and demoing their MMORPG Black Desert. Pearl Abyss came to E3 in order to find a publisher for a North America and Europe Server, and just recently got announced that they are in the “final phase of negotiations” with a possible publisher, they also mention that the name is well known, but would not release the name until it’s finally announced.

    Kerwin Tsang, asked Brian Oh, when would we see this game in America, and we got the answer that it would probably be 2 years until we see a release here, so it maybe 2016. Though there is a third closed beta that is aimed to start this summer.

  15. #55

    By then, I might not even care about this game anymore, if EQ Next delivers the goods, and neither will anyone else in NA. I feel like it's such a missed opportunity, considering it's outstanding engine and medieval setting. Hell, the next Warcraft might be in open beta in 2 years.

  16. #56
    Relic Horn
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    These Korean MMO's really need to step up their game and release globally. These staggered releases are doing more harm to their long term viability than releasing "unwesternized".

  17. #57
    D. Ring
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    TrionWorlds should just become the go-to western localizer/publisher for these korean games. It would probably be a better business model than they've currently got going which is "we don't really know".

  18. #58
    Old Odin
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    2016 is soo late ._. WHY!?

  19. #59
    Chram
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    Quote Originally Posted by Alderaan View Post
    These Korean MMO's really need to step up their game and release globally. These staggered releases are doing more harm to their long term viability than releasing "unwesternized".
    I wouldn't say unwesternized per say. The board wants the dollars asap and the East + Russia will put up with paying for semi polished beta while they continue to work on the core.

    Quote Originally Posted by notorious bum View Post
    By then, I might not even care about this game anymore, if EQ Next delivers the goods, and neither will anyone else in NA. I feel like it's such a missed opportunity, considering it's outstanding engine and medieval setting. Hell, the next Warcraft might be in open beta in 2 years.
    Yeah; the working on naval combat and I was Noooooooooo

  20. #60
    Sea Torques
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    Daum will be publishing Black Desert in NA and EU.

    http://steparu.com/latest-news/1588-...-game-division


    The North American and European version of Black Desert Online will be published by DAUM which should be well-known to those that have been following the game as they are also the Korean publishers.

    It wasn't long ago when Pearl Abyss had everyone guessing on which company was going to publish the NA/EU versions of the game. After e-mailing one of the Pearl Abyss representatives, I can now confirm that this information is legit. They replied with, Yes, it's true. Daum will be publishing Black Desert in NA and EU." Pearl Abyss was already working on an English client between the 1st and 2nd CBT, but they weren't able to finish it in time for the 2nd CBT. It makes me wonder if the next beta will the language available! Unfortunately, there has been no news on when the 1st beta will start for the NA/EU versions of the game.



    Black Desert Publishers

    North America: Daum
    Europe: Daum
    South Korea: Daum
    Japan: GameOn
    China: TBA
    Russia: GameNet

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