Originally Posted by
Spekkio
Or to paraphrase what they said: In order that we don't make you hold another item to store items, we'll make you hold that item instead.
Distilling it further: So you don't have to hold at most 1 item, we'll make you hold at least 1 item.
Players don't HAVE to choose to hold on to the storage slip. If it's not useful, trash it and buy another for a pittance later. The only situation I can think of where a storage slip is inferior to just holding the item is if I have only 1 item in a class and I use that item regularly. How many of us have only 1 item from a set as big as the storage slips that we would take out and put away regularly?
I welcome any and all storage slips they offer as the worst case, I just don't use them. With an already existing template to build a storage slip, underutilized storage slips aren't a significant resource waste as 95% of the work for a new slip is already done. If even a smallish % of the playerbase opts to use it, it's content that was worth the time to shove an intern at. I just can't follow the logic, but then it's been a long time since I could follow SE's logic in anything on the design of this game...