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  1. #1221
    New Odin
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    Jul 2006
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Seriously, how often do you have a potent DOT on during a cutscene to have the misfortune of dying in the middle of a CS?

    Gosh guys, we have to stop the Keeper of the Apoca..... Sparthosx falls to the ground. 59:58sec. Return to Home Point? lol.

  2. #1222
    Theory Fighter
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    Jan 2011
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    Frejan Schultz
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    Ragnarok
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    I like this very much:

    However, I understand that there is a chasm between the thoughts and ideas of the development side and the players. We will make the adjustments necessary based on everyone's feedback while closely monitoring the status in the future. We hope that you'll participate in this discussion in the future!
    Even if they do what they think it's best to make jobs balanced, just acknowledging that reality, or simply player perception can still make a job less desired, and the willingness to address that, makes me pretty happy.


    Also, and totally offtopic, but I had to say it some day: Why the hell do I always see Sagat doing a Tiger Knee in Slycer's avatar?? It doesn't make sense, but until I look at it carefuly, there he is, tigerkneeing like a king.

  3. #1223
    BG Content
    Join Date
    Jun 2007
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    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Taim Meich View Post
    Also, and totally offtopic, but I had to say it some day: Why the hell do I always see Sagat doing a Tiger Knee in Slycer's avatar?? It doesn't make sense, but until I look at it carefuly, there he is, tigerkneeing like a king.
    idk, you must be seeing things. Here's the close up:

    Spoiler: show

  4. #1224

    Quote Originally Posted by Taim Meich View Post
    Also, and totally offtopic, but I had to say it some day: Why the hell do I always see Sagat doing a Tiger Knee in Slycer's avatar?? It doesn't make sense, but until I look at it carefuly, there he is, tigerkneeing like a king.
    I always see Hayabusa (or w/e his name is from Ninja Gaiden/Dead or Alive games) as if hes running to the left... if that makes any sense at all lol...

  5. #1225
    Chram
    Join Date
    Sep 2007
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    2,526
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    7
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    Fenrir

    Quote Originally Posted by Yugl View Post
    Quote Originally Posted by Motenten
    In addition, that gain is limited in the cases of DW and MA.

    25% DW has a max gain from haste of 3.75x, achievable at 74% haste.
    35% DW has a max gain from haste of 3.25x, achievable at 70% haste.
    45% DW has a max gain from haste of 2.75x, achievable at 64% haste.
    55% DW has a max gain from haste of 2.25x, achievable at 56% haste.

    MA5 (base pup w/Vere) has a max gain from haste of 3.49x, achievable at 72% haste.
    MA7 (base mnk w/Vere) has a max gain from haste of 3.12x, achievable at 68% haste.
    While that is true, they should be making equivalent gains in virtue of the weapon itself. That they earn a delay reduction while wielding two weapons should be considered a benefit rather than a staple of the weapon.
    Well, for H2H it is intrinsically a staple of the weapon; it's not possible to 'single-wield' a H2H weapon.

    For katana, dagger, sword and club, though, the gap between single-wield and dual-wield damage is huge (as might be expected, since it's roughly equivalent to starting with a similar quantity of haste). Nin, dnc, thf and blu have native (or settable) DW traits, and given the difference in damage it's ludicrous to -not- consider DW the default config when balancing 1H weapons (though slighly less so for sword and club).

    I will grant that the higher levels of DW are not good examples, since those are due to gear choices. However the base traits of 25%-35% should be considered as part of the baseline, which gives maximum haste values in the 70%-75% range, and it's that maximum that I was primarily concerned with.

    The main issue would be whether the various weapons could be considered balanced against each other when you start with 0% haste, and I'd have to spend some time on the spreadsheets to see about that in the more general sense (takes a fair bit of time to work through each job).

  6. #1226
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Quote Originally Posted by Motenten View Post
    The main issue would be whether the various weapons could be considered balanced against each other when you start with 0% haste, and I'd have to spend some time on the spreadsheets to see about that in the more general sense (takes a fair bit of time to work through each job).
    This is the crutch of what I was getting at, but I certainly wouldn't want to and don't expect you or anyone to look into that (Would be a lot of work for "just talkin" about this topic). Plus, capping haste would be an easier alternative for SE than reworking weapons.

  7. #1227
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    10

    I must say I'm rather impressed Matsui is personally responding to some of this stuff. You have to give him credit for being visible.

  8. #1228

    Quote Originally Posted by Action against RMT Activity Involving Power Leveling
    We are currently investigating players who advertise power leveling services via Shout/Yell, collect gil from the participants, and then use that gil to engage in RMT-related activity. Our investigations thus far have revealed that these players regularly advertise in the Jeuno area and we have responded by terminating the FINAL FANTASY XI service accounts of those found guilty of this behavior.

    Please be aware that advertising in such a manner in itself can be disrupting to other players and we may take action against players who continuously advertise for the above kind of parties. This also includes behavior that helps facilitate such activity. Please take caution in not supporting RMT-related activity.

    In addition, if you witness other players engaging in this behavior, please report the details to the Special Task Force via the Square Enix Support Center.

    Square Enix Support Center
    http://support.na.square-enix.com/ffxi/
    [Contact] > [Report to Special Task Force] >?[Witnessed RMT related activity in-game]

    We appreciate your understanding and cooperation in this matter.
    lol

  9. #1229
    Melee Summoner
    Join Date
    Apr 2012
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    41
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    1
    FFXI Server
    Valefor

    Quote Originally Posted by NOC_NA
    We are currently investigating players who advertise power leveling services via Shout/Yell, collect gil from the participants, and then use that gil to engage in RMT-related activity. Our investigations thus far have revealed that these players regularly advertise in the Jeuno area and we have responded by terminating the FINAL FANTASY XI service accounts of those found guilty of this behavior.

    Please be aware that advertising in such a manner in itself can be disrupting to other players and we may take action against players who continuously advertise for the above kind of parties. This also includes behavior that helps facilitate such activity. Please take caution in not supporting RMT-related activity.

    In addition, if you witness other players engaging in this behavior, please report the details to the Special Task Force via the Square Enix Support Center.

    Square Enix Support Center
    http://support.na.square-enix.com/ffxi/
    [Contact] > [Report to Special Task Force] > [Witnessed RMT related activity in-game]

    We appreciate your understanding and cooperation in this matter.
    So this is happening.

    Edit: Left for an hour to go do something, come back, refresh page, it's not there, copy/paste it... and I was still beaten to the post.

  10. #1230
    BG Content
    Join Date
    Jun 2007
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    3,303
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    7
    FFXIV Character
    Slycer Ilerion
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    Excalibur
    FFXI Server
    Fenrir

    http://www.bluegartr.com/threads/112...=1#post5504663

    Bunch of not-so-important replies today. One really random one from Matsui talking about potential adjustments to the stat disparity between the different races.

  11. #1231
    Sea Torques
    Join Date
    Nov 2010
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    Alkimi Asura
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    Ragnarok
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    Quote Originally Posted by Slycer View Post
    http://www.bluegartr.com/threads/112...=1#post5504663

    Bunch of not-so-important replies today. One really random one from Matsui talking about potential adjustments to the stat disparity between the different races.
    As was said in our forums the base stats are fairly inconsequential, but the massive differences in Max HP between is an issue, especially in stuff like legion.

    Personally I'd be all for a massive increase in Max HP (+50% ish) across the board, characters are just too damn delicate.

  12. #1232
    Claustrum. Really?
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    Kaith Laqueus
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    See, I don't mind the stat differences like STR and the such because in the grand scheme of thing they aren't a huge difference. Sure they obviously help but the difference is small-ish/acceptable.

    I think the difference in HP is a partial problem though purely because of the damage output of certain enemies. The difference in survivability between a Galka/Elvaan and a Taru in an event like Legion is pretty substantial imo (I'm not a Taru for the record, I'm a Hume so at least in the middle).

  13. #1233

    I think out of the base stats, DEX is probably the only one that can potentially make a massive difference. 10 DEX between Mithra and Elvaan is still a bit to make up for.

    Kinda wish they'd give more details on salvage already. Maybe that's coming tomorrow?

  14. #1234

    Yeah, I agree, that has always irked me as a career taru who loves to DD. The fact that my choice in race is a "pre-existing condition" for me getting 1-shotted, no matter how skilled I am at my job, while others have no need to worry and don't need to keep HP@90~% at all times on certain mobs(sickle slash woes atm trying to farm THF leg seals).

  15. #1235

    The different stats by race was a cool gimmick back in the day but as the game reaches maturity I think they should scrap it really cus people just want to enjoy the last remnants of the game now and not be able to go to stuff on melee cus you're a taru is rubbish.

  16. #1236
    Sea Torques
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    Valefor

    An HP bump for everyone would be great. But then they'd be like murrrr Abyssea. If they bump everyone up to 3k HP naturally (which'd be incredible) you'd end up with Monks running around abyssea with like 9k HP from gear, atma, and the new SP. It's already easy mode so who cares? Oughta just do that, say fuck it and let Abyssea be even more broken and soloable HP-wise.

  17. #1237

    Yeah, hp/mp should have gotten a much bigger boost from 75 -> 99.

    As for the stats themselves... how to phrase this... I hope certain races don't suddenly see a drop in stats just to "normalize" them, although... I guess that's what they're thinking of doing anyway lol.

  18. #1238
    Fake Numbers
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    Mar 2006
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    2
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    Asura

    There is an obvious discrepancy between the damage some mobs can put out compared to the players, some more than others, ability to sustain. Going through and adjusting every mob's damage output is going to be a very time and labor intensive process. A possible quick solution would be to increase the potency of hp/mp merits.

  19. #1239
    BG Content
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    Lakshmi
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    Then everyone still merits HP and SE still makes monsters that can nail Galkas for 80% of their HP in full PDT gear (which still kill Tarus).

  20. #1240
    Fake Numbers
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    Asura

    How about your capped hp/mp merits is based on your race. Elvaan and Galka would have higher caps for mp, where taru would have higher caps for hp.

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