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  1. #761

    POL-0206 (2016/4/7)

    Just an update on the situation.

    We have fixed most of the issues with the servers that occurred last night. I think logging in should be possible as usual now.

    However, we know POL-0206 errors have been reported and in some cases logging in is difficult. We are investigating this issue. We hope you can be patient a bit longer.

    I am deeply apologetic for the inconvenience this has been causing everyone.

    Mounts (2016/4/7)

    I think it’s possible we’ll get tired of this new mount theme soon. Can you add an option or perhaps let it fade away like the Chocobo theme does?
    We will consider allowing the theme to fade out if there are more requests for it.

    Can we hear the new song for our personal Chocobo too?
    The new mount theme was composed with the idea of riding a monster in-mind. The Chocobo is different from these- we hope you’ll understand this idea!

    Can you make the menu display the name of our personal chocobo?
    Unfortunately we cannot accomplish this because of the following:

    -We cannot handle changing names in the menu
    -Long names will likely extend outside the window

    We hope for your understanding in this matter.

    I want to ride a Yovra or maybe an Amphiptere on a Tarutaru character. If that isn’t possible then maybe riding a Chigoe or Mandragora on a Galka character.
    I was unable to get a very direct answer from the man in charge in regards to these requests, but I will give an impression of what he told me.

    Chigoe- “It’s probably physically impossible.”
    Mandragora- “I understand the desire, but…hm…”
    Yovra- “! Ahem, that’s a secret…”

    I’m really not sure, but maybe, just maybe…there will come a time where you will be able to float on a Yovra…

    Automaton: Level +1 (2016/4/7)

    This sounds really weak…is this a typo of some kind?
    I had thought the policy was to tie automaton level to the Animator we use. Does the new mantle cause the Puppet to be level 120? The master is still level 119 so does that mean the Puppet is a higher level?
    As players have projected, the level+1 from the mantle is added to the value on your Animator. Thus, a Puppetmaster with a level 119 animator will have a level 120 Automaton.

  2. #762

    Ambuscade (2016/4/8)

    We have made some temporary fixes to the congestion situation, but we feel that this solution has not been adequate. Thus, we are currently considering the plan below.

    We wish to make it so players to enter in the order they register at the NPC, and at the same time add in notifications for when the player is allowed to enter and the ability to see the number of persons in the line before you. We hope to implement this idea in the next version update.

    Next is the rewards from Ambuscade. We are planning on changing the content and the rewards of Ambuscade in the next version update. We are planning on making it possible to continue obtaining Sulevia equipment.

    Indi-Refresh (2016/4/8)

    As some players have pointed out, the amount needed to reach the maximum value of 6/3s for Indi-Refresh is not 600 skill, but 900 skill. We have corrected our previous posts containing this information. We thank the players for pointing out this error.

    Reisenjima Teleport (2016/4/8)

    Why not make an item that teleports directly into Reisenjima?
    We did not implement a teleport directly inside Reisenjima because we do not wish to spoil the the main scenario of “Rhapsodies of Vana’diel”. We understand this may cause inconvienence for some, but we hope players will understand this decision.

  3. #763

    Chocobo Digging (2016/4/11)

    I understand if character limits are maintained, but can you change the limits on items within an area? To me the most unattractive part of chocobo digging is the competition between players.
    Thank you for your feedback. We are planning on making adjustments so that the number of items buried in an area will have no limit. We have also determined that the limits of digging on a single character are not an inconvenience to players, so we plan on leaving that as is.

    Please give us some time to implement the change.

    Puppetmaster (2016/4/12)

    Some Quality-of-Life adjustments I’d like to see:
    -Maneuvers reduced to 5 second recast
    -Increased duration on Maneuvers with increasing level (5 minutes at level 99)
    -Deploy/Retrieve reduced to 5 second recast
    I shall respond to each request.

    A reduction in maneuver recast can increase the odds of a Puppetmaster overloading their automaton. That said, we have no plans on adjusting the values related to overloading, and it is unlikely we will be adjusting maneuver recast.

    Currently Automatons can have the length of their maneuvers extended from participating in battle. After 15 seconds of battle, maneuvers will increase for 1 second every 3 seconds, up to a 5-minute duration. We have no plans on making adjustments to this.

    We will consider adjusting the recast of Deploy and Retrieve, but we can make no guarantees at this time.

    We hope players understand that we always carefully consider before making job adjustments, so we can’t guarantee that we can always deliver on precise expectations.

    Arrapago Remnants (2016/4/12)

    Can you remove the once-a-day limitation on this area?
    Salvage uses layer areas that can also cause congestion of other content. Since Salvage tends to use more resources than many other forms of content, we currently have no plans on removing this restriction. We apologize that we cannot deliver on this request, but we hope players will understand this decision.

    Ambuscade Rewards (2016/4/12)

    Why we do we need to input the amount we want when you can only get 1?
    Since Ambuscade is content where there are limits on what you can obtain, we decided to use this input to display how many players can still obtain. In the case of Job Mantles, you may obtain 1 every month, and we wished to bring attention to this during the part players are asked to input the amount they want. We hope players understand this decision.

  4. #764

    Puppetmaster (2016/4/14)

    As players have pointed out since our last post, we have indeed introduced many pieces of equipment that can reduce risks of overloading. However, generally speaking we do not wish to make job adjustments with certain pieces of equipment in-mind. With that, we feel that the current setting for Maneuvers is appropriate.

    Furthermore, since there are some abilities that consume Maneuvers upon use, we must also consider how adjusting the cooldown may affect game balance before making any adjustments. Thus, we have no plans on making adjustments to the cooldown at this time.

    We do recognize that many players have a desire for a reduced cooldown on this ability, but we hope players can consider moving this discussion towards things that will not affect core mechanics of the job.

    Ambuscade (2016/4/14)

    We thank players for their continued feedback concerning Ambuscade.

    Currently we are in the verification stage for future improvements, so I can’t report on any specific details yet, but I would like to inform players of the general direction we are heading.

    First, in regards to entry and congestion, we wish to make it possible to register an entry order.

    Second, we wish to increase the incentive for players to form parties, so that more people will be able to enjoy the content.

    In regards to some questions we have been receiving regarding how rewards will be handled, we are considering additional ways for players to obtain rewards outside of just the “Hallmark” system. We are planning on making it possible to obtain the currently-obtainable Sulevia equipment within this system. We are currently planning on adding new equipment that may be obtained by accumulating “Hallmarks”. (The “Hallmark” points, including your cumulative values, will be reset the next update, so players will need to reobtain these points)

    Job Mantles will be available each time, but you will only be able to obtain one for each job. This will also reset in the next version update.

    As we near the next version update, I will report back with more detailed information.

    Whistle Coupon (2016/4/15)

    Whistle Coupons now no longer really have any use. Should we just get rid of them?
    We recognize that with the addition of Mounts, the uses for the item “Whistle Coupon” has reduced. We are currently considering the possibility of allowing exchange of this item for some kind of point, but we need some more time before we can confirm any details.

  5. #765

    Mounts (2016/4/18)

    As we noted before, we are planning on expanding the areas in which Mounts and Personal Chocobos can be used. Currently, thoughts like “Maybe Uleguerand…” are going through our heads.

    It is unlikely it’ll make it into the next update, but we are moving forward with adjustments to make this possible. We will also be expanding Chocobo Digging at the same time, so we hope players look forward to it.

    Trusts (2016/4/19)

    Can you make Trusts prioritize Shell over Protect?
    Currently, there are already some Trusts that do this, such as Koru-Moru and King of Hearts. White Mage Trusts will always cast in the order of Protectra -> Shellra as you have noted, but the AI of these Trusts share a special behavior routine that makes this possible. Therefore, it would be very difficult to increase the priority of the “Shellra” spell. We hope players can understand.

    Assault (2016/4/19)

    We thank players for their continued feedback.

    Assault was designed with the assumption of 3-6 players. Previously, we have made it possible to enter this content solo but without adjusting the content. We then carried out adjustments to a portion of the content that was difficult to solo, as follows:

    • Imperial Agent Rescue
    Increased the frequency of Mamool Ja Warder's special abilities.

    • Lebros Supplies
    Added Seafood Stewpot as a new temporary item.
    Feeding one soldier with the seafood stewpot will produce a similar effects on the surrounding soldiers.

    • Evade and Escape
    The time that switches will stay active for has been increased from three minutes five minutes (Earth time).

    • Azure Ailments
    The number of status ailments that must be accumulated has been reduced from five to three.

    • Nyzul Isle Investigation / Nyzul Isle Uncharted Area Survey
    The time that lamps will stay active has been increased from thirty seconds to five minutes (Earth time).

    We determined that Assaults other than these are working as intended. We hope players understand this decision.

  6. #766
    A gigantic waste of space
    Join Date
    Apr 2009
    Posts
    719
    BG Level
    5
    FFXIV Character
    Maurauc Baelfyr
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    Announcing the Next Version Update! (22/04/2016)

    http://www.playonline.com/pcd/topics...4773/14773.jpg

    The next version update is scheduled for early May!

    Ambuscade is getting a facelift with new enemies and rewards, and new high-end combat aimed at the most determined of adventurers awaits those waiting to sling sword and spell.

    On top of the new battle content, players will be able to enjoy several quality of life additions, including an NPC to store the crystals that we know are spilling out of your pockets!

  7. #767

    Healing Blood Pacts (2016/4/21)

    The healing Blood Pacts have not scaled well with equipment. They are not worth using given the 30 second cooldown.
    We recognize that healing Blood Pacts, which are affected by the HP and TP of the Avatar, have not scaled well with their other capabilities. We will consider adjusting the amount recovered by these abilities. We will let you know when we have finished discussing the issue.

    WSD+ (2016/4/22)

    Is there a cap for Weapon Skill Damage+?
    There is no cap for this stat. However, calculation of weapon skill damage has other factors which are considered after this term, so the amount listed on equipment will not be a direct percentage boost to the final damage.

    That being said, it’s quite a powerful stat, so we hope players use it alongside other attribute boosts to bring out the full strength of their Weapon Skills!

  8. #768
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Announcing the May Version Update

    Greetings, adventurers! Matsui here, ready to share with you some details about the version update scheduled to hit the servers on the 10th of May.

    First on the list is a fresh new coat of paint on Ambuscade. Your hallmarks-including the running total-will be reset once the version update goes live, so make sense to spend your points and receive any rewards you have your eye on before they disappear.

    We are also adding another currency to Ambuscade, known as "Gallantry". Badges of gallantry can only be earned by tackling an Ambuscade while in party, and are earned on top of the normal hallmark rewards. Certain items can only be purchased with badges of gallantry, so we highly encourage you to grab some of your friends before you step into an Ambuscade.

    Additionally, we have added a system to apply to join an Ambuscade. Players will be able to join an Ambuscade in the order in which they registered. We understand that this comes with a slight increase in waiting time, but it will make sure that everyone is able to participate without fail.

    We are also introducing high-end content aimed at those who have completely filled out their job points for a particular job and received the [Job] Master title. This monumental struggle is not for the faint of heart, so those wishing to prove themselves among the ranks of Vana'diel's elite must make the most complete of preparations.

    Further additions include a system to store excess crystals, an NPC selling Superior equipment, and a variety of new items and synthesis recipes.

    The table below contains a summary of each individual item we are planning on introducing in May. Note that there may be some last-minute issues preventing us from implementing them all in time, but we are working our hardest to make sure nothing slips through the cracks.

    Content and System-related

    Implementation Timing Update Task and Overview In-progress Task Notes
    May Ambuscade ・Create new notorious monsters
    ・Create new points
    ・Build an entrance system —
    Records of Eminence ・Create new objectives —
    Master Trials ・Create new notorious monsters —

    Battle-related

    Implementation Timing Update Task and Overview In-progress Task Notes
    May Summoner ・Adjust abilities —
    Trust ・Expand supported content —

    Item-related

    Implementation Timing Update Task and Overview In-progress Task Notes
    May Ambuscade ・Create new reward items —
    Mounts ・Create new items —
    Synthesis ・Create new recipes —
    Superior 1 Equipment ・Create new items —
    Furnishings ・Create new recipes —
    Porter Moogle ・Create supported items —
    Foods ・Add help text to certain foods —
    Anniversary Event ・Create new reward items —
    Mog Bonanza ・Create new items —

    System-related

    Implementation Timing Update Task and Overview In-progress Task Notes
    May Currencies ・Add new categories —
    Auto-translate Dictionary ・Add new categories —
    Titles ・Add new titles —

  9. #769

    Moghancement: Gardening (2016/4/25)

    I will explain a bit regarding this key item. This Moghancement increases the amount of time available when plants are able to receive fertilizer from the player. In this way, there is a longer safe period in which the player can ignore their plants. When a crystal is given to a plant, it immediately transitions to the next step of its growth. When a player chooses to instead simply watch over the plants, the period in which the plant can receive fertilizer will continue, in case the player changes his mind about using fertilizer later.

    Frontier Station (2016/4/25)

    Are there any plans on once again allowing us to complete these quests somehow?
    Other coalition assignments require the Frontier Station to be active, and the lack of a Frontier Station will also cause the “Waypoint” to disappear. In the interest in continued ease of play, we will not be making this possible for the moment.

    Ambuscade Mantle Augments (2016/4/26)

    Can you please let us change the augments on these items?
    In the May version update, we will be introducing a new item, “Abdhaljs’s Aiguille”. This will allow you to change augments on your augmented Ambuscade capes without reducing your augment ranking.

    However, this item will also have limits each month, so players will not simply be able to change augments whenever they want. We encourage players to change their augments if they wish, but please think carefully about it first!

  10. #770

    Gallantry (2016/5/3)

    Thanks for all the feedback on Gallantry.

    In terms of what you can purchase with Gallantry, one of the major items will be the item I mentioned the other day that will allow you to alter the augments on your equipment. Additionally, we will be making it possible to reacquire Sulevia equipment that is currently purchasable with Hallmarks.

    While you may be thinking that this is just the same as Hallmarks, the biggest difference is that there are no cumulative-type rewards for Gallantry, and all of the rewards can be obtained by spending points. Even if it’s an HQ item, you will be able to acquire it for the slot you wish, and if you, for example, wanted to obtain Sulevia’s Platemail +1, you could do so by exchanging your points at a lower amount than the amount of Hallmarks you need at the moment.
    (However, if you’re trying to obtain the equipment for all equipment slots, you’ll need a great deal more points than the total Hallmarks required.)

    Similar to Hallmarks, Gallantry will also reset when there is a version update. This is necessary in order to maintain a set rate for the cumulative rewards, and if we were to remove this system, each time we rotated rewards we would have to continuously bump up the required amount of points. As a result, months in the future the required amount of points would be astronomical. We’d like to keep this system in place so there is a defined starting point as well as a defined goal line for obtaining these items.

    Domain Invasion (2016/5/6)

    We are currently considering adjustments to the behavior of the monsters in this content. I cannot give specifics at this point, so we hope players can wait for a follow-up.

    Voidwatch (2016/5/6)

    Can you adjust the recharge time for Voidstones?
    Currently, we are not planning on adjusting this.

    The replenish rate of Voidstones is tied to the rate at which items such as Heavy Metal Plates and other materials are obtained, and this is related to the speed at which an Empyrean Weapon can be created. If we were to think about making adjustments to one aspect, it would require us to also require us looking at the other aspects of this equation. After these changes, it is unlikely the end results would be much different than what they are like before such an adjustment.

  11. #771

    /checkparam (2016/5/10)

    Is it possible in a future update to add the magic accuracy and magic attack values for my character? Maybe magic defense too.
    We’ve been receiving requests for this for quite some time now, but unfortunately it is not possible to add to the /checkparam feature.

    The main reason why it is not possible is due to the fact that the values change significantly depending on the type of magic as well as your target. Additionally, the /checkparam system was built to display only your current properties.

    There have also been requests to only show the total values based on equipment and skill, but without showing the bonuses from job traits, elemental affinities, and enhancing magic spells, it’s not data that can be used as reference for actual battles. Due to this, we do not have any plans to add this to the display.

    Mounts (2016/5/10)

    Will mounts be restricted to things found in Vana’Diel? I’m wondering if things like the Magitek armor from FF6 and 14 could make an appearance, or bikes from FF8.
    We want to add lots of variety for mounts, but currently we are restricting our choices to things found only in Vana’Diel. I think even within that there are already many things we can add, so we hope you continue looking forward to what’s coming.

    Gorpa-Masorpa (2016/5/11)

    Can you remove his animations?
    We are considering making adjustments to his animations when items are given to him. We plan on making this change in the next version update, so we hope you can wait until then.

    Ambuscade Entry (2016/5/11)

    I attempted to enter a Chapter 1 battle after a Chapter 2 battle in a 3-person party. Twice we were rejected with the message that one of our members is not qualified to enter. We continued having this issue even after changing areas.

    One of our members had a key item saved from before the update, so I don’t know if that might be related.

    With all the waiting involved it was quite frustrating. We’re wondering if this is a common occurrence for anyone else?
    We apologize for the inconvenience. We have found that there are some bugs based off how a party is formed. We will be performing a maintenance on 5/12 (Thursday) 14:00 JST to fix this issue, so we hope players can wait a bit longer.

    Can we have a chime for when we’re cleared for entry, similar to the Duty Finder from FF14?
    We are considering adding a sound effect when players are cleared for entry, but at the moment we have run into some roadblocks in the game’s programming. We cannot promise that we will be able to implement this feature, so we hope for the players’ understanding in this matter.

  12. #772

    Ephemeral Moogle (2016/5/13)

    Rather than inside guilds, it would’ve been more practical to have this NPC in front of the Mog Houses or inside the Gardens.
    We are currently planning a placement of the NPC “Ephemeral Moogle” within the Mog Gardens. Going forward, we also wish to place the NPC in many it currently does not reside. We hope players can give us some time to implement this feature.

    Dial Campaigns (2016/5/13)

    Can we get some clarification for which of these campaigns is the SP dial enhanced?
    There are currently 4 kinds of dial campaigns, as follows:

    SP Dial Campaign: Once per day, players will obtain a Dial Key SP. The equipment rate from the dial is unchanged.
    Adoulin Dial Campaign: Adoulin dial is added to the mystery box and the equipment rate is increased.
    Wanted Dial Campaign: Wanted dial is added to the mystery box and the equipment rate is increased.
    Abjuration Dial Campaign: Once per day, players will obtain a Dial Key Ab. The equipment rate from the dial is unchanged.

    Simply put, for campaigns where an extra type of dial is added to the box, the equipment rate will be increased.

    It’s also worth noting when using Dial Key SPs, players also receive equipment at a higher rate than usual.

  13. #773

    Trusts (2016/5/16)

    We wish to explain the bugs that occurred with Trusts after the May 10th version update, which we have now fixed. An error had occurred where the stats that were added to Trusts past level 99 were doubled. As a result, Trusts at item level 119 would have been upgraded to approximately to that of a level 140 character. We reverted the settings to match that of the ones that were in place on April 5th instead.

    We have received reports that Trusts are even weaker than they were before, but currently, we have failed to reproduce or confirm these reports. If players find any further bugs with Trusts, we hope you will not mind the trouble of submitting them to us via a bug report.

    Highlights of 26th Freshly Picked Vana’Diel

    -Fermion Sword is indeed from the Master Trial, and it is meant as a trophy item
    -They will continue adding new battles to Master Trials
    -They showed off the bomb mount they’ve been working on
    -They won’t have a Freshly Picked broadcast for the June update

    FFXI ~if~

    The Maelstrom Mage, Garazu-Horeizu, was originally meant to be resurrected at some point. During a war with the Yagudo (not the Crystal War, but rather what’s referred to as the Fourth Yagudo Campaign in 534 CE), using his hypnosis magic, he took control of Yagudo and used them to attack Windurstians.

    The image they had constructed for him was basically an evil version of Karaha-Baruha. He was given magic that was considered a counterpart to normal magic, also part of the reason he was given the name Maelstrom (The Kanji 渦 meaning “vortex”). It seems “vortex” was a reference to the structure of DNA.

    There was a proposed storyline where the two Tarutaru trying to resurrect him succeeded in bringing him back.

    http://forum.square-enix.com/ffxi/at...5&d=1463472496

    The relationship chart above shows that in addition to the two people trying to resurrect Garazu-Horeizu (His descendant Honoi-Gomoi and his hired gun, the doll master Uran-Mafran), it also has the two mages who defeated him in 534, Kurebu-Ogurebu* (No official English name) and his younger sister Medada**, as well as a mysterious force behind the Maelstrom magic which Garazu-Horeizu used.

    *Also known as the “Mage of Silence”, Kurebu-Ogurebu would become the first Minister of the Aurastery.

    **Going on to be the first Minister of the Manustery, Medada would become famous for the information revolution she brought through the invention of the Linkshell. She’s mentioned in-game on the Fort Karugo-Narugo monument, and her descendant is a little general called Lutete.

    A second discarded idea is from very early on in the game’s lifespan (no images or anything). When discussing battle content after the defeat of the Shadow Lord, they considered the appearance of a “Vana’diel Self-Defense Force”. They didn’t really go into much detail about it. It was meant as large-scale content involving lots of players, and it was thrown around before they came up with Dynamis.

  14. #774

    Conspirator (2016/5/18)

    The description says that if you do not have aggro, you will gain an accuracy bonus. But /checkparam doesn’t seem to display the accuracy bonus for this ability. Can the team give us some details on this ability? Furthermore, can the team tell us how the job points for this ability are applied?
    As the ability describes, the effects of Subtle Blow+ and Accuracy+ from the ability “Conspirator” is based on which players currently have generated enmity on the monster and which player has the monster’s attention.

    Specifically, if 6 players have generated enmity on a monster, the bonus will be Accuracy +25 and Subtle Blow +50. However, if 18 players have generated enmity, the bonus will instead be Accuracy +49 and Subtle Blow +50. These calculations include Pets, Fellows, and Trusts as party members. (Since the upper limit of Subtle Blow is 50, it caps when you have 6 members)

    Since this is something that is calculated at the time of attack, it is not displayed using the text command /checkparam.

    The bonus granted by job points invested into the ability will also be applied to party members who receive the Conspirator effect.

  15. #775

    Apogee (2016/5/24)

    Can you please make this ability reset recast timers or make it ignore existing recast timers?
    We are currently discussing making the change so that the ability Apogee will reset the recast timers on Blood Pact abilities. However, we cannot guarantee we won’t run into difficulties as we go through verification, so we hope players would understand such an outcome.

    Mog Tablets (2016/5/24)

    The shrinking population has caused the completion of this quest to slow down. Are there any plans on making adjustments to remedy this issue?

    Perhaps making the Explorer Moogle give out hints days pass and the Tablets remain unfound?
    If the Moogles knew where the Tablets were, they would be looking for them as well, so we do not plan on adding hints to the Explorer Moogle.

    As a reminder to players, the Mog Tablets cannot be found right after they scatter. It takes time for their power to return to them, so 8-24 hours Earth Time must pass before they can be discovered. After this, entering within a radius of 87 yalms around the Tablet will cause it to appear, with a sparkling visual effect. At the same time, it will be enabled on the radar and Wide Scan. This happens even when players are on Chocobo or Mounts, so we encourage players to travel around looking for them.

    We think if players discover these tablets incidentally during their tarvels, it becomes a special page of their adventures.

  16. #776

    Blood Pact Damage (2016/5/25)

    Is there a limit to the Blood Pact Damage+ stat?
    There is no upper limit for this stat. We will be adding more equipment with this stat in the future. Please look forward to it.

    Apogee (2016/5/26)

    This is a follow up to the post we made about Apogee earlier.

    We wish to change this ability’s function so that instead, it will now reset Blood Pact timers. In other words, to make full use of the ability you would need to use your Blood Pacts, and then Apogee, and then your Blood Pacts again. We would also remove the increased MP consumption from the ability.

    Basically, it would allow players to put up 2 Blood Pact: Rage and 2 Blood Pact: Ward close to each other, and we think this would improve usability.

    We hope to gather player feedback regarding such a change before moving forward.

    Double Shot (2016/5/27)

    Can you tell us Double Shot’s proc rate? It seems to be around 40%, but player testing is unreliable.
    As you have stated, the proc rate of Double Shot is 40%. Incidentally, the Corsair ability, Triple Shot, is also 40%.

    Footwork (2016/5/27)

    Can you return this ability to its original function?
    We would like to understand the reasoning some players may have for wanting the original function of this ability back. The ability was changed from one which was situational, to one which is purely a boost. We believe if we were to revert it to its original function, it would be a nerf to Monk.

    Wyvern (2016/5/27)

    Are there any plans on adjusting Wyvern survivability? In higher level content, it is very difficult to keep Wyverns alive, and they are now more important than ever in making sure Dragoons achieve their maximum output.
    To improve Wyvern survivability, we have already added a job point category which increases the Wyvern’s max HP, as well as gifts which increase Wyvern accuracy/evasion and magic accuracy/magic evasion. Furthermore, the ability “Spirit Link” does not consume as much HP as it did in the past, which makes it safer for the master to maintain their pet, and we made another indirect buff to survivability via removing TP consumption from breaths.

    As a note, the ability Steady Wing creates a shield that absorbs the following amount of damage:

    (Wyvern Max HP x 0.3) + (Wyvern Max HP – Wyvern Current HP)

    Finally, Wyverns have a default damage-40% trait, so we feel these abilities can be used with great synergistic effect. We feel that currently, a Dragoon making full use of their abilities will have an easier time keeping their Wyvern alive.

  17. #777

    Trust Movement (2016/5/30)

    We have received a number of reports about Trusts not moving under certain circumstances. We would like to address these reports.

    We had stated before that it was possible that these issues may be due to uneven terrain, but since we did not have very much information at the time, we could not give a solid answer. The development team had also considered multiple possible causes for this issue, but after they reviewed several screenshots submitted by players, they decided it was probable that uneven terrain was indeed the largest factor.

    We have also received the suggestion that gentle slopes should not cause Trusts to break line of sight, but Trusts do not see terrain the same way players can. For Trusts, they simply look at coordinate values of terrain (x, y, z). Players can also view these values using the item “Pendant Compass”. Trusts use these coordinate values to determine where they stand. As a side note, monsters also use this coordinate system when detecting players.

    The “height” visibility range for Trusts has been set as the same value at which monsters may detect players. The original intent for this value is to prevent monsters on a different floor of a dungeon from detecting players. For Trusts, this can result in situations involving uneven terrain where they cannot “see” players.

    This is especially seen in places like the arena for Avatar battles. We have also noted similar areas in Reisenjima. Currently, solving this problem by changing the terrain would be impossible.

    To address this issue, the simplest solution, of course, would be to adjust the value for height detection on Trusts. This adjustment would only apply to Trusts, so monster aggro range would not be affected. We are not certain this alone will solve the issue players have been running into. If players continue running into this issue, we cannot guarantee we would be able to fix it.

    Still, we are currently performing verification work with the aim of making this adjustment in the next version update.

  18. #778

    Rhongomiant (2016/5/31)

    Why was it decided that the reforging of this weapon would only upgrade VIT, would it not be more appropriate to have STR+35 VIT+35 or something similar?
    The stats on the Polearm “Rhongomiant” are as intended, in accordance with how other weapons were upgraded. If we were to actually adjust this, it would be to the weapon skill “Camlann’s Torment”, which originally had a modifier of VIT 60%. Such an adjustment would weaken the Weapon Skill.

    When Weapon Skills were adjusted, similar weapon skills had their modifier adjusted to 80%. The development team decided to make an exception for Camlann’s Torment after discussing its effectiveness, instead making the modifier STR 60% VIT 60%.

    Popular NPC (2016/5/31)

    Back in 2013 there was a vote for the most popular NPC. A quest was promised for the winner. Are we going to see this anytime?
    This event eventually resulted in the Trust quests, which allows players to adventure alongside popular NPCs. We placed high priority on the NPCs who won that contest. The implementation of unique models and abilities, such as that of “Shantotto II”, also took these ranks into consideration.

  19. #779

    Gil Repository (2016/6/1)

    Any plans on expanding the size of this chest?
    It is still possible to increase the storage on this system, so we will discuss it.

    Apogee (2016/6/1)

    In a previous post, we had proposed the idea of changing this ability so that it would reset recast timers upon use. However, the feedback we have received since then has caused us to reconsider this adjustment. For now, we will be leaving the ability as-is.

    However, we still think there needs to be improvement to the usability of this ability, so we are considering different methods. When we have solidified these plans, we will report back to you. We hope players can give us some time.

  20. #780

    Footwork (2016/6/2)

    There are certain situations where the previous function of Footwork may be preferable. I understand that the current form it takes is always a bonus, but there a part of me that would still like some way to play with kicks as my main form of attack.
    In the past, the intended function of Footwork was to decrease the amount of TP that the Monk would feed to the monster. However, since we added the AGI modifier to TP feeding and increased the amount of equipment with the Subtle Blow stat, this function could be achieved without the use of the ability.

    Thus, we adjusted the ability to be one that would add bonuses in most situations. We know some players may miss playing as a kick-centered Monk, but we hope players will understand this decision.

    By the way, the current settings for the ability “Footwork” are as follows:
    -Kick Attack Rate +20%
    -Damage Bonus for the weapon skills “Dragon Kick” and “Tornado Kick”

    Is there a cap on “Kick Attacks +”? Currently we can obtain:
    14% From Traits
    +5% From Merits
    +20% from Bhikku Hose +1
    +10% from Segomo’s Mantle
    +20% from Footwork
    There is a combined cap of +100%, adding together Traits, Abilities, and Equipment.

    Legion (2016/6/3)

    The battle content “Legion”, as many players have pointed out, share the same area as the content “Ambuscade”. There has been some concern amongst players that the recent entry system for “Ambuscade” may have negatively impacted players’ ability to enter “Legion”, but compared to the previous “first come, first served” system, it should actually be easier to enter now.

    If players are running into continuous issues when trying to enter “Legion”, it is possible it is caused by a bug, so we ask that players submit a bug report in these cases.

    Geomancy Bubbles (2016/6/4)

    While we did look into the possibility of simplifying the effects, unfortunately, it seems that the load produced would be nearly the same as the normal effect. The team has done all they can to reduce the load regarding geomancer spells, so there isn't anything else that can be done at this time.

    We appreciate your feedback concerning this topic and encourage you to keep it coming!

    Ambuscade Augmenting System (2016/6/4)

    Unfortunately, we have no plans to make this adjustment.

    The reason being we wanted to lessen the risk of mistakes happening when trading in multiple items at once. For example, if you turned in 20 and selected the wrong stats, then it would have been a lot worse than trading in one and making a mistake.

    We hope you understand our decision when it comes to trading items concerning Ambuscade-related cape augments and thank you for your feedback!

    Mineral Vein #4 (2016/6/7)

    We are currently discussing adjusting the positions of the “Garden Strongbox” and “Mineral Vein #4” in a future update.

    Alicorn Pet (2016/6/7)

    Since these creatures are elemental in nature and not your run of the mill-type monster, we don’t have any plans to add it to beastmaster’s arsenal of pets or to Pankration...

    However, the team will definitely keep this suggestion in mind for future mounts!

    New Automaton Frames (2016/6/7)

    While we definitely understand the desire to see new head and frame options for automatons, this would require entirely new designs and graphics which are currently difficult to implement into the game, so unfortunately, this is something that we can't do at the moment...

    Aeonic Weapon Menu (2016/6/7)

    This isn't so much a QoL suggestion as more a basic common sense suggestion.

    When talking to Temptrix and verifying which NMs you've killed for Aeonic Weapon progression, there's no obvious method of closing the menu. No "Cancel/I'm done" option. The only options are "Show me what I've killed" and "I'd like to give up entirely" The latter of which cancels the quest all together. Even using the ESC key doesn't close the menus. The only way to close the menus is to click on one of the enemies listed under "Show me what I've killed." That is absolute garbage.

    I would just like to point out how unbelievably asinine that menu layout is. And what's worse, it caused one of my friends to cancel her weapon because she couldn't find any way to close the menu, even when trying to just ESC out of it. She clicked the only option that seemed to suggest "cancel" which was the "I'd like to give up entirely." Yes there were several warnings asking for confirmation, but the fact that the menu can't be closed with ESC when the majority of menus in this game can, and there was no obvious "cancel/leave" option in the menu, she went the only option that seemed HALFWAY logical.

    50k beads and progress already made were thrown away by terrible menu design. I have to say this is the most disappointed I've ever been in the design of this game, and it's due to a damn poorly laid out menu.
    We're very sorry to hear about this inconvenience caused due to the menu layout.
    We brought this up with the development team, and I'm happy to announce that we're planning the following options when interacting with Temprix:

    - Adding an option to leave the menu.
    - Adding the ability to cancel out of the menu by using the cancel button/key.
    - Instead of going back to the previous selection when selecting "Give up Entirely", it will end the event.

    We hope this helps alleviate any possible issues when creating Aeonic Weapons, and we thank you for your feedback!

    Pet Jobs (2016/6/7)

    More adjustments are abound for summoners!

    In the update to take place after today's version update, we are planning to make adjustments to Assault, Retreat, and Release so that the cool down for these abilities are reduced to 5 seconds. We hope that this improves usability a bit more.

    What about Beastmaster and Puppetmaster?
    Thank you for your feedback. We will also look into adjusting the commands “Fight” and “Deploy” so that they are also a 5 second recast. We are aiming to implement this the same time as the adjustments for Summoner.

    Relic Weapons (2016/6/7)

    Will the adjustment for lower waiting periods be applied retroactively?
    Unfortunately, this will not be the case. We ask that players who traded in their weapons before the update to wait the amount of time that was set before.

    We apologize for any inconvienence.

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