New special job abilities will be introduced.
* These special abilities will not share the same recast time as previous ones.
* The recast time will be decreased from two hours to one.
* The abilities displayed with a gray background have not been included in the Octber 26 test server update.
Job Ability Name Effect
Warrior WAR SP 2 Grants a 100% chance of activating Double Attack.
Monk - -
White Mage Asylum Grants a powerful resistance to enfeebling magic and Dispel.
Black Mage Subtle Sorcery Decreases enmity generated by magic and increases magic accuracy.
Red Mage - -
Thief - -
Paladin - -
Dark Knight Soul Enslavement Auto-attacks absorb target's TP.
Beastmaster - -
Bard - -
Ranger - -
Samurai Yaegasumi Evades all special attacks that deal physical or magic damage.
Enhances the potency of your next weapon skill every time you evade a special attack.
Ninja - -
Dragoon - -
Summoner Astral Conduit Eliminates recast times for Blood Pacts and fully restores MP upon activation.
Blue Mage Unbridled Wisdom Allows unlimited casting of blue magic spells that use Unbridled Learning.
Additionally, Unbridled Learning will have no recast time.
Corsair - -
Puppetmaster Heady Artifice Allows automatons to use a special ability that varies by head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invisible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (will only affect the automaton and members of its master's party)
Spiritreaver Head: Manafont
Dancer Grand Pas Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves. Effect ends either when its duration expires or is used three times.
Scholar Caper Emissarius Transfers the whole party's enmity to a party member of your choice.
* Abilities implemented on the test server have provisional names, help text, and graphical effects. Actual effects of these abilities may be changed or adjusted.
If you wish to discuss or submit feedback on this topic, please use the [dev1135] tag.