Originally Posted by
niwaar
SE1 is not too bad once you understand the mechanics. That gauntlet can be minimized by smart play, and proper group makeup. After all the gauntlet mobs WILL deaggro after a while if you run far enough.
If I were complaining about dungeon design though, I would complain about two things. 1) General Waypoint placement in ALL of the dungeons. There are some dungeons where it is a 5-10 minute run back if you are unceremoniously defeated. TA was my first experience with this, but it is rampant in ALL of the dungeons. Its one thing if they do not want you to zerg fights, then close doors or prevent "releasing" during an encounter. 2) The sheer stupidness of Arah. I am all for having a dungeon that is large. Arah feels like I went back to raiding the size of the explorable map. I have no problem with GL. Once you understand that fight, he's a pushover. Yet the sheer scale of the dungeon all but demands you to "cheat" the system to make the instance time efficient. (Oh and do not get me going on the damned Jotun path and its buggy ass door.)