Yeah I really enjoy dungeons as well.
I also wouldn't mind the DR system in place for dungeons if it was working as intended either, but it doesn't so...
Yeah I really enjoy dungeons as well.
I also wouldn't mind the DR system in place for dungeons if it was working as intended either, but it doesn't so...
https://forum-en.guildwars2.com/foru...e/4#post255660
probably better to wait 1-2 weeks before doing any dungeon again. eventually they'll get it right, eventually..Hey everyone. We are currently investigating the issue with dungeon rewards not being awarded properly, and will be implementing a fix as soon as it is available. Thanks to everyone who has taken the time to bring it to our attention, as well as those who have provided as much information as they can to help isolate the problem!
If you run into this issue in the meantime, please make note of the rewards you received in respect to others in your party and list that information here. Please be sure to include the name of the dungeon, as well as any insight into what other dungeons you have run with an approximate time that they were completed (i.e. 16 hours ago, 3 hours ago, etc.).
Again, thank you for reporting this issue!
More time to PVP with me anyway. Get out here, BG.
Represent.
I'll be gone from Thursday - Monday, so I'll miss the weekend fun.
If this patch didn't fix every single broken event/SP I am going to be pissed.
BEST PATCH EVER THOUGH.
I see nothing amazing. They've "fixed skill points and events" every single patch to no result.
Didn't fix any of the bugged necro skills I use/want to use. FU
Can anyone confirm if this patch fixed the dungeon query bullsh*t?
EDIT: From how it sounds on the OF it's still bugged. Not sure on the extent though.
EDIT 2: People are claiming skill points can still get bugged.
Sounds like an engine problem to me, Shiyo. They reset the shit, NPCs still get wall glitched, life continues as normal (bugged). Time to take it apart and start working on it instead of praying that a reset will fix it.
Possible that it could be fixed by a simple, say, 5 minute timer that respawns/resets the NPC if it isnt in combat. At least short term.
Details to the dungeon fixes by Robert Hrouda: https://forum-en.guildwars2.com/foru...rst#post324068
and later in that thread, asked about tuning of the rewards: https://forum-en.guildwars2.com/foru...on-10-1/325262Hey folks, I thought I’d start this thread out with a bit of explanation, mainly regarding the rather nebulous statements made about CoF and CoE.
CoF:
1. Fixed exploits that allowing players to speed clear paths of this dungeon.
2. Reduced difficulty of the Searing Effigy.
1. Naturally another fix to Magg’s chain so you can’t walk through the door. I also made it so you can’t attack the crystal until after the event has started for you to destroy it.
2. I reduced the toughness of the crystals to make them easier to kill. IO reduced them from a .75 modifier to a .5
I also looked at his PBAOE flame burst attack. There was no warning for it, and no effect tied to it, so I put a red ring on the ground to warn players, reduced it’s attack radius to 600 from 900, and gave it a big purple fire effect. I also made it apply a strike now, instead of just light you on fire. So if anything this was a bit of a buff.
None of his core numbers were changed.
CoE:
1. Reduced the difficulty of creatures and bosses, particularly health and armor.
1. I reduced kudu’s health, reduced kudu’s golems health, and reduced the Giant’s health. You fight three bosses in a row, and that was a bit arduous for a lot of player.
2.Inquest Insurgents: Nerfed them pretty hard across the board. Lowered their damage, and adjusted their death blossom skill in how it applies the conditions to you, as well as it’s cooldown. That guy was just too brutal for story mode.
3. Inquest Magnetizer (how do they work?!): I gave his tornado a charge-up and a red ring so you could avoid it. I also lowered it’s damage and stun capabilities since it would randomly one-shot people.
There were other minor changes I don’t think are as important, but those above are ones I feel were significant enough to note.
The DR system – I’ll be monitoring the forums today to see the reaction to it. Our tests prove it to be working correctly, but it has in the past as well, and that has shaken confidence. If you see odd behavior with it, please say something.
We agree and are constantly working on improvements to the system. Next week’s patch will have some more updates to our reward system that we just couldn’t get reliably tested this time around. The DR system improvements should help a lot, but we’ll have some more good stuff happening next week.
AC path #2 was bugged yesterday and some of us couldnt mine orichalcum...
2/10, shitty fucking patch. Minor nerfs to the class that needs major nerfing, nerfs to a class that doesn't need nerfing and in fact requires buffs in some areas, only one out of the 80 remaining fixes to necromancer, no PvP system balancing...... basically no fixes at all that are worth a fuck and a couple of minor nerfs.
Nerfing Guardian's anemic signets even further and ADDING TEN FUCKING SECONDs RECAST TO SYMBOL OF WRATH?? How the fuck did anyone think this was a good idea.
Wow they nerf the 2 classes I play, good shit. They just made GS for Guardian fucking terrible compared to what it was before... why the fuck would they think doubling the cooldown on symbol was a good idea?
... they nerfed ele? Wow, all things considered they should be buffing that <_< by which I mean fix the damn bugs.