People always cry when their class gets a nerf, its a good thing that warrior was nerfed into the ground during the beta's we can actually HOPE that each update will bring us a buff.
Thank god they relaxed the anti farm code, lets hope its fixed the orichalcum fiasco and i can get to make some gold again.
I just kinda laugh at all the people bitching about nerfs. My class has been nerfed every single time they've adjusted anything with it. It's whatever, just deal with it.
Honestly, I don't really care about Gsword being nerfed on Guardian as much as I care about them readjusting my damn buttons.
Completely invalidating an entire weapon for a class that only has three genuinely usable weapons is absurd, especially since it was our most effective AoE (and in most cases single target) weapon, a virtue that Guardian does not get in many places.
As it stands, Guardian's only strength is staying alive via Altruistic Healing, which affects only you, and throwing out anemic and redundant boons to nearby allies. Warrior and Engineer do support better from a boon standpoint, as the only two that Guardian can do nearly fulltime that Warrior or Engineer can't do more effectively are Retaliation and Protection, Retaliation being nerfed patch by patch to probably become more useless than tits on a bull. Our AoE burst heals are confined to Staff 2 and 4, a 1000~1300 heal on the second burst of 2 and a 2000~2500 on a fully charged (4 second rooting channel) 4, which Engineer potentially also does better, while "Hold the Line!" and Virtue of Justice provide 1,500~2000HP regenration (over 6~10 or so seconds depending). Not even going to mention damage since we just lost a pretty massive chunk of our already abysmal DPS.
Classes such as Warrior and Thief should be the targets of negative balancing at the moment while classes like Necromancer and Guardian are balanced positively. Ideally they'd separate PvP and PvE skills to help keep nerfs to PvE content separate from PvP, but that won't happen for whatever reason.
My point still remains. It's funny watching people fret so much about balance changes in a game that's not even 2 months old yet. If they really want to get into esports like they're touting, then they'll nerf what needs to be nerfed and buff what needs to be buffed. Let's not turn this thread into another Thief bitchfest. There are ways to avoid that shitty backstab build, and nobody has presented any good reasons as to why those ways don't work when I've stated them.
I was referring to since release, but I guess if you want to nitpick, Thief did get a buff in beta regarding initiative regeneration and Dagger Storm (not that I've ever seen another Thief using that skill in pvp.)Originally Posted by Kiarax
Fixing bugs do not count as "buffs" OR "nerfs", the Heartseeker missing thing was clearly a bug. Those two things aside, let's look at the update history for Thief.
9/14 Update: Pretty major nerf to Heartseeker.
9/17 Update: Minor nerf to a trait ability, Descent of Shadows.
10/7 Update: Pistol Whip nerf and nerf to Basilisk in pvp. (I agree that it should have been breakable from the beginning though.)
That "massive underwater buff" affected 5 classes, not just Thief. My original statement stands. Any time they have adjusted anything for Thief, it's been a nerf.
Symbol of Wrath timer increase just seems odd to me.
EDIT: Crap I don't like the new layout. I had the keys memorized for my GSW abilities.
Why the hell are people still crying "nerf warrior"? warrior has received NO positive boosts in the past 5 months, its all been nerf nerf nerf since BWE1. The complaints come from people who seriously don't understand how difficult it is to stand there in any situation and be able to melee effectively as a warrior, i'm lucky if i can manage to get maybe 3 or 4 swings out of HB before having to dodge roll from something.
Screwing retaliation again on guardians is very sucky, but you can't tell me that retaliation wasn't OP when the game went live, one guardian being able to destroy a shitload of siege because of a single combo, Not cool.
Pistol whip spam was again very annoying if you were coming up against thieves who used it & basilisk venom needed to have the ability to break it added, every other stun allows you to.
that aside, I couldnt give a shit less about retaliation nerfs. it's the fact that theyre nerfing other things to nerf retaliation that pisses me the fuck off.
Warrior is only really great against anything that will stay still long enough. With the exception of rifle and maybe mainhand axe nearly every hard hitting skill can be dodged simply by never stopping moving. In groups where chain cc is an option warrior rips things to shreds without the person having much to say though.
Knew the pistol whip nerf was inevitable honestly, the skill was too effective in PVE once you decked out your gear. Kill 5-6 enemies -> stealth and get health back -> rinse and repeat. Was fun while it lasted. Glad I have some condition gear as well and didn't put everything I own into a sword/pistol build, although even with a 15% damage reduction pistol whip should still be very effective... but now I can only kill 4 things at once though instead of 6