They fixed the door so you can get in the instance.
They fixed the door so you can get in the instance.
They ninja nerfed Mesmer portal. I don't care that they nerfed the ability because everyone knows how OP it can be. But they nerfed it w/o saying anything or updating the tooltip. It now has a specific range (w/is rather short) and you can still place the end portal anywhere but if your out of range you can't go through it. That's a super sloppy nerf
Yup, definitely always worked that way lol. The range is quite short too, so I never understood the QQ outside of culling probs(which suck). I think a lot of people assumed the range was as far as a Mesmer could run in 60s.
it makes a huge difference, I'm very glad they did this
in lack of better words: wwwwwwwwweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Due to community concerns about the effect of free transfers on world versus world, starting on November 1 we are going to change how often players are allowed to transfer worlds. After the update, players will be able to transfer worlds once every 7 days instead of once every 24 hours. We are also actively working on getting the guesting functionality in place. Thank you for your understanding.
But, they are taking away one of your toys.
Well crap with that news I better just transfer over to Stormbluff, grab my points, then go back to JQ.
EDIT: !@#$, it's full...
something's coming and it's big....
We heard your questions about extending the Halloween event for those of you affected by Sandy. Unfortunately we cannot do that, but the reason why we can’t is exciting: We are preparing for our big November update, which will start on November 15, and there will be content that will be in the game prior to that, leading up to the event.
Giant turkey battle? That'd actually be kind of awesome and hilarious.
That's actually what I was going for to xD
Also, head's up on tomorrow's part 4 for the Halloween event:
Crap, I still need to do the new jump puzzles. I also gotta leave early tomorrow so I get to my first class before this event starts.We want to give you a heads up about Phase 4 of the Halloween event. Phase 4 will start at 9:00 AM PDT/16:00 GMT on October 31, and will run until we publish a new build on November 1 (which will be sometime after Noon PDT/19:00 GMT).
Once Phase 4 starts, the Ascent to Madness dungeon will no longer be available – but you will still be able to enter the Mad King’s realm, including the Labyrinth, the Clocktower, Reaper’s Rumble and Lunatic Inquisition.
Also make sure that you will “Attend the Party” in Lion’s Arch once Phase 4 starts, and do not worry: It is a non-stop party, so swing by any time you want!
Massive 200MB+ patch just went up. Will post notes when they show up.
November 1, 2012
Halloween has come and gone. You put Mad King Thorn back in his place with as much skill and enthusiasm as we’d hoped. We on the Halloween Team would like to thank you for participating with such gusto. It did our hearts good to know so many of you were enjoying the pumpkins of our labors (so to speak). Thank you!
Unfortunately, Hurricane Sandy has made these past few days very hard for some of our players on the east coast of the United States. We would like to extend our condolences to all those affected by the storm. We recognize that because of power failures and the general situation, many players have been unable to meet Mad King Thorn in Lion’s Arch. One of the fake Mad King Thorn actors has decided to stick around until 11/15 to ensure that those who couldn’t play due to the storms still receive the “Attend the Party” achievement. If you missed the final event, you will be able to speak to him at the Grand Piazza in Lion’s Arch and receive both your achievement and a Halloween hat.
-The Mad King is gone, and he has taken his chest with him. The Mad King Chest can no longer be created.
Paid SPvP Tournaments
In addition to free sPvP tournaments, you can now play in paid sPvP tournaments! You can join them by going to the Heart of the Mists (using the crossed-swords icon in your quick-launch icons) and speak to the Tournament Master. You will need Tournament Tickets to play, which you can get through reward chests or the Gem Store! To see more info on the rewards for paid tournaments, look here.
-Closed a number of exploits that inappropriately allowed access to keeps.
-Orbs of power have been removed from WvW to address hacking and balance issues. They tended to strengthen teams already in the lead and were irresistible targets for hackers and cheaters, both of which could have an unfortunately large impact on any given WvW game. Orbs or some similar mechanic may return in the future, but only if we’re confident that they won’t create similar issues.
-“The Battle of Fort Trinity”—Fixed a bug that could prevent progress on the “Defend the gate” objective.
-Fergg’s Chain: The Grenadiers found a way back into the ranks. We have now adjusted their numbers to match. Waves have been adjusted to have a more reasonable spawn time.
-Story Chain: Fixed an issue that could prevent Separatist guards from spawning properly.
On October 22nd, we added new minidungeons, jumping puzzles, and events to several areas.
-Mount Maelstrom—A jumping puzzle has been added.
-Fireheart Rise—A minidungeon has been added.
-Dredgehaunt Cliffs—A minidungeon has been added.
-Various Maps—Modus Sceleris events now appear in several maps.
-There is a skritt burglar on the loose in Tyria! Adventurers that encounter this thieving rodent are encouraged to confiscate whatever loot they can shake out of her.
Yeah that's it... no class balance or bug fixes. Guess most of the patch will be activated later or something...
They said somewhere the next balance patch would be the Nov. 15th patch, I think it was an interview earlier today or yesterday.
I'm happy that orbs are being removed. In the past week I've seen it hacked around 4-5 times ( more for sure, I just wasn't on! ), orb guards glitching, both killing people with 3 orbs and getting killed by 3 orb teams. ( Seriously JQ vs SB vs BG makes it quite entertaining ). Wayyyy too many ways to abuse those orbs.
If they can't fix 'em might as well get rid of them for now. Ideally I'd like to see them in place again, as it adds another element to the game. Just not with the buffs they had.
There's nothing like being spawned camped against an enemy that has +150 to all stats, they should have switched it with the outmanned buff of useless karma/magic find/exp gains