Paid tournament rewards have been improved. We’ve spread out the rewards for paid tournaments, so that more finishing positions receive rewards. We’ve also made it so that qualifying points are rewarded to the following finishing positions:
-1st place—Tourney Chests, 500 glory, 500 rank points, 120 gems, 5 qualifying points
-2nd place—Tourney Chests, 400 glory, 400 rank points, 80 gems, 3 qualifying points
-3rd place—Tourney Chests, 300 glory, 300 rank points, 20 gems, 1 qualifying point
-4th place—Tourney Chests, 300 glory, 300 rank points, 20 gems, 1 qualifying point
-5th place—Tourney Chests
-6th place—Tourney Chests
-7th place—Tourney Chests
-8th place—Tourney Chests
Paid tournaments also provide each finishing place a small chance to win gems in the following amounts. The chance of winning one of these is approximately 1 in 4. No player can win twice.
-10 gems
-35 gems
-80 gems
-120 gems
-1000 gems
-Free and paid tournaments will now use individual respawn timers. Public games played via the PvP Browser will still use time-based wave spawning.
-A new map set in a kodan dojo is available. “Temple of the Silent Storm” is a beta version of the map, but we’re letting players play it now to give us feedback.
-We will also be putting up some PvP Browser hot-join maps so that some are 5-on-5 and some are the current 8-on-8.
The map rotation for PvP Browser hot-join maps will be:
-Temple of the Silent Storm
-Forest of Niflhel
-Legacy of the Foefire
-Battle of Kyhlo
-Raid on the Capricorn
Daily and monthly achievement rewards are now available in PvP.
-Daily rewards: 1 tournament ticket and 1 glory boost
-Monthly achievement rewards: 10 tournament tickets, 5 glory boosts, and 5 salvage kits
-The /rank command will now show your PvP ranking. This only works in the PvP lobby and cannot be used inside an active PvP game.
-Added tracking for Qualifying Point Leaderboards. The current leaderboards are being shown here:
https://forum-en.guildwars2.com/foru...ifying-Points/.
PvP Mystic Forge: You can now convert PvP Mystic Forge components into other components. This requires purchasing an Arcane Converter from any glory vendor. The conversion recipes are as follows:
-25 Arcane Orbs + 1 Arcane Converter + 1 Arcane Crystal + 25 Arcane Powder = 11 Arcane Crystals
-25 Arcane Crystals + 1 Arcane Converter + 1 Arcane Sliver + 25 Arcane Powder = 11 Arcane Slivers
-25 Arcane Slivers + 1 Arcane Converter + 1 Arcane Orb + 25 Arcane Powder = 11 Arcane Orbs
-Raid on the Capricorn: Reduced the number of sharks from 10 to 6. They should no longer cover the Ruins capture point.
-PvP downed health is now 75% of what it was. This change was made so that in fights where players are slightly outnumbered, they can win those fights by killing off downed enemies through damage rather than needing to use a finishing move. This should not have too much impact on 1v1 fights or big team fights, but it should help players win 1v2 and 2v3 fights if they gain the initial advantage.
-The hit area for the trebuchet in the Battle of Kyhlo has been updated to prevent players from dropping massive AoE attacks (e.g. Meteor Shower) and having every single attack hit the trebuchet, destroying it without any counter. All normal attacks should still work against it.