Are you sure it's not still a blast finisher...? It says they fixed it doing a blast when the mark is created, it probably still blasts on detonation.
Are you sure it's not still a blast finisher...? It says they fixed it doing a blast when the mark is created, it probably still blasts on detonation.
The way the bug worked was it would finish any combo field with a blast. So basically anytime you dodged you had a combo blast assuming there was a combo field around. Mark of blood itself isn't a combo field or combo blast.
yes, finally some ranger updates. good start with the spirits buff and finally a fix for call of the wild. still a long way to go like pets are totally useless in WvW, appart from f2 buffing.
Oh I never paid attention to that trait, thought it did Staff 4 rather than Staff 2. Kinda sucky it got changed but no skin off my back at least, 2 better traits in that tree for me and I'd never even put more than 10 points in there let alone 30.
I use Transfusion and Ritual Mastery in there.
=/ Even though the update said that Mistform for Ele got fixed, it hasn't. Still 75 seconds with Cantrip Mastery according to actual CD... geez ANet, at least "test" your updates before you post them.
Pretty much worthless except for...
-Area of effect heals and boons now prioritize players over minions and NPCs.
YES
Well thank christ for that lol
THANK BABY JESUS-Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
Apparently the patch broke jumping, so prepare for jump puzzles to be more rage filled
I though they were supposed to fix not being able to re-enter fractals after dc. Well according to dev chat on OF last week it was supposedly in this patch. I guess not
There's been some ninja patches to Fractals, at the very least, Dredge exploit patched and Asura ettin is no longer attackable.
They didn't fix the Grawl teleporting shaman bug, and yes, a mod on the forums said that they couldn't get the DC fix in time for patch.
Could be just me, Dredge seems harder, actually died on switches which never happened before, though one time is hardly confirmation so could be just that I sucked more than usual XD
Guess I'll check and see if I get my wvw bonuses since I haven't gotten them...ever lol
Cool to see they fixed CoE though. Can finally finish that up and get my boots..some day. Also lol at the 'fix' for Fractals and the killing the seal with normal weapons. Aw
Nice to see they're working onfixing broken runes. Now I just hope they get around to fixing rune of the pack sooner rather than later.
I like it, but I think the breakout event is a step in the right direction but not enough. If the buff/npc only lasts for one 1-2 keeps then it wont be enough, and if it only procs when the other team has 0-1 towers lft then its incentive to always leave them one. It should be based on a a team being overall dominated in general across all maps. The other stuff I like
Wintersday is coming and along with all the other goodies there will be a few updates to WvW. Some of these changes are the result of forum feedback while others are part of our longer term plans for WvW. Here’s a quick preview of what WvW will get for Wintersday:
Advance notification of new builds
In order to allow WvW players to make good decions about siege placement, assault timing, etc. we’re adding a new build pre-announcement. This will be in the form of a message broadcast to all players some time before the current build expires. Because this notification is tied to one of the final steps in our build process, and those final steps take a variable amount of time, we won’t be able to say exactly when the current build will expire. Instead, the message will provide a window of time in which the new build will become available.
Alt+F4 is no escape
If someone that you’re fighting disconnects during combat (via Alt+F4, killing the client process, etc.) their character will be instantly killed, death penalties will be applied, and XP & loot will be handed out as usual.
No more insta-build walls & gates
Destroyed walls and gates will now rebuild when they reach 10% health rather than on the very first repair. This means that when attackers down a wall or gate defenders won’t be able to instantly rebuild it. Walls and gates which are destroyed can still be damaged if they have any health.
Breakout events
We’ve added a new event type to WvW called Breakout events which trigger when one or more teams have been pushed completely out of a map. They’re designed both to help players break out of severly camped portal keeps and to provide assistance in establishing a foothold in each map. Here’s what designer Matt Witter has to say about them:
Break Out Events are special WvW events that will happen when a team has lost control of all defensive structures, not counting supply camps. An NPC commander will appear in the team’s start area and an event will start that prompts players to gather around. Once enough players are in the commander’s presence he will summon his trusty dolyak to give all allies in the area full supply. He will then lead the charge to the nearby objective and give players protection and assist with building siege to assault the objective with. Those benefits, along with a defensive boon that he applies to all nearby allies, makes the attacking players a force to be reckoned with. Defenders will have their work cut out for them, as once the gate or wall piece is destroyed the commander will move to the tower lord inside and attack anyone in his path.
These changes are just a small part of what the WvW team has been up to lately. As you may have already heard, we’re hard at work on some larger updates that we plan to deliver in February. We’re not quite ready to talk about the details yet but as February gets closer we’ll start to reveal more of our secrets.
Happy Wintersday and we’ll see you on the battlefield!