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Thread: GW2: Update Notes Thread     submit to reddit submit to twitter

  1. #21
    Yarglebargle
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    Yeah I really enjoy dungeons as well.

    I also wouldn't mind the DR system in place for dungeons if it was working as intended either, but it doesn't so...

  2. #22
    wotg torrent kitty :3
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    https://forum-en.guildwars2.com/foru...e/4#post255660

    Hey everyone. We are currently investigating the issue with dungeon rewards not being awarded properly, and will be implementing a fix as soon as it is available. Thanks to everyone who has taken the time to bring it to our attention, as well as those who have provided as much information as they can to help isolate the problem!
    If you run into this issue in the meantime, please make note of the rewards you received in respect to others in your party and list that information here. Please be sure to include the name of the dungeon, as well as any insight into what other dungeons you have run with an approximate time that they were completed (i.e. 16 hours ago, 3 hours ago, etc.).
    Again, thank you for reporting this issue!
    probably better to wait 1-2 weeks before doing any dungeon again. eventually they'll get it right, eventually..

  3. #23
    The Defense is ready, Your Honor
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    More time to PVP with me anyway. Get out here, BG.

  4. #24
    A. Body
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    Represent.

    I'll be gone from Thursday - Monday, so I'll miss the weekend fun.

  5. #25
    Impossiblu
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    October 1 2012

    General
    Spoiler: show

    -Fixed bugs for various stuck events and skill challenges.
    -Fixed bugs for various map areas that allowed players to get outside of the playable space.
    -Fixed a bug in dungeon speed-clearing code. Players should no longer experience reward reductions without triggering the speed-clearing debuff.
    -Fixed a bug that was automatically killing players as they entered Sharkmaw Caverns in Lion’s Arch.
    -Fixed an exploit in renown regions that allowed players to quickly complete them by interacting with objects while their inventory was full.
    -Fixed a bug that caused charr characters to enter a state where any fall resulted in a long falling yell.
    -Fixed a bug that caused older characters to have their monthly achievement reset upon completion before the current month ended.
    -Fixed the conversion on all items that were changed from soulbound to account bound to actually be account bound now.
    -Fixed a bug that was preventing certain music from playing.
    -Fixed an issue with the loot table for undead grubs.
    -Fixed a camera bug which occasionally caused the camera to get too close to the player’s backside.
    -Updated the Barrel and Green Plant environmental weapons to disappear after lying on the ground for a set time. This will prevent map issues caused by hundreds of these bundles idling on the ground.
    -Updated Rune of the Adventurer and Sigil of Energy to each grant 25% endurance when activated.
    -Updated map completion rewards for Plains of Ashford and all World-versus-World maps to match the map level/content.
    -Added an appropriate error message for players when trying to accept too many guild invites.
    -Armor that is currently equipped can no longer be transmuted.
    -Keg Brawl has received some updates:
    Lob: This skill is now ground-targeted.
    Throw: This skill now has the range of the old Lob but with a casting time.
    -Master Weaponsmiths now sell their goods for coin instead of karma, as was originally intended.
    -Miss Mipp at Almuten Mansion now sells Curry Buns instead of directly selling outdated buffs.
    -Surfacing while downed underwater no longer grants invulnerability. This change was made to stop players from exploiting the surface of the water to maintain permanent invulnerability.
    -The Trading Post will properly refresh when using item context menus from your inventory.
    -Transmuted cultural armor now prevents opposing races from equipping it.
    -Valkyrie armor boxes will now properly contain a coat instead of two helms when crafted.



    Story
    Spoiler: show

    -Fixed bugs in the story step “Ships of the Line.”
    -Fixed blocking bugs in the following story steps: “Forging the Pact,” “Killing Fields,” “Shell Shock,” “Short Fuse,” “The Battle of Fort Trinity,” “The Machine in Action,” and “Tower Down.”
    -Updated difficulty of the following story steps: “Killing Fields,” “Lines of Communication,” “Minotaur Rampant,” “Mired Deep,” “Ships of the Line,” “The Battle of Fort Trinity,” “The Greater Good,” and “The Queen’s Justice.”



    Events
    Spoiler: show

    -Fixed a bug that was periodically preventing the Claw of Jormag event from completing.
    -Added catapults and scaling veterans to the bridge repair event in Kessex Hills.



    Dungeons
    Spoiler: show

    Crucible of Eternity

    -Reduced the difficulty of creatures and bosses, particularly health and armor.


    Citadel of Flame

    -Fixed exploits that allowing players to speed clear paths of this dungeon.
    -Reduced difficulty of the Searing Effigy.


    Arah

    -Fixed map exploit that was allowing players to speed-clear paths of this dungeon.
    -Fixed a blocking bug in story mode.



    Player versus Player
    Spoiler: show

    -Games will no longer autobalance after one team has reached 80% of the maximum score if the game ends by score.
    -Games will no longer autobalance when within two minutes of the end of the game if the game ends by time.
    -Autobalance functionality has been updated to give a new volunteer bonus to any players who volunteer for balancing, as well as giving any players balanced the winner bonus. When volunteers are lacking, random selection will be used. The text for this system has also been updated.



    World versus World
    Spoiler: show

    -Updated the Red Portal Keep in the Eternal Battlegrounds to ensure the “no siege” debuff encompasses the entire start point.
    -Fixed a bug with Keep Lords in World versus World where they could become immune to damage.



    Professions
    Spoiler: show

    General
    -Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
    -The following profession skills now hit 3 targets instead of 1:
    Elementalist Dagger: Lightning Whip, Lightning Touch
    Mesmer Spear: Stab, Jab, Evasive Strike
    Ranger Spear: Stab, Jab, Evasive Strike, Dart, Counterstrike
    Thief Spear: Stab, Jab, Poison Tip Strike, Nine Tailed Strike
    Warrior Spear: Stab, Jab, Impale, Mariner’s Frenzy, Parry


    Elementalist
    -Flame Burst: This skill will no longer fire if the target is behind the player.
    -Lightning Surge: This skill no longer has infinite range and cannot fire at targets behind the player. It also is properly affected by line of sight and works with the Arcana trait Blasting Staff.


    Engineer
    -Elixir X: This skill now gains a duration increase from both the Inventions trait Elite Supplies and the Alchemy trait Potent Elixirs.
    -Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.
    -Knee Shot: This Firearms trait now effects all immobilize skills for engineers. The effect can only trigger once every 5 seconds to prevent players from exploiting it to stack massive amounts of cripple.
    -Mortar: This skill is now properly affected by the Inventions trait Rifled Turret Barrels.
    -Rifled Barrels: This Firearms trait now works with the Elixir Gun kit when underwater.


    Guardian
    -Bane Signet: This skill’s animation will now work properly when activated by greatsword and hammer users.
    -Line of Warding: This skill now lasts for 5 seconds instead of 8 seconds.
    -Merciful Intervention: This skill has been updated to heal when it completes and isn’t aborted.
    -Renewed Focus: This skill now functions better while underwater (players are able to use abilities sooner) and functions with the Virtues trait Elite Focus. This skill now also properly refreshes Virtue of Courage when it is being affected by traits.
    -Shield of Absorption: This skill will now appear correctly for all races.
    -Wrathful Spirit: This Honor trait’s retaliation duration has been decreased from 10 seconds to 3 seconds.


    Mesmer
    -Updated all phantasms and clones available to the mesmer to ensure they activate within their range.
    -Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
    -Illusionary Riposte: This skill now functions properly with the Dueling trait Blade Training.
    -Phantasmal Warden: This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.


    Necromancer
    -Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
    -Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
    -Epidemic: This skill no longer has infinite range.
    -Haunt: This Shadow Fiend skill now triggers instantly.
    -Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
    -Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
    -Life Siphon: This skill now properly applies damage at its intended range of 600.
    -Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
    -Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
    -Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.


    Ranger
    -Entangle: This skill is now properly affected by the Wilderness Survival trait Wilderness Knowledge.
    -Lick Wounds: This skill now functions only with ranger pets.



    Mac Beta Client Update
    Spoiler: show

    -Fixed a bug that prevented players from entering the at sign (@) in the launcher’s log-in fields when using French Apple keyboards.
    -Fixed a bug that prevented gem purchases.



    8/10 if it doesn't break more than it fixes

  6. #26

    If this patch didn't fix every single broken event/SP I am going to be pissed.

    BEST PATCH EVER THOUGH.

  7. #27
    Ridill
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    Quote Originally Posted by Shiyo View Post
    If this patch didn't fix every single broken event/SP I am going to be pissed.
    then your going to be pissed. prepare yourself now. it's almost as if you want to be pissed

  8. #28
    Nikkei's Hoe
    Worse than her at uno

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    I see nothing amazing. They've "fixed skill points and events" every single patch to no result.

  9. #29
    I'm almost as bad as Mazmaz
    Sweaty Dick Punching Enthusiast

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    Didn't fix any of the bugged necro skills I use/want to use. FU

  10. #30
    Falcom is better than SE. Change my mind.
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    Can anyone confirm if this patch fixed the dungeon query bullsh*t?

    EDIT: From how it sounds on the OF it's still bugged. Not sure on the extent though.

    EDIT 2: People are claiming skill points can still get bugged.

  11. #31
    Cake Mix
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    Quote Originally Posted by Corrderio View Post
    Can anyone confirm if this patch fixed the dungeon query bullsh*t?

    EDIT: From how it sounds on the OF it's still bugged. Not sure on the extent though.

    EDIT 2: People are claiming skill points can still get bugged.
    Duh.

  12. #32
    The Defense is ready, Your Honor
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    Sounds like an engine problem to me, Shiyo. They reset the shit, NPCs still get wall glitched, life continues as normal (bugged). Time to take it apart and start working on it instead of praying that a reset will fix it.

  13. #33
    Impossiblu
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    Possible that it could be fixed by a simple, say, 5 minute timer that respawns/resets the NPC if it isnt in combat. At least short term.

  14. #34
    wotg torrent kitty :3
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    Details to the dungeon fixes by Robert Hrouda: https://forum-en.guildwars2.com/foru...rst#post324068

    Hey folks, I thought I’d start this thread out with a bit of explanation, mainly regarding the rather nebulous statements made about CoF and CoE.

    CoF:
    1. Fixed exploits that allowing players to speed clear paths of this dungeon.
    2. Reduced difficulty of the Searing Effigy.

    1. Naturally another fix to Magg’s chain so you can’t walk through the door. I also made it so you can’t attack the crystal until after the event has started for you to destroy it.
    2. I reduced the toughness of the crystals to make them easier to kill. IO reduced them from a .75 modifier to a .5
    I also looked at his PBAOE flame burst attack. There was no warning for it, and no effect tied to it, so I put a red ring on the ground to warn players, reduced it’s attack radius to 600 from 900, and gave it a big purple fire effect. I also made it apply a strike now, instead of just light you on fire. So if anything this was a bit of a buff.
    None of his core numbers were changed.

    CoE:
    1. Reduced the difficulty of creatures and bosses, particularly health and armor.
    1. I reduced kudu’s health, reduced kudu’s golems health, and reduced the Giant’s health. You fight three bosses in a row, and that was a bit arduous for a lot of player.
    2.Inquest Insurgents: Nerfed them pretty hard across the board. Lowered their damage, and adjusted their death blossom skill in how it applies the conditions to you, as well as it’s cooldown. That guy was just too brutal for story mode.
    3. Inquest Magnetizer (how do they work?!): I gave his tornado a charge-up and a red ring so you could avoid it. I also lowered it’s damage and stun capabilities since it would randomly one-shot people.

    There were other minor changes I don’t think are as important, but those above are ones I feel were significant enough to note.

    The DR system – I’ll be monitoring the forums today to see the reaction to it. Our tests prove it to be working correctly, but it has in the past as well, and that has shaken confidence. If you see odd behavior with it, please say something.
    and later in that thread, asked about tuning of the rewards: https://forum-en.guildwars2.com/foru...on-10-1/325262

    We agree and are constantly working on improvements to the system. Next week’s patch will have some more updates to our reward system that we just couldn’t get reliably tested this time around. The DR system improvements should help a lot, but we’ll have some more good stuff happening next week.

  15. #35
    Sea Torques
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    AC path #2 was bugged yesterday and some of us couldnt mine orichalcum...

  16. #36
    Impossiblu
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    October 7 2012

    General
    Spoiler: show

    -Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
    -Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
    -Fixed a bug with human female sword and pistol animations.
    -Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
    -Fixed the Mystic Forge recipe for Melandru’s Gaze that was rewarding the Mystic Staff instead.
    -Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
    -Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
    -Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
    -Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
    -Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
    -Removed laughing audio from crafting stations in Divinity’s Reach.
    -Raised the maximum karma limit.
    -Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
    -The character select screen now reflects hidden armor choices.
    -Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
    -We’ve relaxed our anti-exploiting system for loot and events.



    Camera
    Spoiler: show

    -We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.



    Events
    Spoiler: show

    -Fixed a bug that could block “Escort Order of Whispers agents to Jormabakke Stead” in Snowden Drifts from restarting.
    -Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts.
    -Fixed a bug that could prevent the repair event for “Cascade Bridge” in Lornar’s Pass from triggering.



    Dungeons
    Spoiler: show

    Caudecus's Manor

    -Closed map exploits.
    -Updated the reward vendor for Caudecus’s Manor to include the missing exotic light helmet.



    Citadel of Flame

    - Closed map exploits.


    Twilight Arbor

    -Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
    -Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
    -Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill.



    Story
    Spoiler: show

    -Reduced the health of the final boss in “The Source of Orr.”
    -Forging the Pact: Implemented changes to ensure that the cave section completes reliably.
    -Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step.
    -Battle of Fort Trinity:
    You cannot pick up the water orb until you defeat all of the saboteurs.
    It’s no longer possible to trap players by closing the fortress doors on them.
    Fixed a stall during “Retake the docks” objective.
    Fixed a stall if players did not choose a greatest fear earlier in Chapter 7.
    -Lines of Communication: Batanga will now help you fight the Arcane Eye.
    -Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly.
    -Fixed a rare bug in “Shards of Orr” where Herboza would not become visible.



    World versus World
    Spoiler: show

    -The northernmost keep in all homelands has had its collision adjusted on the inner western gate.
    -Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more.
    -Fixed WvW Orb of Power duplication on player disconnect.



    Professions
    Spoiler: show

    General
    -Attributes gained from traits now apply to the downed state.


    Elementalist
    -Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
    -Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player.
    -Signet of Fire: This skill is now able to hit targets at its indicated range.
    -Signet of Air: This skill now displays a hovering signet effect over the user when activated.
    -Whirlpool: This skill’s damage has been decreased by 33%.


    Engineer
    -Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
    -Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
    -Big Ol’ Bomb: This skill has been updated to be a blast finisher.


    Guardian
    -We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
    Skill 2: Whirling Wrath (10 second recharge)
    Skill 3: Leap of Faith (15 second recharge)
    Skill 4: Symbol of Wrath (20 second recharge)
    -Updated Bane Signet and Signet of Wrath so they can’t be fired at targets behind the player.
    -Signet of Spite can now be cast while on the move.
    -Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
    -Decreased the activation time of Signet of Judgment.


    Mesmer
    -Signet of Domination can no longer be cast on targets behind the mesmer.
    -Added a much faster breakout for mesmer underwater mantras.
    -Phantasmal Warlock: Increased recharge to 20 seconds.
    -Chaos Armor: Decreased recharge to 35 seconds.
    -Chaos Storm: Increased recharge to 35 seconds.
    -Phantasmal Duelist: Increased recharge to 20 seconds.
    -Phantasmal Swordsman: Increased recharge to 18 seconds.


    Necromancer
    -Updated Chillblains to properly function with the Greater Marks trait.


    Ranger
    -Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.
    -Removed the broken audio that played with Natural Healing whenever pets were in combat.


    Thief
    -Pistol Whip: Reduced damage by 15%.
    -Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work.

  17. #37
    Impossiblu
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    2/10, shitty fucking patch. Minor nerfs to the class that needs major nerfing, nerfs to a class that doesn't need nerfing and in fact requires buffs in some areas, only one out of the 80 remaining fixes to necromancer, no PvP system balancing...... basically no fixes at all that are worth a fuck and a couple of minor nerfs.

    Nerfing Guardian's anemic signets even further and ADDING TEN FUCKING SECONDs RECAST TO SYMBOL OF WRATH?? How the fuck did anyone think this was a good idea.

  18. #38
    CustomTitle
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    HOT LITTLE SNATCH

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    Wow they nerf the 2 classes I play, good shit. They just made GS for Guardian fucking terrible compared to what it was before... why the fuck would they think doubling the cooldown on symbol was a good idea?

  19. #39
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    ... they nerfed ele? Wow, all things considered they should be buffing that <_< by which I mean fix the damn bugs.

  20. #40
    Nikkei's Hoe
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