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  1. #41
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    Quote Originally Posted by Gokulo View Post
    I've read an article about a cool feature they're planning. Won't link it since it's in Polish, but it will probably show up in English soon. Anyway, people from different nationalities will often speak in their own language in the game, instead of the usual 'everyone speaks the same language' and in order to understand them you will need to buy specific language implants. Pretty nifty feature :D
    Spoiler: show

  2. #42
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    Quote Originally Posted by Kerberoz View Post
    Spoiler: show

  3. #43
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    http://www.eurogamer.net/articles/20...ve-multiplayer
    None of The Witcher games have yet had multiplayer, but CD Projekt Red's futuristic RPG Cyberpunk 2077 will.

    "It will be a story-based RPG experience with amazing single-player playthroughs, but we're going to add multiplayer features," CDPR managing director Adam Badowski told me.

    Whether there will be any multiplayer in The Witcher 3, we don't yet know. "We're thinking about something" was all Adam Badowski said.

    Rumours began about multiplayer when CDPR advertised for a Multiplayer Programmer last year. The studio then attempted to brush off the attention by saying it was exploring all possible angles for its games.

    Badowski told me that Cyberpunk 2077, like The Witcher 3, will also be an open world game - albeit in a very different setting. "The first and most important environment for Cyberpunk is the city, obviously," he said. "But not only the city: you can expect some more environments in the Cyberpunk game. We want to start in the Night City, which is cool. And yes it will be an open world game as well."

    Unlike The Witcher 3, however, Cyberpunk 2077 won't revolve around a pre-defined hero. This means there will be more freedom to the open world, to who you are and to what you can do. In The Witcher 3, for example, hero Geralt can't massacre civilians because that wouldn't adhere to The Witcher fiction. "We'll have different situation in Cyberpunk," said Badowski. "Cyberpunk will have different character classes."

    Having different character classes and no pre-defined hero loosens constraints on multiplayer, too. When I asked Badowski if there would ever be a Witcher MMO, he dismissed the idea with a chuckle. Simply, it wouldn't make fiction-sense to have 10 white-haired Geralts running around.

    Cyberpunk 2077 is still a very long way off, and the team that's building it is still being established. One of the reasons the game was announced so far in advance of its 2015 release date - and with an eye-catching CGI trailer - was to attract development talent to the team.

    The renowned Witcher team at CD Projekt Red is separate, although I'm sure resources will be pooled if and when the need arises. There's also another team at CDPR of Red Engine developers, QA specialists and technical support. The staff count at the Polish studio numbers 150, and the bulk of that - and the studio's focus - is on The Witcher 3, due 2014.

    Eventually the Cyberpunk 2077 team will be the same size as The Witcher 3 team, said Badowski, but he doesn't want CDPR to be bigger than 200 employees. Also, the Cyberpunk 2077 team is "smaller right now" because it needs to be. "We don't want to grow too big on the prototyping stage because it's much easier to manage," Badowski told me.

    "It's the crucial moment for Cyberpunk," he explained, "because we have tonnes of ideas and we need to have the perfect direction and we have to be in-line with the global vision of the game.

    "We need to have precise, good, well-organised strike teams for that. The guys are working together brainstorming a lot, so a smaller team is better. And then we will go out to full production speed."

    Cyberpunk 2077 will be a PC and next-gen consoles game just like The Witcher 3. Those next-gen consoles haven't been specified in Cyberpunk's case, but we know for definite that The Witcher 3 will be on PS4, and we can expect both games to also be on the next Xbox.

    It's a big step for the previously PC-led studio, both in terms of production capabilities and the audience it reaches out to. "I don't think that the gaming world is split between PC and consoles," Badowski shrugged. "I'm a console player and I was a PC player and ... I don't want to be treated as stupid or less smart than a PC player. It's not like that. We definitely want to bring mature and ambitious gaming experience to the wider audience."

    CD Projekt Red has its hands full, then, but Badowski said the studio was also "working on some prototypes" presumably for other games. "But again, sorry for that Robert - it's too early [to tell you what they are]," he apologised.

    "We have some prototypes and we'll see if we can deliver something cool to the players. But every studio should have good R&D, especially independent studios. It's good to know what you may do in the future."

    But, he concluded, "We have two leading projects, and they are the two hearts of our company."

  4. #44
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    Third and First Person viewing to be supported
    http://i3.minus.com/jbvuw6XbIqmgEf.png

  5. #45

    With Witcher 3 nearing completion, thought I would post some unworthy news update on this game.

    http://www.idigitaltimes.com/cyberpu...e-still-422884

    The culprit for Cyberpunk 2077’s absence, of course, is The Witcher 3: Wild Hunt, this writer’s most anticipated next-gen game of the year. As of January, according to Badowski, about 230 people were working on the game—an “all hands on deck” situation. CD Projekt Red is a small, independent company; they aren’t Activision or Ubisoft. They’re essentially devoting their full resources to The Witcher 3 and backburnering Cyberpunk for the moment. And that makes total sense. Here’s Badowski, from the Game Pressure interview:

  6. #46
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    As much as I desperately want all things Cyberpunk and Projekt Red I totally understand putting their existing IP project forward full steam and not splitting off resources. One of the upsides of not being under EA or Activison answering to shareholders instead of the player base.

    And it was Witcher 3 that had be buy a new GPU, not CoD. I-It's not like I'm hyped or anything! Baka!

  7. #47
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    Might get killed for the bump, but apparently CDP said they will not be talking about the game until 2017. There's an article on gamespot, linking sucks on phone

  8. #48
    Special at 11:30 or w/e
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    Attempted to link, but received a message stating no links from IGN/Gamespot. This is disappointing news for sure!

  9. #49
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    http://www.reuters.com/article/2015/...50526?irpc=932

    This is the article GSpot sourced.

  10. #50
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    Late 2016
    CD Projekt Red wants to publish Cyberpunk 2077 at the end of 2016. This has been verified by a reliable source close to the Polish developer and Gamereactor Germany.

    Officially there is still only talk regarding a PC release, but - and this is pure speculation on our part - it's likely that the game will be coming out on both PS4 and Xbox One.

    The Witcher studio has been working on the sci-fi RPG based on the pen & paper universe of Mike Pondsmith since mid-2012, and with work on Wild Hunt coming to a close soon, expect development to pick up pace in the months ahead.
    http://www.gamereactor.eu/news/36831...077+late+2016/
    http://www.gamereactor.de/News/28294...roffentlichen/

  11. #51
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    Some news is better than no news I guess. Really interested in seeing how this turns out.

  12. #52

    Late 2016 seems pretty aggressive, even for that studio. Really thinking about it, what do they have to gain by rushing this for 2016 (unknown how far in development they have come)? As no one knows what other game they have lined up after Cyberpunk, seeing as it's probably Not another Witcher game.

    I hope this sudden rush has nothing to do with the previous rumors of them and EA.

  13. #53
    RNGesus
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    Well we've seen with Witcher 3 they are not afraid to delay if they need to to fix up the game. So I don't see setting late 2016 as a goal to be that bad. Can always be adjusted if needed.

  14. #54
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    Quote Originally Posted by Waraji View Post
    I hope this sudden rush has nothing to do with the previous rumors of them and EA.
    Please god no...

  15. #55
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    Witcher 3's Marcin Przybyłowicz to be the Composer
    http://www.gamepressure.com/e.asp?ID=546

  16. #56
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  17. #57

    Quote Originally Posted by boskee from NeoGAF
    Because CD Projekt is a publicly traded company, it is required to answer shareholder questions. Thankfully there is a thread on their official forums, where investors can do just that. One poster asked, how many people work on Cyberpunk 2077. The answer is music to my ears:

    21.Na prezentacji wspomniano, że ponad 100 osób z game=devu pracuje nad Gwintem, rozumiem, że reszta pracowników pracuje nad CP2077 (minus wsparcie tech. dla W3)
    Translation: "In your recent presentation you have mentioned, that there are over 100 people working on Gwent. I understand that the remaining employees work on CP2077 (minus tech support for TW3)"

    Answer:

    Nad Cyberpunkiem pracuje obecnie więcej osób z gamedevu niż pracowało nad trzecią częścią Wiedźmina w najintensywniejszym miesiącu.
    Translation: "There are currently more game developers working on Cyberpunk 2077 than on The Witcher 3 in its most intensive month."

    In other news: ...
    Alright kids, everyone start packing your bags, the hype train will be leaving the station in a couple of months.

  18. #58
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  19. #59
    RNGesus
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    Aw man, hoped there was real news.

  20. #60
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    Why I've got a feeling this might be a marketing campaign

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