Also where do I dl them DLCs?
Also hearing jobs are easier to master. Thank god. I still remember that grind on PS1.
Also where do I dl them DLCs?
Also hearing jobs are easier to master. Thank god. I still remember that grind on PS1.
Nvm, made it to that third island and it was fairly obvious how to get DLC. Weird, I have like 0 memory of the immigrant town lol
wut!
immigrant town was one of my favorite parts. if memory serves, you could actually get different rewards from the final form of the town based on which type of immigrants you got the most of. like if you invited a ton of dancers/bartenders/sailors you would get a slum town, or if you invited a ton of farmers it was a farm town. IDK if that aspect of the immigrant town made it into this version, but I hope so!
From the first 3-5 recruits, it seems like you recruit 1 person/town and it doesn't seem to have a bearing on what type of town it becomes.
I, too, am having a few moments where I forgot something happened in the original game and then remembering it when I'm looking up more information.
I looked it up on gamefaqs, no special towns
that sucks. there was some really cool shit you could get from some of the special towns. hopefully they make up for that with other content
Bruh I played the game when it first came out. I have no idea why but I literally have 0 recollection of the immigrant thing lol
Did they always lead to special monster dungeons?
no, the monster dungeons are totally new. so maybe that's recompense for removing the unique immigrant towns?
Are the unique towns removed? I was trying to read into that and see if I needed to do anything special. Hard finding a lotta info on the 3DS version of this game.
yeah, the unique towns are gone. :/ but do be careful to grab any mini-medals before your town upgrades from stage to stage. that's the only special thing I'm aware of... at this time, anyway
Got a list of mini medals anywhere? Idk if its same or different from before.
unfortunately I do not :/ and the only FAQ on gamefaqs doesn't have a list yet either. most of them are in the same places from what I hear, but a few have changed... so that sort of helps? lol
Is there a reason to hold on to multiple monster hearts?
stolen from gamefaqs, missables in bold.
115 medals, 110 needed for all rewards, missables in bold
Listed in order of availability
1: Estard Well
2. Emberdale (Present) - button "sidequest" with boy in NE of village
3. L'Arca (Past) - Cabinet in the inn
4. Grotta Del Sigillo (Present) - Treasure
5. Frobisher (Past) - Barrel
6. Faraday (Past) - Pot
7. Institute of Automatry (Past) - Pot
8. Frobisher (Present) - Treasure
9. Faraday (Present) - Barrel
10. Automaton Base (Present) - Treasure
11. Greenthumb (Past) - Treasure
12. Grody Grotto - Treasure
13. La Maison Grodie - Barrel
14. Cabin on the path between Wilted Leaf and Regrette
15. Roamer Encampment (Past) - Treasure
16. Poolside Cave - Treasure
17. Poolside Cave - Treasure after draining the lake
18. Dig Site - Cabinet in the well
19. Pilgrim's Perdition - Barrel
20. Pilgrim's Perdition - Pot in basement tavern
21. Precipice Pass - Cabinet in the well
22. Precipice Pass - Search the ground in the graveyard
23. Dungeon of Descent - Treasure
24. Dungeon of Descent - Pot
25. Tunnel to the Abbey - Treasure
26. Alltrades Abbey (Past) - Treasure after clearing
27. La Bravoure - Treasure
28. Alltrades Abbey (Present) - Pot in basement
29. Bandits' Base - Pot
30. Likeness of the Great Evil - Treasure 4F
31. Dig Site - Pot
32. Al-Balad (Present) - Barrel
33. Temple Palace (Past) - Treasure in secret room
34. Grondal (Past) - Pot
35. Grondal (Present) - Closet in Inn
36. Grondal (Present) - Cabinet in the well
37. Inside the Time Frame - Treasure
38. Wilted Leaf (Past) - Treasure
39. Treasure on the path between Wilted Leaf and Regrette (Past)
40. El Ciclo (Present) - Cabinet
41. El Studio (Present) - Treasure
42. Hardlypool - Cabinet
43. Hardlypool Underpass - Treasure
44. Spilton-on-Sea - Barrel
45. Sunken Citadel (Past) - Treasure
46. Sunken Citadel (Past) - Treasure
47. Sunken Citadel (Past) - Pot
48. Wetlock (Present) - Underground room on east side of town via raft, search ground
49. Highendreigh Tower (Present) - Barrel
50. Bulgio Pazallo - Treasure
51. Tallest Tower - Treasure on floor 7, south side
52. Sunken Citadel (Present) - Treasure
53. Sunken Citadel (Present) - Treasure
54. Providence (Past) - Barrel
55. Providence (Present) - Treasure
56. Providence (Present) - Search ground in well
57. Nottagen (Past) - Pot
58. Pillar of Sulkk (Past) - Treasure
59. Nottagen (Present) - Cabinet in the well
60. Pillar of Sulkk (Present) - Treasure
61. Grand Conjuratorium (Past) - Pot in basement
62. Hubble (Past) - Cabinet in basement of throne room during audience with the king
63. Hubble (Present) - Cabinet in the well
64. Hubble (Present) - Barrel
65. Grand Conjuratorium (Present) - Treasure in basement
66. Roamer Encampment (Present) - Pot
67. Aeolus Vale (Past) - Cabinet
68. Sullied Sanctum - Treasure
69. Sanctum of the Cirrus (Past) - Barrel
70. Sanctum of the Cirrus (Present) - Treasure (near entrance)
71. Sanctum of the Cirrus (Present) - Treasure
72. Vogograd (Past) - Barrel
73. Mount Gora - Treasure
74. Vogograd (Present) - Examine grave to receive 5 at once
75. same as 74
76. same as 74
77. same as 74
78. same as 74
79. Buccanham (Past) - Barrel
80. Den of Dwarves (Past) - Treasure
81. Beacon (Past) - Cabinet
82. Buccanham (Present) - Treasure
83. Den of Dwarves (Present) - Treasure
84. Beacon (Present) - Treasure
85. Strange Shrine Near Wetlock - Search ground in the kitchen area
86. Dig Site (Underground Cave) - Treasure
87. Cathedral of Light - Pot
88. Burnmont Depths - Treasure
89. Sea Dragon - Say yes to the cat
90. Sea Dragon - Pot
91. Estard Castle - Underground, requires Ultimate Key
92. Estard Castle - Take raft to prison, search ground in cells, requires Ultimate Key
93. Ventus Tower - Treasure
94. Inn at the top of Ventus Tower - Barrel
95. Multipleximus Maximus - Treasure
96. Cathedral of Blight - Treasure
97. Cathedral of Blight - Treasure
98. Cathedral of Blight - B5, hut on left, search ground in pool of poison
99. Cathedral of Blight (Amulet of Earth route) - Treasure
Post-game
100. Cave to Another World - Pot in NE of first hut
101. Cave to Another World - Treasure
102. Cave to Another World - Barrel in house in the village area
103. Cave to Yet Another World - Pot on the floor after the fiery area with holes
The Haven
104. (3~6 Residents) - Barrel in Bar
105. (7~13 Residents) - Barrel in Bar
106. (7~13 Residents) - Pot in NE
107. (14+ Residents) - Barrel in Bar
108. (14+ Residents) - Pot in NE
109. (14+ Residents) - Pot in house
110. (14+ Residents) - Cabinet in house
Requires internet/streetpass residents, unsure of amount
111. Guesthouse 2F - Cabinet
112. Guesthouse 2F - Cabinet
113. Guesthouse 4F - Cabinet
114. Guesthouse 5F - Cabinet
115. Guesthouse 5F - Cabinet
Resident Recruiting
1. Pilchard Bay - Pier
2. Estard Inn 2F - (Requires resident #1)
3. Ballymolloy - Elder's House 2F (Requires resident #1)
4. Emderdale - Tavern (After Faraday events)
5. Frobisher Inn (After Greenthumb events)
6. La Bravoure Inn (After Alltrades events)
7. Casino near Alltrades (After Alltrades events)
8. Al-Balad - Pot in center of town (After Grondal)
9. Grondal - Inn
10. El Ciclo - Clock Tower
11. Likeness - Entrance area (After Nottagen events)
12. Wetlock - Lookout tower basement (After Nottagen events)
13. Aeolus Vale - Church (After Buccanham events)
14. Bridge Southwest of Providence (After Buccanham events)
15. Buccanham - Lighthouse (After Cathedral of Blight opens)
16. Cave to Yet Another World - After clearing the boss
having such mixed feelings about this game so far...
Spoiler: show
Woot finally reached the Dharma temple :DDDd
Well, the 99 slime hearts I sold after leveling Hero, Gabo, and Maribel to max base jobs paid for equipment upgrades at Alltrades and even allowed me to put 10k in the bank. So that was nice.
Generally though, not really. With the way new jobs are no longer having the 'synergy skills' like Sword Dance needing back 2 back jobs leveled, monster jobs are a hard sell to me now, since I remember a lot of those monster abilities made up for not getting those.
I am still probably going to run Gabo as a support character and move him more through monster classes than human ones.
Question time!
Spoiler: show
sounds like you get to play everyone's favorite DQVII minigame, "scour the world for shards!"
at least you get a radar now. I remember having to do that at least once in the old game. with a guide, but still...
also just reached the fourth island, and...
Spoiler: show
Did you beat up the bandits south of the temple?
There's one shard there for sure, and I -think- the other two were in present and past day temple?
The guardian dude at the shrine should give hints towards where shards might be.
Also, drake slime is a pretty solid early monster class, if you can get the heart. 0 mp fire breath on my maribel to clear shit up :D
I never played the first one past the first town in the past, so while I'm liking this a bit more. . holy fucking hell I greatly dislike Maribel.