New dungeon is very well done. Pretty fun so far.
Golems with cat ears that meow in robot speak.
New dungeon is very well done. Pretty fun so far.
Golems with cat ears that meow in robot speak.
Agreed. I especially liked the one with Grawl in the temple of doom.
GG anet, this dungeon is fun as fuck
Dungeon is great, but other events need tougher enemies/bugfixes.
Dungeon is hilariously fun, but like it said, it really is singling out the scrub players. Had a mesmer quit cause they couldn't even finish the jumping puzzle. Another one because they couldn't get past the electric current dodge up the ramp.
finished a rank 2 run, fought the squid, amazing dungeons.
and oh yes the Rave boss with the golem cats LOL
Event would've been cool, but I couldn't play it for more than a total of 2-3 minutes. The other 40 were d/c, freeze, 1min lags etc. from the ~60 guildies at place, around 5 were able to somewhat "play" the event. Then went into the new Dungeon with a guild group. EPIC. Did two full runs, so 6 instances (all different) and the squid boss level. Loved the exceptional art design and all the little dungeon mechanics. Had lots of fun figuring out all the puzzles and I'm so glad I did this with a guild group. Levels like the dredge one gonna be rage-quit for randoms. Got tons of blue's and greens, a few gold and a single ascended (crafting?) item dropped. Due to a lucky achievement chest, I got 85 tokens total, 40 alone from that chest. It looks like difficulty level 3 will be the first level to really get ascended stuff.
DUNGEON IS GODLY
The event was pretty nifty, although there were some bugs. They just posted this about 15 minutes ago on Twitter:
"We're still working on fixes to the Lost Shore events (Canach, Noll, Fahd) and have no ETA on when a fix will be deployed ^SL"
I think most folks are stuck on the Noll part.
I'm stuck on Fahd and people have been trying to get a nearby shark to agro and kill him. It's kinda funny cause it doesnt work.
I love the new dungeon, its got what other dungeons really didnt have, boss fight mechanics. i think as you go higher in difficulty, pugging this will become really difficult. for example the dredge fractal just for the switches alone would be difficult to coordinate and let alone the final boss on that level.
some screens
poor old indy, i guess thats where disney buried him.
gelgamek vagina anyone?
This dungeon is by far my favorite part of any MMO. Did a full run then 1/3rd of a run with another group and the random/problem solving factors are neat.
The cursed hammer is probably my favorite room so far. The marsh can bite me.
I enjoyed the gorak room, that guy is huge. like my penis
Best dungeon system in any game I ever played. Patch was pretty meh until I stepped into them because of the bugged events.. but holy shit. I'm in love.
I just walked out of a 1-5 run with guildies, 1 exotic, 5 rares, 4 destroyer lodestones,onyx lodestones & about 3g worth of vendor trash. LOVE IT!
We cleared up to 7 or 8 I think, was really fun and the difficulty definitely starts to pick up. Can't wait to go even higher! Made some shitty ascended back piece I don't even want which is a massive waste of gold but what the fuck ever, it was for science:
Got a Mesmer, Guard, Thief and Necro and... not much interest in using it on any of them as far as stats go.
Edit: Oh God ignore messy invo.
Whats the recipe?