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Thread: Hitman 6 (PC/PS4/XB1)     submit to reddit submit to twitter

  1. #1
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    Hitman 6 (PC/PS4/XB1)

    After a six-year absence (thanks, Kane & Lynch) and a poor film adaptation (thanks, Hollywood), Agent 47 made a triumphant return last week with Hitman: Absolution, an important installment for the stealth genre and a game we thoroughly enjoyed (read our review).

    Absolution is just one step in the path forward for publisher Square Enix and developer IO Interactive. There’s interest in bringing out a new Hitman film and another video game installment is already in development, although for the first time at a different studio. Hitman: Absolution game director Tore Blystad compares the development to Activision’s schedule for developers Treyarch and Infinity Ward (and Sledgehammer Games and Raven Software).

    A year ago this week Square Enix announced the opening of a new Montreal-based studio to bolster their presence in the area (with Eidos Montreal already there). Square Enix Montreal would be working on a new triple-A title: a new Hitman game. With the timing of that studio opening early this year and Hitman: Absolution just releasing last week, there’s an obvious overlap of production between IO Interactive completing Absolution and Square Enix Montreal working on the yet-to-be-revealed Hitman 6.

    What does the developer switch mean for the style and story of the Absolution followup? According to Blystad, it will feature Agent 47 but it will be different.

    “We’ve been talking about these similarities to some of the big movie franchise like Aliens, where everyone’s doing it their own way. Every time someone gets their hands on a franchise they do something different. So rather than doing the same thing again you get another take on the character from a fresh perspective.”

    But will it still feel like Hitman?

    “Well there are talks between us and of course it has to be somewhat in sync but it’s the first time you could say Hitman has gone out of the house. Luckily it’s with someone we know. Some of the key developers came from IO and have been working on previous games so it’s not like it’s in completely new hands.”

    An immediate concern upon hearing this news is that Hitman would change, perhaps trading in stealth for action and losing its identity. With IO still involved, we can hope 47 returns with his suit and red tie, ready to trade it in for any disguise to eliminate his mark. With a new Splinter Cell on the way, another game with a storied past in the stealth genre, we wonder how its changes and reception next spring will affect the direction of the next Hitman.

    Before IO began work on Kane & Lynch and its sequel, they developed a Hitman game for release every two years. With Square Enix Montreal now involved, we can expect a similar release schedule and potentially, Hitman 6 in the fall of 2014.
    http://gamerant.com/hitman-6-developer/
    http://www.officialplaystationmagazi...a-new-project/

  2. #2
    Siralin
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    Hitman: Absolution game director Tore Blystad compares the development to Activision’s schedule for developers Treyarch and Infinity Ward
    RIP Hitman.

  3. #3

    Quote Originally Posted by Siralin View Post
    RIP Hitman.
    Died when Absolution was announced.

  4. #4
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    6 years of no games= not dead
    new game announced= dead
    ok

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    Re: Hitman 6

    They say new release every 2 years. Immediately twice as good as cod series imo. Market is oversaturated with cod at this point.

  6. #6
    blax n gunz
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    The stealth genre must live. Hitman is the way to do it until Thief comes back somehow.

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    whatever happened to THIAF anyways? (THI4F)

  8. #8

    I haven't played Absolution yet, but I'm scared to. I bought it on steam, but part of me wants to boot up Blood Money instead and pretend Hitman died a natural death 6 years ago.

    The changes to disguises are ridiculous. It's like going back to Hitman 1 where NPCs would stare you down as you walked by.

    What's even more strange is that, this change isn't for casuals. It's because some dickhole thought that this would be a good feature. Usually changes are made to make a game appealing to a wider crowd.

    But, all these changes do is make the game less appealing.

    RIP Hitman.

    Add DLC for Blood Money.

  9. #9
    blax n gunz
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    Quote Originally Posted by Qalbert View Post
    whatever happened to THIAF anyways? (THI4F)
    Last anybody heard of it was at GDC 2011 when Paul Weir gave a talk on audio design. Stuck in development hell at Eidos Montreal

    After more googling, I guess some storyboards were leaked online, and folks figured out there would be multiplayer? Been quiet all this year so far though.

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    Quote Originally Posted by Correction View Post
    Last anybody heard of it was at GDC 2011 when Paul Weir gave a talk on audio design. Stuck in development hell at Eidos Montreal

    After more googling, I guess some storyboards were leaked online, and folks figured out there would be multiplayer? Been quiet all this year so far though.
    Or has it..

    http://www.bluegartr.com/threads/111...=1#post5341632

  11. #11
    blax n gunz
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    Still an extremely quiet year with no serious coverage.

    Next-gen is plausible. Releasing a niche franchise on current hardware is guaranteeing you won't make 4 years worth of development expenditure back.

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    In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.

    The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfill the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.

    Contracts Mode is back – you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.

    You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.
    http://hitman.com/open-letter-to-hitman-fans/

  13. #13
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    http://image.noelshack.com/fichiers/...on-concept.jpg
    The first concept from IOI’s next Hitman game

    Since we posted our open letter back in January, we’ve had our heads down working on our next Hitman game. So you’ll have noticed that we have been pretty quiet, but we wanted to give you a short update about a few things.

    First up, we’ve seen a lot of people talking about what we might be bringing to E3 this year. We know the worst thing is to hope for something that doesn’t turn up; so we wanted to let you know that our next Hitman is going to be under wraps for a bit longer. We’re focusing all of our time and efforts into creating the best possible Hitman game. That’s our number one priority and we don’t want to divert valuable resources to show something before it’s ready.

    The good news is we’re making great progress with building exotic and expansive locations for the new game. To give you an idea of what we’re aiming for, here’s the first piece of concept art from the game. This location is set in Central Europe and you’ll be able to explore the entire building you see in the image, inside and out. For a sense of scale, the building on its own is larger than any location in Hitman Absolution.

    As we move through the year, we’ll have some details to share with you and we’ll keep you posted right here on the blog. We will only lift the lid on the game once we feel we’re ready to. In the meantime, we’ll continue to answer as many of your questions as we can both in the forums and on Twitter.

    hitman.com

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