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  1. #21
    The Defense is ready, Your Honor
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    Kain didn't need customization. He could either hit things, or hit things harder.

    I see your point, though, but I just can't shake the deliciousness of old-school Sprite Nostalgia. Even with the amazing PSP super-HD upgrade, they redid the sprites, which pissed me off, because the new Kain looks like ass compared to his perfect SNES sprite. Some characters, however, look better this time around.

  2. #22
    New Odin
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    Quote Originally Posted by Destinye View Post
    Where the fuck is FFV -.- It may not have been the best but shit it's getting lost in all these rereleases lol.
    ^

  3. #23

    Quote Originally Posted by Lucavi View Post
    Even with the amazing PSP super-HD upgrade, they redid the sprites, which pissed me off, because the new Kain looks like ass compared to his perfect SNES sprite. Some characters, however, look better this time around.
    Oh god the PSP designs...I forget where I posted about them before but "rounded technicolor bobble-head vomit" sums up my impression of them pretty well.

  4. #24
    the whitest knight u' know
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    I didn't quite mind what they did with the PSP redesign... at least they added a bit more dimension to them instead of just upping the resolution. The monster illustrations are vastly superior though.

    The worst is whey they "HD" the classic 8-bit sprites and you end up with something extremely generic. Final Fantasy Dimensions, I'm looking at you.

  5. #25
    The Defense is ready, Your Honor
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    Monster illustrations are amazing, but don't fucking touch Kain. I'm serious, even when they made Bartz's Dragoon Sprite for FFV, it looked like ass compared to Kain's. The color scheme, the red eye; everything is perfect. Stop fucking touching it!

    And go back and return Paladin Cecil's original combat animation; I miss him drawing his sword upon activation.

    /FF4 Fanboy mode engaged.

  6. #26
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    damn fanboys!

    WHERES MY 3d FFVI or FFV

  7. #27

    I actually didn't mind the FF4 PSP graphics either ;o

  8. #28

    It felt like the design team was outsourced to Fisher Price.

    Bright, shiny, colorful, no sharp edges.

    Spoiler: show
    Also I forgot to mention the goddamn piercing beep sound effect that happened EVERY TIME you moved the cursor and was WAY LOUDER than the actual music and SFX in the game. That shit gave me headaches.


    Quote Originally Posted by Lucavi View Post
    And go back and return Paladin Cecil's original combat animation; I miss him drawing his sword upon activation.
    Not sure what you're referring to here.

  9. #29
    Ridill
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    Quote Originally Posted by Spira View Post
    glad to see they're so inconsistent with which version they prefer. the HD2d version is actually much more superior
    Maybe they can't port the Complete Collection yet. It does say "Only on Playstation" in the US, doesn't it?
    There could be some sort of deal with Sony there, who knows.
    Then again... they did include the PS1 version in the Anniversary Collection so I don't know wtf is going on anymore.
    Just gimme 3D remakes of V and VI on 3DS and HD2D ports on Vita SE and all is forgiven.

  10. #30

    It's completely backward to make 3D games for the inferior console and 2D remakes for the superior.

    I wish they'd just forget the goddamn DS. If the game doesn't benefit greatly from the dual screens or touch interface there's no reason to have 2 small shitty screens and inferior hardware over 1 big HD screen with much, much better hardware.

  11. #31
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    i agree to that..
    if its gonna be 3d might as well put it on the Vita because its way better for that kind thing.

    that said, I'd rather HD2D for V and VI if it ever comes out because
    1) it'll probably end up being truer to the original in terms of visual flavor but still retain the graphic quality of a remaster.
    2) some areas transition horribly into 3d (especially with all the hidden walls and stuff)
    3) it presents you with a 'what-if' scenario. if V or VI was made in 2D today, it'd have turned out like this.

    HD2D is pretty much the limit of what they can achieve on a 2D level.
    They could go much further in the 3D versions, which for me leaves much to be desired...

    i'm obviously biased, but I really liked what they did with HD2D ff1,2 and 4.. so i'd like to see it happen with 3, 5 and 6. altho 3 seems totally unlikely now, unless they come up with a sequel or something.

  12. #32
    Resident Moogle
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    HD2D brings the question though: Do you try to maintain the original 'sprite' look (and fail horribly like Dimensions), or do you actually go full out with the huge amount of pixels you now have available, and make these nicely detailed human characters?

    Of course for the latter, it'll look like shit if you maintain the 3-frame walk cycle......, higher definition comes with higher expectations. Go half-and-half, 3d models, 2d backdrops?

    [EDIT] Actually, I could go for half-and-half. Just throw the Chaos Rings 2 engine at it and make it a full fledged graphical remake with pre-rendered locales, rather than higher-quality 2d tiles.

  13. #33
    The Defense is ready, Your Honor
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    Quote Originally Posted by Niiro View Post
    It felt like the design team was outsourced to Fisher Price.

    Bright, shiny, colorful, no sharp edges.

    Spoiler: show
    Also I forgot to mention the goddamn piercing beep sound effect that happened EVERY TIME you moved the cursor and was WAY LOUDER than the actual music and SFX in the game. That shit gave me headaches.



    Not sure what you're referring to here.
    Play IV, pick Cecil, pick Fight, look at sprite. He's clearly drawing his sword. I miss that sprite, and didn't like seeing it changed.

  14. #34

    I'm not seeing it, his sword just kinda materializes in his hand like everyone else.

  15. #35
    Resident Moogle
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    He has an extra frame where his hand is where a sword would be drawn from.

  16. #36
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    Quote Originally Posted by Ratatapa View Post
    damn fanboys!

    WHERES MY 3d FFVI or FFV
    Loving FFVI or FFV, so hipster of you.

    SEPHIROTH IS DE BEST VILLAIN EVER HE WON NO ONE EVER WIN B4! CLOUDxTIFA 4EVA


    Spoiler: show
    I would fucking murder someone for a FFVI 3D remake. Fighting to the top of Kefka's tower in 3D.......

  17. #37
    Ridill
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    https://www.youtube.com/watch?v=a9TSg6E3oDo

    Trailer.
    Also watch all the way to the end for a surprise

  18. #38
    Black Guy from Predator.
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    The Immortal Bill Duke

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    KAAAAAAIIIIIINNNNNNNNNNNNN

  19. #39
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    So hyped. Waiting for this to appear on appstore already :D.

    EDIT: Its up.

    FINAL FANTASY IV - Universal - $15.99
    https://itunes.apple.com/us/app/id575119311?mt=8


    Description

    "FINAL FANTASY IV" has finally come to the iPhone/iPod touch/iPad!

    The title first debuted in 1991 as the fourth installment in the FINAL FANTASY series. Wildly popular thanks to its unique characters and dramatic storylines, it went on to be ported to many different platforms.

    FINAL FANTASY IV was the first title to introduce the Active Time Battle (ATB) system, which has become synonymous with the series. It also saw the introduction of the Augment system, which enabled the transfer of abilities from other characters and gave players an edge in battles.

    This iconic title is packed with other amazing features.

    - Voice acting for event scenes
    Key events unfold with spoken dialogue.

    - Deeply emotional portrayals
    Characters go through visibly apparent emotional changes.

    - A brand new mapping feature
    Players start with a completely blank dungeons map, adding an element of the unknown to the mix!

    - Jukebox
    Players can listen to the game's music anytime they want.


    Story

    Stripped of his command after questioning the king, the dark knight Cecil, captain of the Red Wings airship brigade, is dispatched to the distant Valley of Mist together with Kain, his sworn comrade and commander of the Dragoons.

    And so begins the epic never-before-told tale of the legendary Crystals.

    ----------------------------------

    iOS Version Features

    - Brand new 3D graphics, including backgrounds, and revamped events.

    - Game difficulty has been adjusted for improved playability.

    - Game Center support and plenty of achievements to be earned.

    - iPhone 5 compatibility.

    ###############################
    Square Enix worlds collide as the card-battle RPG Guardian Cross draws four-of-a-kind from FINAL FANTASY IV!
    For this crossover campaign, all four Elemental Archfiends are making their way to the lands of Northern Cross as Guardian cards with stunning new artwork. Head over to the App Store and get the free-to-play hit Guardian Cross today!
    ###############################
    Also dat quality iPhone/iPod 5 optimization

    Spoiler: show

  20. #40
    Nidhogg
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    Hopefully the in-game FPS is better than what it displayed in that trailer.

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