Originally Posted by
Yoli
Why are you equating trying to mandate parties with trying to mandate the reintroduction of "the rush of feels" from lfg problems? They were tied together in XI, but there's no reason whatsoever they have to (or should) remain tied together in any newer game. That doesn't mean partying itself had problems though. Just the process of starting one. Which is pretty simply fixed. I don't think anyone here was trying to suggest that 14 should have 4 hour LFG sessions, or horribly balanced jobs that get constantly passed over. I certainly never was.
As for the making your own party stuff, that really did help. I made about 80% of my parties on both Whm and Drg. And yeah, it didn't always work perfectly. But if you had a friend or two it wasn't too bad. Even if you didn't have a friend or two, you could usually start something. I was always a bit amazed by the amount of people who simply didn't have the initiative to start one (not accusing anyone here of having this problem.... but it was a pretty common problem). If your "friends" wouldn't xp with your subpar jobs, that's kind of sad though. I never had that problem. They complained in passing sometimes, but they'd never actually tell me to GTFO. Although my sub par job was pretty well geared. And when I wasn't playing my subpar job I was inviting them on my whm. So maybe it was just a balancing act on my part.
But that's entirely irrelevant - I'm not saying XI's party system should have been used in 14 at all. I'm saying /a/ party system should be. One that works well, equitably, and relatively quickly for all involved. Because I think you can have leveling itself be as fun a process as anything you'd do at the cap, so why not take advantage of that? Is spamming an instance really that much more fun than partying for xp over a sustained period of time? They're both goals to do. And... I mean... have instances to. Have quests. Have crafting. Have player housing. Have chocobos. Have a billion fun things. But there's no need to kill partying, it was awesome. It's only the process of starting one that wasn't. Alternatively, if everyone somehow really does hate leveling, kill it. Have everyone start at the cap, and skip the fake "feel good" charade of getting there. I think there's a reason the leveling process hasn't entirely been killed in most games though. I think most people really do like it. And I think there's a lot to game from stretching it out (a bit) so that your character has a little bit of a journey between zero and hero. A lot of the job quests and AF quests and coffers were terribly terribly designed, but the idea itself wasn't bad.
And I'm not sold that "grindy" xp is bad either. If you're not grinding on XP, what are you doing? You're probably going to be "grinding" on something. Spamming instances, spamming crafting, spamming quests, spamming leves, spamming... whatever. There's always something to sink your time into. Why are any of those other grinds better than grinding xp? Again, not saying this other stuff is bad. The more things to do there are the better the game will (probably) be. But yeah.