gdi was making a decent sized post and then went to backspace a part and it went back a page instead.... so this will be briefer than I wanted...
Anyways wanted to switch gears and test some stuff on pup since it would be a good way to help test some jug stuff (easier to test dmg types with a pet since higher dt caps and such) and in theory they should have insane survivability.... and there info on post soa attachments is scattered all over the place heck hard time just finding what all is new.
So first thing I wanted to do was test pdt of armor plate via 1k needles... but I wanted to establish base dmg first since I noticed BG wiki had some weird little note about how autos have an innate 6% dt that stacks with the 9% stout servant which I had never heard of before. So went to some cactuars with no pet gear on or attachments got them to 1k needles main taking full 500 dmg and auto only took 392... which is a 21.6% dmg reduction (probably 21%).... tried with a few different frames/heads and same thing. So I guess innate 12% and 9% stout servant? Idk can't really tell them apart and not sure how they tested SS to begin with. Of course technically this is only showing pdt and even then only to piercing (though seriously doubt they gave autos different dmgs to different types of physical)
Anyways did the AP III testing and it came out to 15, 20, 25, 30% pdts.
All in all seems decent amount... even without gear with all 3 APs on (though you probably wouldn't equip all of them) you'd get 51.25, 63.5, 76, 91% pdts. Haven't really ran the numbers/gearing but I'd guess it might actually be possible to maintain capped or near capped pet pdt and magic/gear haste for autos which would be cool if their dps wasn't so meh especially without using fire manuevers