Looking it up, last December update shows all the non-MNK 1-75 era familiars having their damage type changed from H2H to blunt, so I guess the job-based damage type distinction was just for 76+ jugs and probably not something universal.
Looking it up, last December update shows all the non-MNK 1-75 era familiars having their damage type changed from H2H to blunt, so I guess the job-based damage type distinction was just for 76+ jugs and probably not something universal.
So apparently no pets directly gain base dmg with ilvl just a tiny amount from base stats... and after filing a bug report this is apparently "working as intended" *cough* bs *cough*
Fought Warder of Tempereance a few times. Avatar auto-attacks are now slashing.
I never tested the haste specifically. Cause that would be a pain in the ass. <.<
In regards to summoning skill versus magic accuracy, which is better? If I have a torque with 10 skill, and a torque with 5 avatar macc, is the skill better than the torque?
I'm not a smn but I would think you should be getting at least 5 macc from 10 skill.
When I last asked about that (have you searched on BG forums?) someone came up with some tests. Was it Papesse? I don't remember...
I seem to remember it was multiple small tests performed by multiple people. One of these tests was on Worms in Woh Gate map #1 (map#2 wasn't even released yet back then I think)
Nothing particularly conclusive, but it seemed to hint something closer to 1 skill = ~1 macc.
If we were talking about a torque with 5 pet macc vs a Torque with 5 skill I would probably be preferring the former, but if it's 10 vs 5 I think skill should win in theory.
Hmm, go figure. Guess this torque is rather worthless outside of boon.
You mean Consummation Torque from The One to be Feared?
Yeah I'm afraid other than Blood Boon for a couple of wards it's not really that useful, sadly.
Regardless, might want to take a look to those tests I was talking about.
It wasn't anything particularly detailed or extensive so I'm not sure we can be 100% or anything, but from those tests I recall the results were kinda hinting at a 1:1 ratio or something very close to that.
I'm updating the windower augment resource and just noticed that there are two identical entries for Pet: Enmity+1~256 in the .dats. It's highly likely that one of them is supposed to be Pet: Enmity-1~256, which means that some of the Pet: Enmity augments from the Path A/B/C/D gear are likely negative rather than positive.
Did some mab testing for the lizard pet. Had to use abyssea since don't have good pet mab sets. Got some worms to lvl 99 cause I don't have battlemod to check lvls lol and fireballed their faces. Full jp no relevant gear other than ilvl axes. light day. Going to assume it multiplies mab first then jp bonus.
119:
no +mab: 2689 dmg.
+50mab atma: 3693.
Which should put 119 pet at a weird 34 mab. As fl(fl(1673*1.34)*1.2)= 2689
and fl(fl(1673*1.84)*1.2)= 3078
99:
no +mab: 1692 dmg.
+50mab atma: 2538.
Which should put 119 pet at a weird 0 mab. As 1692*1.5= 2538
Falkirk did some testing with the new augmentable cape and the +mdmg stat
Level 99 WarlikePatrick Fireball vs Wild Rabbits:
No gear: 1692 damage
Atroi's: 1716 damage
I assume M.Dmg+20 gave a damage increase of +24 because of Ready 20/20 job points.
And then Level 119 WarlikePatrick Fireball vs Wild Rabbits:
Izizoeksi: 2689 damage
Iziz + Artoi's: 2721 damage
32 dmg increase
20*1.34*1.2~32
So magic dmg state seems to work exactly as expected
So was fighting a caturae and was switching the dmgs around to try and break shield none of them worked ran up and meleed and sure enough h2h worked. So Bonecrusher is non h2h blunt
So I've noticed a lot of pup stuff has been being updated on bgwiki but a lot of it is poorly or questionably sourced and some of the values seem questionable so gunna try to test the ones that don't have solid testing or recentish dev explanations linked to them so let's start with AP4. So tested via 1k needles no gear dt unless otherwise noted. Used sharpshot frame which based on previous testing in this threads innate pdt + SS was 21.6%
AP4 no maneuvers only one in range- 585dmg ~ -41.5% reduction
2 targets in range:
1 earth 267 ~ -46.6%
2 earth 244 ~ -51.2%
3 earth 193 ~ - 61.4%
AP4 + OF1/2 267 ~ -46.6%
From this we get ~20/25/30/40 or about 5 lower for 3 maneuvers and 10 lower for all the rest than what's on wiki. With no maneuver +OF1/2 being 25% which is a 25% increase right in line with what OFs should do.
For fun got 2 pet dt masters and 2 autos in range with the AP/OF and no manuevers
one master had 33 pet pdt another had 34 so based on numbers here one should have 79.6 and the other 80.6% reduction but instead I got
drille- 54 ~-78.4
serenade 52 ~ - 79.2
So looks like there are some serious roundings in gear or some pieces isn't being fully counted. Bears further testing I suppose.
Stupid question, but while doing your tests did you account for the Body Frame's innate DT and for Stout Servant?
So this is completely useless information, but the various pet accuracy, attack, etc. from BST/DRG/SMN/PUP gifts, as well as SMN job point categories and PUP Fine-Tuning/Optimization merits, are the universal "Pet:" stats and not the job-specific "Wyvern:/Avatar:/Automaton:" stuff found on gear like AF sets, SMN Omen earring, and Overbearing Ring. It all started when I noticed that BST JSE has the generic "Pet:" stats which work on avatars and autos if you sub SMN or PUP, so I was curious if the same held true for BST gifts, only to find out it was the case for all pet gifts.
It makes me wonder why they continue to release gear with the Wyvern/Avatar/Automaton/Luopan-specific stats if even JOB points use the generic Pet stats. So why not simplify things for themselves by using a universal standard? It would even be a slight boost to PUP, because Pet: Accuracy/Attack includes Ranged Accuracy/Attack, but the same is not true for Automaton: Accuracy/Attack (such as Overbearing Ring), despite autos being the only pets with ranged attacks. SE logic at work.