Shiromochi +1 food
Code:AttentiveIbuki level 99 Acc - 472 Acc w/Food+1 - 542 (Acc+ 70) level 109 Acc - 625 Acc w/Food+1 - 718 (Acc+ 93) level 117 Acc - 754 Acc w/Food+1 - 867 (Acc+ 113) level 119 Acc - 786 Acc w/Food+1 - 900 (Acc+ 114)
So 15% with a cap at 114? Not bad I suppose. The nq looks like 12.5% if you account for dex... actually did/how much dex was on the HQ?
Oh, I didn't realize the foods were giving +DEX. I can check on PUP easily enough unless someone else has already tested it!
Edit: Used Shiromochi +1 on PUP with no gear equipped. Master got VIT+4 and automaton got VIT+4. I don't see how people are reporting DEX+...
Other info:
Shiromochi +1 also gives HP+30 (and the HP+ for the pet likely varies based on automaton frame/species? Seems to give +24 to the Stormwaker body) and lasts for 1 hour.
Possible that the head gives HP-20%?
Yeah, there's definitely a penalty for that particular automaton.
Level 99 Automatons:
Level 99 Jug PetsCode:Stormwaker HP - 1040 HP w/Food+1 - 1064 (HP+24) Sharpshot HP - 1239 HP w/Food+1 - 1266 (HP+27) Harlequin HP - 1621 HP w/Food+1 - 1651 (HP+30) Valoredge HP - 1963 HP w/Food+1 - 1999 (HP+36)
Code:BraveHeroGlenn HP - 3990 HP w/Food+1 - 4010 (HP+20) CrudeRaphie HP - 4212 HP w/Food+1 - 4232 (HP+20) Bugeyed Broncha HP - 4912 HP w/Food+1 - 4936 (HP+24) DapperMac HP - 5542 HP w/Food+1 - 5568 (HP+26, Salves have an error margin of 1, so probably is HP+27)
Maybe only nq gives dex lol? Hmmm I knew I forgot to test something with auto innate bonuses
Hmm, looks like just the HP/VIT+ on the NQ version! :o
Master gains HP+20.
NQ Shiromochi HP+ for Pets:
Level 99 Automatons:
Edit: Accuracy Bonus from NQ Shiromochi for Pets:Code:Stormwaker HP - 1040 HP w/Food - 1056 (HP+16) Sharpshot HP - 1239 HP w/Food - 1257 (HP+18) Harlequin HP - 1621 HP w/Food - 1641 (HP+20) Valoredge HP - 1963 HP w/Food - 1987 (HP+24)
Confirmation of Pet:Acc+14%, with a cap of 108 (which is essentially what SE said it would be).Code:AttentiveIbuki: level 99 Acc - 472 Acc w/Food - 538 (Acc+ 66) level 109 Acc - 625 Acc w/Food - 712 (Acc+ 87) level 117 Acc - 754 Acc w/Food - 859 (Acc+ 105) level 119 Acc - 786 Acc w/Food - 894 (Acc+ 108) Ibuki w/Run Wild: level 99 Acc - 579 Acc w/Food - 660 (Acc+ 81) level 109 Acc - 762 Acc w/Food - 868 (Acc+ 106) level 117 Acc - 919 Acc w/Food - 1027 (Acc+ 108) level 119 Acc - 958 Acc w/Food - 1066 (Acc+ 108)
VivaciousVickie:
CaringKiyomaro's stats are listed a couple pages back. Everything about the pets is identical except for the Defense Penalty moving from -20% to -10%, and an increase in Max HP (Kiyomaro had 6346 HP at level 119).Code:Level Accuracy Attack Evasion Defense Max HP 99 461 482 420 398 6390 100 477 500 436 413 101 487 501 444 422 106 566 590 517 493 109 614 643 560 536 113 679 714 619 595 115 711 748 648 624 117 743 784 677 653 119 775 818 706 682 6546
BouncingBertha:
To compare with ScissorlegXerin:Code:Level Accuracy Attack Evasion Defense Max HP 99 482 568 421 444 5710 100 498 587 437 460 101 507 590 445 470 106 587 685 518 549 109 635 743 561 597 113 700 821 620 662 115 732 858 649 694 117 764 898 678 726 119 796 935 707 758 5858
Xerin had a -10% Defense Penalty which has been removed for the HQ Bertha version. And again, Max HP has been increased.Code:Level Accuracy Attack Evasion Defense Max HP 115 732 858 649 626 117 764 898 678 655 119 796 935 707 683 5670
Edit: A SwoopingZhivago report on FFXIAH.com follows the same trend.
SwoopingZhivago:
AttentiveIbuki had 5218 Max HP at level 99 and 5354 at level 119. Defense Penalty has been removed for HQ Zhivago.Code:Level Accuracy Attack Evasion Defense Max HP 99 472 433 441 442 5404 100 488 447 457 458 101 497 448 465 467 105 561 507 523 531 106 577 521 538 547 109 625 564 581 595 113 690 623 640 660 115 722 651 669 692 117 754 681 698 724 119 786 709 727 756 5544
PonderingPeter:
DroopyDortwin has 5500 at level 118. HQ Peter has a +10% Defense Bonus over his NQ Dortwin counterpart.Code:Level Accuracy Attack Evasion Defense Max HP 99 472 472 418 487 100 488 488 434 504 101 497 489 442 515 105 561 554 500 586 106 577 570 515 602 109 625 618 558 655 113 690 683 617 726 115 722 714 646 761 117 754 747 675 796 119 786 778 704 832 5702
AgedAngus:
SunburstMalfik had 5114 and 5250 at levels 99 and 119. Defense Bonus was raised from +10% to +20%.Code:Level Accuracy Attack Evasion Defense Max HP 99 463 405 404 606 5294 100 479 419 420 625 101 488 421 428 637 105 552 480 486 714 106 568 493 501 732 109 616 536 544 790 113 681 595 603 868 115 713 623 632 906 117 745 653 661 944 119 777 681 690 983 5434
AgedAngus's Acc/Atk/Eva/Def are identical to HeraldHenry's, actually. The only thing separating the two pets is Henry's higher Max HP.
Well that's at least something. Honestly I was expecting higher caps that's it
Marduk's crackows +1 give ATT+15, tested with and without seraphicaller
I didnt know BST pet stats were so low. 119 wyvern with parameter boost has like 951 accuracy and about 960 attack(though 20m recast and no TP attacks other than 200dmg breath). I wonder what base automaton stats are.
Btw not sure if tested but Akamochi is +50acc/+50att for players and +75acc/+75att for pets. It's like a cheaper marinara pizza for non pet jobs. Cant wait to see what high tier mochi's are like...+75acc/atk for pets and +150acc/atk for pets for a combined mochi, or a red curry mochi(150 att for players, 250 att for pets) and sushi mochi, 75 acc for players, 150 acc for pets. That would be amazing. Would also love an HP/Def mochi for tank pets/solo.
Automaton with Harlequin Frame / Head
Level 99 - 398Melee Skill
Acc: 440 Attack: 570
Eva: 423 Def: 428
Level 119 - 398 Melee Skill:
Acc: 738 Attack: 884
Eva: 747 Def: 787
Depressingly low, even with attachments
(Stabilizer 1, Stabilizer 2, Optic Fiber) Acc: 756.
(3 Thunder Maneuver) Acc: 803 Acc
So yeah, really depressingly low.
Resolved Issues
The issue wherein TP accumulated by attacking for pets summoned with the Call Beast command, wyverns, and avatars was incorrect.Code:Name Old TP/hit New TP/hit FlowerpotMerle 4.8 5.7 SharpwitHermes 4.8 5.7 BraveHeroGlenn 5.4 6.5 BugeyedBroncha 5.7 6.8 DapperMac 5.8 7.0 PrestoJulio 5.9 7.0 DipperYuly 6.2 7.3 LuckyLulush 6.2 7.3 FaithfulFalcorr 6.2 7.4 CraftyClyvonne 6.4 7.5 MailbusterCetas 6.4 7.5 TurbidToloi 6.4 7.5 BloodclawShasra 6.4 7.5 GorefangHobs 6.4 7.5 GooeyGerard 6.4 7.5 CrudeRaphie 6.4 7.5 DroopyDortwin 6.4 7.5 SunburstMalfik 6.4 7.5 ScissorlegXerin 6.4 7.5 AttentiveIbuki 6.4 7.5 HeraldHenry 6.4 7.5 CaringKiyomaro 6.4 7.5 NurseryNazuna 6.9 8.0 AudaciousAnna 6.9 8.0 FatsoFargann 6.9 8.0 SwiftSeighard 7.4 8.5 DiscreetLouise 7.4 8.5
Old Wyvern TP was 6.4, gonna check when servers are back new TP(not that it matters since Wyvern TP is useless unlesa /Mage sub and using Spirit Link for TP transfer)
Wyvern TP is 9.5 per hit now, pretty substantial boost. Wyvern TP gain is pretty high and if the Wyvern does not spend its TP on an Elemental Breath, 50% of it can be siphoned with Spirit Link to the Dragoon. The problem is, with any melee subjob,the wyvern spends all it's TP every time the DRG uses a WS and TP only affects Breath Accuracy. Thus the extra TP Wyverns gain really only helps DRG/Mage and even then, the Wyvern still loses its TP with Healing Breath. Oh well.
Also, for future reference when comparing Wyvern's defense increase from 8/12/14 patch:
Prepatch, 119 Wyvern parameter boost lv5
Accuracy:849 Attack:961
Evasion:705 Defense:733
Remains to be seen until update is over if it was straight def/m.def or if it's a bonus to PDT/MDT. Will update tomorrow unless someone else beats me to it. Also Motenten is working on mathing out Wyvern base DMG, gonna try to provide him with data on different ilvl anchor points before September patch(where they'll be buffing Wyvern's offense again), so look forward to that as well.
Wyvern's defense post patch is 1099. An increase of 366. Coupled with empathy Protect V and it's native 50% PDT, it really should only ever die when the master dies(which is pretty much the only time it ever died anyway, but I digress).
I think this is the proper thread to ask in.
For pieces of gear that say "Increases Avatar Attack" or the like, does that apply to physical bloodpacts too? Or does it just count for melee attacks?
It applies to both