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  1. #61
    Paging Dr. Nat
    Join Date
    Dec 2006
    Posts
    1,897
    BG Level
    6
    FFXIV Character
    Natallon Docere
    FFXIV Server
    Hyperion
    FFXI Server
    Shiva

    My TParty wont load for some reason.
    Always says "has encountered a fatal error. Error: Access Violation in PreRender method"

    any ideas?

  2. #62

    Quote Originally Posted by Rhinox View Post
    Is timers crashing anyone else?

    every time the animation "XXXX ability" is available to use again its crashed me twice
    Was having crashing issues tonight. Every few minutes. I unloaded timers and it's been fine since.

  3. #63
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,054
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    I'm crashing logging out or logging between mules. Wondering what's causing it, sometimes see the 'Hello Eldelphia' message from Guildwork just before I exit a character.

  4. #64
    Theory Fighter
    Join Date
    Jan 2011
    Posts
    1,341
    BG Level
    6
    FFXIV Character
    Frejan Schultz
    FFXIV Server
    Ragnarok
    FFXI Server
    Ragnarok

    I see that in current non-beta Windower, too, so probably isn't related to W4.

  5. #65
    CoP Dynamis
    Join Date
    Nov 2009
    Posts
    265
    BG Level
    4
    FFXI Server
    Ragnarok

    Distance.dll crashes me on old and new Windower at times when I /shutdown. Also I was getting crashes when relogging on mule on old Windower, /unloadall was preventing that from happening. I haven’t tried relogging on mule yet with the new one, but I guess inevitably a lot of people will be testing that one with Bonanza marbles results out today.

  6. #66
    A. Body
    Join Date
    Feb 2007
    Posts
    4,225
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Eldelphia View Post
    I'm crashing logging out or logging between mules. Wondering what's causing it, sometimes see the 'Hello Eldelphia' message from Guildwork just before I exit a character.
    Autoexec does that. I was hoping v4 had fixed that but it seems not.

    On a semi related note: My mule crashed while trading marbles in. Another mule was able to trde just fine before then so it might be another person casting warp that triggered the crash.
    This beta crashes way too much for my taste so far.

  7. #67
    Melee Summoner
    Join Date
    Mar 2010
    Posts
    35
    BG Level
    1
    FFXIV Character
    Ihm Kasukabe
    FFXIV Server
    Ragnarok
    FFXI Server
    Siren

    Quote Originally Posted by Khajit View Post
    Autoexec does that. I was hoping v4 had fixed that but it seems not.

    On a semi related note: My mule crashed while trading marbles in. Another mule was able to trde just fine before then so it might be another person casting warp that triggered the crash.
    This beta crashes way too much for my taste so far.
    Sorry it crashes a lot, but the only way for us to fix the crashes is getting error reports, crash dumps, etc. It is a beta test after all~

  8. #68
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,054
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Good to know that's being collected

  9. #69

    For people crashing on logging out (and over the mules and such), add this to your init.txt file.

    alias logout unloadall;input /logout

    It creates an alias that unload all the plugins and pretty much stops the crashes. Just type "//logout" to logout instead of "/logout"

  10. #70

    Does Windower 4 reload plugins on character login? There's also a real nasty bug when unloading Spellcast, rendering it useless on a reload in 3.4.

    Quote Originally Posted by sfchakan View Post
    For people crashing on logging out (and over the mules and such), add this to your init.txt file.

    alias logout unloadall;input /logout

    It creates an alias that unload all the plugins and pretty much stops the crashes. Just type "//logout" to logout instead of "/logout"

  11. #71

    It doesn't reload, but windower4 users could simply type //exec init.txt after like they always could.

    Question about the "aecho" addon that was posted in the past 24hrs... Is there some command you need to use to start it? I couldn't seem to get it to do anything. Looks promising.

    Also, still no direct answer on multiboxing and changing background resolution while full screen for each client. Ideas?

  12. #72
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,252
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    My SC works with unload to reload.

  13. #73

    Yeah, I've never had any issues with reloading spellcast after unloadall and logging.

  14. #74

    Run some tests if you will, do a reload of the plug-in and then /heal, after that try shortcut macros. I probably shouldn't say real nasty, it's only because I use shortcuts very often. I just reproduced the bug; reload, check //cure4 me, /heal, recheck //cure4 me and I get a command error. The gear swaps are there, the spell isn't casting.

  15. #75
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,252
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Just checked and works fine.

  16. #76

    Using 2.47, happens on all of my clients with/without an xml loaded. The shortcuts do not work after a reload of Spellcast. I shouldn't derail the thread though, I only pointed it out because it's outstanding for me when it comes to unloading a plug-in that I thought maybe others observe it as well. As of right now, I may be the only one and ending with a quick note that this also occurred with previous versions of Spellcast for me.

    Quote Originally Posted by Yugl View Post
    Just checked and works fine.

  17. #77
    A. Body
    Join Date
    Feb 2007
    Posts
    4,225
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Ihm View Post
    Sorry it crashes a lot, but the only way for us to fix the crashes is getting error reports, crash dumps, etc. It is a beta test after all~
    Understandable. I'd be less annoyed with it if the data as to why the crash happened could be collected somehow for me to report. I mostly just get xi crashing and no visible log of any kind to copy/paste to the developers.

  18. #78
    Melee Summoner
    Join Date
    Mar 2010
    Posts
    35
    BG Level
    1
    FFXIV Character
    Ihm Kasukabe
    FFXIV Server
    Ragnarok
    FFXI Server
    Siren

    Quote Originally Posted by Eldelphia View Post
    Good to know that's being collected
    I'm feeling that may have been a stab at us. The launcher doesn't collect crash logs.

    Quote Originally Posted by Khajit View Post
    Understandable. I'd be less annoyed with it if the data as to why the crash happened could be collected somehow for me to report. I mostly just get xi crashing and no visible log of any kind to copy/paste to the developers.
    The best way is to use windbg to make a crash dump then post it on our issues tracker, I can't link you to windbg though yet sorry xD Such a noob D:

  19. #79
    BG Content
    Join Date
    Jul 2007
    Posts
    16,595
    BG Level
    9
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Probably wasn't:
    Quote Originally Posted by Iryoku
    In the event of a crash, a short description of the crash is sent as well. This description contains only the data type of the crash, and the name of the function the crash occurred in.
    Also, I'm having trouble making crash dumps because there aren't any error messages to pause the process. Currently I've been doing this:
    1) Wait for a crash
    2) start menu, taskmgr
    3) "Show All processes"
    4) Right click the crashing program, Create Dump
    5) Zip it up and send it to you guys

    But if there's no error message I obviously don't have enough time to do that. How should I be doing it instead?

  20. #80
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    BG Medical

    I made an lua addon that when you type the //stna command sends a command to your alt to cast -na spells on you based on status effects you have gained during battle. Now, i didn't add erase because that's easy to just macro, but it's based on a priority queue inside the stna.lua file. (priority is left to right top to bottom i had them numbered but lua didn't like that) You may change the priority as you wish. Anyway here it is (you'll need 3 files i'll post them in seperate code blocks.. just put tablehelper/mathhelper in <windowerfolder>/addons/libs/ That way later addons later can use it if need be)

    Edit: Changed some of the wording. Also, this addon uses send addon or multisend command to send the -na spell command.
    edit2 Evidently arcon put requirement for mathhelper in tablehelper and i didn't notice it. adding it.


    stna.lua
    Code:
    require 'tablehelper'
    
    function event_load()
    	player = get_player()
    	send_command('alias stna lua c stna')
    	statSpell = { 
    				Paralysis='Paralyna',
    				Curse='Cursna',
    				Doom='Cursna',
    				Silence='Silena',
    				Plague='Viruna',
    				Diseased='Viruna',
    				Petrification='Stona',
    				Poison='Poisona',
    				Blindness='Blindna'
    			}
    	--You may change this priority as you see fit this is my personal preference		
    	priority = { 
    				'Doom','Curse','Petrification',
    				'Paralysis','Plague','Silence',
    				'Blindness','Poison','Diseased'
    			}
    	statusTable = T{}
    end
    
    function event_addon_command()
    	if statusTable[1] == nil then
    		add_to_chat(55,"You are not afflicted by a status with a -na spell.")
    	else
    		for i = 1, 9 do
    			for u = 1, #statusTable do
    				if statusTable[u]:lower() == priority[i]:lower() then
    					send_command('send @others '..statSpell[priority[i]]..' '..player['name'])
    					return
    				end
    			end
    			if i == 9 then
    				add_to_chat(55,"You are not afflicted by a status with a -na spell.")
    			end
    		end
    	end
    end
    
    function event_gain_status(id,name)
    	if #statusTable == 0 then
    		for i = 1, #priority do
    			if priority[i]:lower() == name:lower() then
    				statusTable[#statusTable+1] = name
    			end
    		end
    	else	
    		for u = 1, #statusTable do
    			if statusTable[u]:lower() == name:lower() then
    				return
    			else
    				for i = 1, #priority do
    					if priority[i]:lower() == name:lower() then
    						statusTable[#statusTable+1] = name
    					end
    				end
    			end
    		end
    	end
    end
    
    
    function event_lose_status(id,name)
    	for u = 1, #statusTable do
    		if statusTable[u]:lower() == name:lower() then
    			table.remove(statusTable,u)
    			return
    		end
    	end
    end
    tablehelper.lua -- Courtesy of Arcon
    Code:
    require 'mathhelper'
    
    _table_meta = {__index=table}
    
    function T(t)
    	return setmetatable(t, _table_meta)
    end
    
    function table.slice(t, from, to)
    	from = from or 1
    	if from < 0 then
    		from = from%#t+1
    	end
    	to = to or #t
    	if to < 0 then
    		to = (to-1)%#t+1
    	end
    	
    	local res = T{}
    	for i = from, to do
    		res[#res+1] = t[i]
    	end
    	
    	return res
    end
    
    function table.map(t, fn)
    	local res = T{}
    	if #t == 0 then
    		for key, val in pairs(t) do
    			res[key] = fn(val)
    		end
    	else
    		for key = 1, #t do
    			res[key] = fn(t[key])
    		end
    	end
    	
    	return res
    end
    
    function table.filter(t, fn)
    	local res = T{}
    	if #t == 0 then
    		for key, val in pairs(t) do
    			if fn(val) then
    				res[key] = val
    			end
    		end
    	else
    		for key = 1, #t do
    			if fn(t[key]) then
    				res[#res+1] = t[key]
    			end
    		end
    	end
    	
    	return res
    end
    
    function table.keyfilter(t, fn)
    	local res = T{}
    	if #t == 0 then
    		for key, val in pairs(t) do
    			if fn(key) then
    				res[key] = val
    			end
    		end
    	else
    		for key = 1, #t do
    			if fn(key) then
    				res[#res+1] = t[key]
    			end
    		end
    	end
    	
    	return res
    end
    
    function table.reduce(t, fn, init)
    	t = T(t)
    	if t:isempty() then
    		return init
    	end
    	
    	acc = init
    	for key, val in pairs(t) do
    		if acc == nil then
    			acc = val
    		else
    			acc = fn(acc, val)
    		end
    	end
    	
    	return acc
    end
    
    function table.any(t, fn)
    	for key, val in pairs(t) do
    		if(fn(val) == true) then
    			return true
    		end
    	end
    	return false
    end
    
    function table.all(t, fn)
    	for key, val in pairs(t) do
    		if(fn(val) ~= true) then
    			return false
    		end
    	end
    	return true
    end
    
    function table.sum(t)
    	return table.reduce(t, math.sum, 0)
    end
    
    function table.mult(t)
    	return table.reduce(t, math.mult, 1)
    end
    
    function table.isempty(t)
    	return next(t) == nil
    end

    mathhelper.lua
    Code:
    function math.round(num, prec)
    	local mult = 10^(prec or 0)
    	return math.floor(num * mult + 0.5) / mult
    end
    
    function math.sgn(num)
    	return num/math.abs(num)
    end
    
    function math.even(num)
    	return num%2 == 0
    end
    
    function math.odd(num)
    	return num%2 == 1
    end
    
    function math.sum(val1, val2)
    	return val1+val2
    end
    
    function math.mult(val1, val2)
    	return val1*val2
    end

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