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  1. #1041
    Old Merits
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    Apr 2012
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    1,109
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    Quote Originally Posted by Sechs View Post
    Can you change the font size of StatusTimers?
    It's a bit too big for my tastes, covers too much of the icon.
    I run the lines

    st setposy 72
    st setfontsize 6

    at the end of my init file because standard pos and size blocks the part of the aftermath icon that shows which level I have up. Doesn't create centering issues.

  2. #1042
    Campaign
    Join Date
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    8

    thanks, I'll test it with those settings when I get a chance

  3. #1043
    Relic Shield
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    Oct 2006
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    Quote Originally Posted by Byrthnoth View Post
    There were some old reports that some relics were 30/60/90 (like Spharai) instead of 20/40/60 (like Apocalypse). It might depend which relic you test with.
    Any chance you could summon the powers to test this?

    In the meantime, if people want to give this a test and let me know how its working that would be awesome.
    http://www.lmxvii.net/mafai/StatusTimer.dll
    -its a 4.0 only version (i will port the update back to 3.4 once its working perfectly)
    -it should correctly display time even when you overwrite (true for relic as well, even though they share the same icon)
    -if you have any issues, redownload and try again. I've been tweaking it constantly.

    Mythic Logic:
    75 - Tizona - 60>180>120
    75 - Kenkonken|Murgleis|Nirvana|Tupsimati - 180>180>120
    75 - Yagrush|Carnwenhan - 180>90>120
    75 - all others - 60>90>120

    80+ - Tizona - 90>270>180
    80+ - Kenkonken|Murgleis|Nirvana|Tupsimati - 270>270>180
    80+ - Yagrush|Carnwenhan - 270>120>180
    80+ - all others - 90>120>180

    Relic Logic:
    Spharai - duration = floor(0.3*(TP));
    All Others - duration = floor(0.2*(TP));

    Emp Logic: 30>60>90

    All the mythic specific logic is based off of BG wiki. The relic logic has been edited a lot, so I went off BG wiki for the base, and a confirmation (from Cair) that Spharai uses the .3 calculation.

  4. #1044
    Radsourceful

    Join Date
    Jul 2007
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    1,964
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    Bismarck

    Since swapping to win4, occasionally macros I've bound to winkey-<number> will go to my quickbar, instead of entering the command ingame. Is there any setting as far as media keys/etc that could be causing this? Super annoying when it opens up something else fullscreen overtop.

  5. #1045
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
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    5,053
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    Cair Bear
    FFXIV Server
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    Fenrir

    Spharai was apparently changed back to 20/40/60 at some point. <_<

  6. #1046
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    I checked it back in January for Byrth and we confirmed spharai is TP/5 seconds.

    edit: I tested it again with timestamp, and exactly 100 tp was "readies Final Heaven" at 17:17:02 and "Aftermath wears off" at 17:17:22.

  7. #1047
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Quote Originally Posted by Mafai View Post
    Any chance you could summon the powers to test this?

    In the meantime, if people want to give this a test and let me know how its working that would be awesome.
    http://www.lmxvii.net/mafai/StatusTimer.dll
    -its a 4.0 only version (i will port the update back to 3.4 once its working perfectly)
    -it should correctly display time even when you overwrite (true for relic as well, even though they share the same icon)
    -if you have any issues, redownload and try again. I've been tweaking it constantly.

    Mythic Logic:
    75 - Tizona - 60>180>120
    75 - Kenkonken|Murgleis|Nirvana|Tupsimati - 180>180>120
    75 - Yagrush|Carnwenhan - 180>90>120
    75 - all others - 60>90>120

    80+ - Tizona - 90>270>180
    80+ - Kenkonken|Murgleis|Nirvana|Tupsimati - 270>270>180
    80+ - Yagrush|Carnwenhan - 270>120>180
    80+ - all others - 90>120>180

    Relic Logic:
    Spharai - duration = floor(0.3*(TP));
    All Others - duration = floor(0.2*(TP));

    Emp Logic: 30>60>90

    All the mythic specific logic is based off of BG wiki. The relic logic has been edited a lot, so I went off BG wiki for the base, and a confirmation (from Cair) that Spharai uses the .3 calculation.
    Looking great for the weapons I have, besides the previously mentioned spharai not being different note, there is one other issue. I assume its for all relics, but I only have spharai to test with. With only 1 "aftermath" it doesn't matter what the tp usage was, the last one stands. So if I use a 300 TP final heaven and get a 60 second aftermath, and then in less than 40 seconds fire at 100, I'll only have aftermath for 20 seconds after that point.


  8. #1048
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
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    5,053
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    8
    FFXIV Character
    Cair Bear
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    Fenrir

    Quote Originally Posted by Vyvian View Post
    I checked it back in January for Byrth and we confirmed spharai is TP/5 seconds.

    edit: I tested it again with timestamp, and exactly 100 tp was "readies Final Heaven" at 17:17:02 and "Aftermath wears off" at 17:17:22.
    Yeah, at some point in April of last year that wasn't the case (and it wasn't for a few other relics, either), though it definitely seems to be now. I have absolutely no clue when it was switched over(back?), as I never use Final Heaven.

  9. #1049
    Relic Weapons
    Join Date
    Sep 2007
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    377
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    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
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    Sylph

    Quote Originally Posted by Cairthenn View Post
    Yeah, at some point in April of last year that wasn't the case (and it wasn't for a few other relics, either), though it definitely seems to be now. I have absolutely no clue when it was switched over(back?), as I never use Final Heaven.
    Right? When I got the PM I was thinking, I think its not different..? but I actually ran outside and tested it because I use it so rarely I didn't actually know.

  10. #1050
    Relic Shield
    Join Date
    Oct 2006
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    1,600
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    Odin

    Quote Originally Posted by Vyvian View Post
    Looking great for the weapons I have, besides the previously mentioned spharai not being different note, there is one other issue. I assume its for all relics, but I only have spharai to test with. With only 1 "aftermath" it doesn't matter what the tp usage was, the last one stands. So if I use a 300 TP final heaven and get a 60 second aftermath, and then in less than 40 seconds fire at 100, I'll only have aftermath for 20 seconds after that point.

    You can only overwrite with a higher AM then whats currently on you, I think it should handle this correctly. Unless I'm misunderstanding.

    With relics AM (since the game doesn't show you the AM level), I am doing somethings to know which is on you. For example:

    100 TP = 20 Second AM
    200 TP = 40 Second AM
    300 TP = 60 Second AM.

    If you have 20 second AM on, and use 200-299 TP I reset the timer to 40 seconds (even though the icon doesn't change). If you have the 40 second AM on, and use 100-199 TP the timer keeps counting down from whatever was left of that 40second AM.

    Give it a test and see if its working as expected, I already released it for 3.4 and 4.0 with these changes, so hopefully it's right.

    Edit:

    Hmmm, was the whole point of this post to say that any aftermath can overwrite any?

  11. #1051
    New Spam Forum
    Join Date
    Nov 2009
    Posts
    190
    BG Level
    3
    FFXI Server
    Sylph

    Quote Originally Posted by Radec View Post
    Since swapping to win4, occasionally macros I've bound to winkey-<number> will go to my quickbar, instead of entering the command ingame. Is there any setting as far as media keys/etc that could be causing this? Super annoying when it opens up something else fullscreen overtop.
    I don't have an answer for you, but I'm curious, how do you make a bind with the windows key? And what quickbar are you referring to?

  12. #1052
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,449
    BG Level
    9



    This kept randomly popping up and then i crashed. Relogged and it kept popping up again, so just unloaded the add-on

  13. #1053
    Relic Weapons
    Join Date
    Sep 2007
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    377
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    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Quote Originally Posted by Mafai View Post
    You can only overwrite with a higher AM then whats currently on you, I think it should handle this correctly. Unless I'm misunderstanding.

    With relics AM (since the game doesn't show you the AM level), I am doing somethings to know which is on you. For example:

    100 TP = 20 Second AM
    200 TP = 40 Second AM
    300 TP = 60 Second AM.

    If you have 20 second AM on, and use 200-299 TP I reset the timer to 40 seconds (even though the icon doesn't change). If you have the 40 second AM on, and use 100-199 TP the timer keeps counting down from whatever was left of that 40second AM.

    Give it a test and see if its working as expected, I already released it for 3.4 and 4.0 with these changes, so hopefully it's right.

    Edit:

    Hmmm, was the whole point of this post to say that any aftermath can overwrite any?
    Yeah, the addon currently does exactly what you say it does, but with Relic aftermath, even weaker AMs overwrite stronger AMs. It's as if the old AM is gone, and the new TP value replaces it. Someone can probably confirm with another relic when they read the thread, but I remember having this conversation with some people in my LS about Apoc and the Haste aftermath doing the same thing.

    I tested Mythic aftermath with Terpsichore and it worked exactly the way it should as you listed above, where AM2 overwrites AM1 and AM3 overwrites both.

  14. #1054
    Very Sexy Nerd
    Join Date
    Oct 2005
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    Carbuncle

    Quote Originally Posted by Julian View Post
    This used to happen in 3.4 as well with xiutil send. I have some ideas so I'll try a few things later this week once things cool down with the expansion. If it doesn't work, I'll try adding some debug text and go from there.
    Following up on this, still having issues.

    I modified my scripts, into ups and downs, thinking it might help. (it didn't)

    So now it looks like:

    bind @enter send @all "\/\/exec keyboard/enter.txt"
    bind @enter up send @all "\/\/exec keyboard/enter_up.txt"

    keyboard/enter.txt: setkey enter down;
    keyboard/enter_up.txt: setkey enter up;

    Anywho -- this seems to only happen with the enter key. Like, I'll F8, everyone will F8, all good so far.

    I hit enter, and some characters hit enter. I'm not sure what the other characters do, but they lose the target, kind of like they're hitting escape instead? So it seems like the enter was somewhat registered, but it didn't actually emulate hitting the enter key all the way. I don't really know how else to describe it.

  15. #1055
    Relic Shield
    Join Date
    Oct 2006
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    Odin

    Quote Originally Posted by Julian View Post
    Following up on this, still having issues.

    I modified my scripts, into ups and downs, thinking it might help. (it didn't)

    So now it looks like:

    bind @enter send @all "\/\/exec keyboard/enter.txt"
    bind @enter up send @all "\/\/exec keyboard/enter_up.txt"

    keyboard/enter.txt: setkey enter down;
    keyboard/enter_up.txt: setkey enter up;

    Anywho -- this seems to only happen with the enter key. Like, I'll F8, everyone will F8, all good so far.

    I hit enter, and some characters hit enter. I'm not sure what the other characters do, but they lose the target, kind of like they're hitting escape instead? So it seems like the enter was somewhat registered, but it didn't actually emulate hitting the enter key all the way. I don't really know how else to describe it.
    This isn't a glitch with windower, its just how the game is responding to the NPC interaction. I am experiencing the same thing with something I wrote to automate the new mummer's game. The keypress is happening, but the NPC is not responding. It seems to happen when multiple people are interacting with the NPC at the exact same time.

  16. #1056
    Ridill
    Join Date
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    Asura

    I've experienced it with trying to talk to NPCs just by myself without mules for certain events where everyone in the server is crowded somewhere at once trying to talk to someone.

    Maybe just including a small random delay for some of the chararcters will solve it?

  17. #1057
    Very Sexy Nerd
    Join Date
    Oct 2005
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    Carbuncle

    Quote Originally Posted by Mafai View Post
    This isn't a glitch with windower, its just how the game is responding to the NPC interaction. I am experiencing the same thing with something I wrote to automate the new mummer's game. The keypress is happening, but the NPC is not responding. It seems to happen when multiple people are interacting with the NPC at the exact same time.
    FUCK, that makes sense. God damn it lol -_-

    now to figure out a way around it, sigh

    edit: is there a native lua function for sleep/pause/wait, or do any of the libraries include one?

  18. #1058
    Campaign
    Join Date
    Jul 2007
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    6,633
    BG Level
    8

    Should you turn off Timestamp (plugin) if you keep Battelmod (addon) active?

  19. #1059
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Gilgamesh
    FFXI Server
    Diabolos

    No?

  20. #1060
    BG Content
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    Lakshmi
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    Quote Originally Posted by Julian View Post
    edit: is there a native lua function for sleep/pause/wait, or do any of the libraries include one?
    No. Something about the way LuaCore is implemented makes it so that including a busy-wait function would freeze the game until the wait is over. The way to handle delays at the moment is use send_command('wait X;lua c <addonname> <command>'). Then you interpret the command in your event_addon_command function.

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