Additional Features:
* The "__damage" colors don't do anything, but have been left in the settings file for potential future uses.
* Somehow add a filter for monsters that you are currently fighting?
* Add a filter to change the color when debuffs vs. buffs wear off
* Filter for item usage
* Filter for "gains the effects of" messages
* Need to incorporate Resist vs. Normal AoE buff pools when there's a mix.
* Try and integrate SE's chat filters into this.
* Add past tense status effects to the resources somehow. - In progress
* Check whether I can determine if a monster is stunned or not following an attack (reaction parameter)
* Differentiate "good" and "bad" status effects.
* Combine damage from attack rounds into the same line
* Consider a filter specifically for enspells/sambas. - Condense enspells into damage.
* There is no filter for when a charmed player is attacking another player?
LuaCore or Hook related problems:
* Using //bm colortest and then expanding your chat log on small window size clients (640x480) can cause crashes? (Your guess is as good as mine, but this is a problem proportional to the number of color codes used)
* Many usable weapons do not show up due to next() corruption issues? -- work-around implemented (thanks Arcon!)
Battlemod problems:
* Healing additional effects show up if healing is set to true, though they probably shouldn't.
* Condense settings don't really work when they're turned to false. (Consider reinstating the colorful setting?). - I have forgotten what this means.
* Find out if there's any way to differentiate absorbing TP moves from TP moves that happen to heal you.
* Damage to Luopans may not be filtered properly?
* Accession-Cure shows only the target character cured, not all the people
* People occasionally filter Counter messages without realizing it - check which filter Counter is associated with
* Blocks elemental balance messages when you change your moghouse furniture?
* Does not give the Hide failure message
* For some reason AoE frequently shows up when it shouldn't (like when hit with single target magic absorbed by a shadow, using a healing item, etc.)
Potentially fixed or unable to replicate:
* "{{player}} falls to the ground" gets doubled up
* Dispel TP moves on others/alliance/party/self
* Currently Seigan+3E shows "Mob anticipates attack"