We are very, very excited to reveal today a new game we’ve been working on here at Supergiant, a science-fiction-themed action RPG we’re calling Transistor. We’ll have an early build playable this week at PAX East at our booth #892, and right now, we have our reveal trailer! Check it out and read on.
Transistor invites players to wield an extraordinary weapon of unknown origin as they explore a stunning futuristic city. We’re designing our next game to seamlessly integrate thoughtful strategic planning into a fast-paced action experience, complete with our studio’s signature melding of responsive gameplay and rich atmospheric storytelling. All of us from the Bastion development team are working together again on this new project, with the aid of a handful of talented new people who’ve joined us since Bastion’s launch.
Welcome to the world of Transistor.
In Transistor, players assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it. Now she must fight from street to street against forces that will stop at nothing to recover the weapon. During the course of the adventure, players will piece together the Transistor’s mysteries as they pursue its former owners.
We expect Transistor to be released in early 2014. We have not yet decided on which platform or platforms the game will be available for.
The Transistor is a powerful weapon of mysterious origin.
We know you’ll have a lot of questions about Transistor, so we’ll be putting together a FAQ that addresses them, as well as answering more via Twitter and Facebook — and in person at PAX East this week! And now that the cat’s out of the bag, we’ll be keeping you posted on how development is coming along in the weeks and months to come. We can’t wait to hear what you think!
Enemies in the upcoming Transistor, the second title from Bastion creators Supergiant Games will evolve with the player, creative director Greg Kasavin has said.
The main antagonists of Transistor go by the name the “Process,” a group of enemies that are designed to challenge the player throughout the game. Initially, they’ll have weaknesses that can be exploited by the enemy, but depending on how the player fights them, they’ll start to evolve, covering up their weaknesses. From the sound of things, they’ll also be gaining other abilities based off the player, instead of simply getting more health and dishing out more damage.
In later encounters you’ll have to weigh a number of different priorities as you take on a dangerous faction called the Process. The Process has several unusual properties, such as how it gains experience levels and new abilities over the course of the game, shoring up weaknesses you’ve been able to exploit.
One of the assets players will have when going up against the Process is the time pause system shown off in gameplay videos last year, one of the mechanics that set Transistor apart from Bastion. Interestingly however, the game won’t force you to use the pause system in a given way, instead allowing each player to adapt it to their own style of play.
Whether they use it to press the attack or as a last-ditch measure or for evasive maneuvers, or just for pausing and surveying, it’s all viable in any proportion with the real-time combat.
We knew we were onto something with it when we noticed that everyone on our team was using [The pause system] differently when we played.
Transistor will launch later this year on PC and PlayStation 4. Linux and Mac releases will follow.
I keep reading that this is coming to PC and PS4 only, but the gameplay videos show the xbox controller's buttons. Wonder if its a timed-exclusive deal?