Findings go here. There won't be much until the patch aside from mob animations and the like, but we should have a place to start putting things.
DO NOT DISCUSS THINGS HERE
Discussion here.
https://www.bg-wiki.com/bg/March_201...Update_Changes
Findings go here. There won't be much until the patch aside from mob animations and the like, but we should have a place to start putting things.
DO NOT DISCUSS THINGS HERE
Discussion here.
https://www.bg-wiki.com/bg/March_201...Update_Changes
Someone like Spira who is better versed with mobs and animations will have more fun with this part of the mining, but I'll just state a few things:
Weapons and armor, etc. won't be available until tomorrow.
There are 24 dialog tables. This should imply 24 "unique" zones (we're already aware that some are being duplicated), though sometimes zones with a lot of dialogue use more than one file. These dialog tables currently just have the strings that every dialog table does.
All of the NPC tables are currently blank.
Lastly, isn't the Mog House cute?
http://img145.imageshack.us/img145/460/newwench.png
There you goes, new protagonist.
If you look to the lower right, you'll see these dats were all created in November of last year.
http://img62.imageshack.us/img62/4598/pinkhurr.png
Big higher quality of pink hair guy.
http://img203.imageshack.us/img203/7161/mantrap.png
http://img24.imageshack.us/img24/3861/umbril.png
http://img841.imageshack.us/img841/2563/colkhab.png
http://img13.imageshack.us/img13/856/tchakka.png
http://img163.imageshack.us/img163/2825/achuka.png
T-Rex Not to Scale, he's gigantor.
http://img9.imageshack.us/img9/360/velkkwar.png
(Compare to T-Rex Guy Above)
http://img28.imageshack.us/img28/5513/somekid.png
(Compare to Lizard Guy, then to T-Rex Dude, then imagine your own character)
http://img594.imageshack.us/img594/3704/velkkblm.png
http://img20.imageshack.us/img20/122...letwithers.png
(Brown version as well.)
http://img5.imageshack.us/img5/1930/chapuli.png
http://img32.imageshack.us/img32/984/craklaw.png
Fairly huge crab.
http://img402.imageshack.us/img402/3095/matamatal.png
Also turtle.
http://img5.imageshack.us/img5/3976/purpleacuex.png
http://img705.imageshack.us/img705/2894/heartwing.png
Spins in place and head-leaves spark up upon casting animation. Welcome your new Cute Overlord.
Gonna update this post w/ the unique dialogue and what not of the zones I find.
5/101
Spoiler: show
5/102
Spoiler: show
5/103
Spoiler: show
5/104 == Devoid of dialogue or meaningful text.
5/105 -- Yashe Hunting Grounds
Spoiler: show
5/106
Spoiler: show
5/107 -- Foret de Hennetiel
Spoiler: show
5/108~109 == Devoid of dialogue or meaningful text.
5/110~115 == No real text, seem to have a lot of debug stuff though. Conjecturing these might be Skirmishes?
5/116 == Devoid of dialogue or meaningful text.
5/117~119 == No real text, debug stuff but not as much as the earlier ones.
5/120 == Devoid of dialogue or meaningful text.
5/121-123 == Same as 117-119.
5/124 == Devoid of dialogue or meaningful text.
That's all for now.
Fixed my post, ugh. 0/3 -> 0/17 look like zone DATs? 6/116 and 6/117 too?
Heartwing copy at 1/102--? i cant figure out how to be non retarded and make new altanaview lists so i'm trying to find locations of models for Sho ): 1/66 is the red coloured frog
end of 2 and all of 3 looks like animations? ugh i'm lazy as hell
npc tables: 6/53, 6/60, 6/64, 6/68
All the models i found on first and second pass.
http://wilddragonchase.blogspot.sg/2...mining-26.html
@Rocl, i made a list of all the models i picked out. didn't have time/ couldn't be bothered to name them properly. If you're gonna update AV lists.. do share em XD
heading out.
edit: took out ROM since lists dont use that. also added the title animations
Going through animations now. No idea how you'd want me to take pictures or what not of them (or do you just want the Altana view lists when I'm done?). Anyways, the Naakuals appear to have the same standard AoE autoattack bit and an on/off aura.
For those curious, looks like they didn't add much of anything to the base game i.e.; gear models/blue magic animations etc. but the aura/glowy weapons appear to have been updated somehowmaybe? idfk i havent been in the DATs in so long '~'
here's the altana list i have compiled for animation so far:
Spoiler: show
I know this is not .dat mining, but the JP community is having a live stream with some new info on nicovideo.
Link: http://live.nicovideo.jp/watch/lv131712392
("Perle, Teal, Aurore tier gear") melee set can be augmented with hp+350, mage set with mp+320 (idk details or if they meant set bonus)
Translation Kincard@BG
Spoiler: show
("Weapon drop from Seven Native Warlord")
Spoiler: show
("Armor drop from Seven Native Warlord")
Spoiler: show
Collage of some other stuff
Spoiler: show
Apologies in advance if this is not new information, I have not seen this anywhere yet.
stream has ended
Heavy armor
head str 16 dex 16 acc 10 haste 6%
body str 18 dex 18 att 25 double attack 2%
hands dex 14 vit 14 acc 10 haste 4%
legs mp 65 str 16 vit 16 att 20
feet str 11 dex 11 acc 10 att 10 store tp 5
Leather armor
head str 13 dex 13 acc 10 kanji 'up'
body str 17 agi 17 att 15 haste 5%
hands dex 14 agi 14 acc 10 haste 3
legs agi 17 rng 17? enmity -5
feet vit 14 mnd 14 pdt-3% haste 3%
Light
head mnd 14 chr 14 mab+8? HMP +4
body int 18 mnd 18 chr 18 enmity -5 refresh
hands int 15 chr 15 mab+5? enmity -4
legs int 16 something fast cast
feet mnd 14 mab+8? enmity-5
NO DISCUSSION.
New Text in RuLude
It is my understanding, ≺Player Name≻, that you deign to serve as a pioneer in Adoulin.≺Prompt≻
Oh yes, not only do I have ears everywhere, but I can see that glowing ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3≺BAD CHAR: 8280≻≺BAD CHAR: 80≻≺BAD CHAR: 80≻ you hold in your very hands.≺Prompt≻
My granddaughter guides those new to Adoulin, instructing them in the mysteries of waypoints. Please, give her my regards if you meet her by happenstance.≺Prompt≻
She is a sweet girl, very refined, thanks largely to her strict upbringing. I am sure that she will provide you with any assistance you should require.≺Prompt≻
A waypoint lies before you in all its mystery.≺Possible Special Code: 00≻
You were unable to warp to your desired destination.≺Possible Special Code: 00≻
What will you do? (Kinetic Units: ≺Numeric Parameter 3≻)
≺Selection Dialog≻Nothing.
Read an explanation!
Go to Western Adoulin.
Go to Eastern Adoulin.
Go to Ceizak Battlegrounds.
Go to Yahse Hunting Grounds.
Go to Foret de Hennetiel.
Go to Morimar Basalt Fields.
Go somewhere.
Go somewhere.
Go somewhere.
Go to Jeuno. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Go to an enigmatic device.
Use runes.
Decline destination confirmation.
Accept destination confirmation.≺Prompt≻
What will you do? (Kinetic Units: ≺Numeric Parameter 3≻)
≺Selection Dialog≻Nothing.
Read an explanation.
Go to Western Adoulin. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Decline destination confirmation.
Accept destination confirmation.≺Prompt≻
Choose a destination. (Kinetic Units: ≺Numeric Parameter 3≻)
≺Selection Dialog≻Back.
Northern San d'Oria. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Bastok Markets. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Windurst Woods. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Selbina. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Mhaura. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Kazham. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Rabao. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Norg. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Sih Gates. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Moh Gates. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Cirdas Caverns. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
(≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])≺Prompt≻
Your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3a≺BAD CHAR: 80≻≺BAD CHAR: 80≻ has been attuned to a geomagnetic fount≺Multiple Choice (Parameter 0)≻[/ in front of the Peacekeepers' Coalition/ in front of the Scouts' Coalition/ at the Statue of the Goddess/ at the wharf to Yahse Hunting Grounds/ in front of your Rent-a-Room/ in front of the auction house/ on Sverdhried Hillock/ in the Coronal Esplanade/ at the gates of Castle Adoulin]!≺Prompt≻
Choose a destination. (Kinetic Units: ≺Numeric Parameter 3≻)
≺Selection Dialog≻Nowhere, thanks.
Peacekeepers' Coalition. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Scouts' Coalition. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Statue of the Goddess. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
The wharf to Yahse. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Your Rent-a-Room. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
The auction house. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Sverdhried Hillock. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
The Coronal Esplanade. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Castle Adoulin gates. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])≺Prompt≻
Your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3a≺BAD CHAR: 80≻≺BAD CHAR: 80≻ has been attuned to a geomagnetic fount≺Multiple Choice (Parameter 0)≻[/ in Platea Triumphus (Couriers' Coalition)/ in front of the Pioneers' Coalition/ in front of the Mummers' Coalition/ in front of the Inventors' Coalition/ in front of the auction house/ in front of your Rent-a-Room/ by Big Bridge/ by the airship docks/ on the Adoulin Waterfront]!≺Prompt≻
Choose a destination. (Kinetic Units: ≺Numeric Parameter 3≻)
≺Selection Dialog≻Nowhere, thanks.
Platea Triumphus (COU Co.). (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Pioneers' Coalition. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Mummers' Coalition. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Inventors' Coalition. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Auction house. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Your Rent-a-Room. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Big Bridge. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Airship docks. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Adoulin Waterfront. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])≺Prompt≻
Your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3a≺BAD CHAR: 80≻≺BAD CHAR: 80≻ has been attuned to a geomagnetic fount≺Multiple Choice (Parameter 0)≻[/ at the frontier station/ at Frontier Bivouac #1/ at Frontier Bivouac #2/ at Frontier Bivouac #3]!≺Prompt≻
Choose a destination. (Kinetic Units: ≺Numeric Parameter 3≻)
≺Selection Dialog≻Nowhere.
Frontier Station. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #1. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #2. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #3. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])≺Prompt≻
Your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3a≺BAD CHAR: 80≻≺BAD CHAR: 80≻ has been attuned to a geomagnetic fount≺Multiple Choice (Parameter 0)≻[/ at the frontier station/ at Frontier Bivouac #1/ at Frontier Bivouac #2/ at Frontier Bivouac #3]!≺Prompt≻
Choose a destination. (Kinetic Units: ≺Numeric Parameter 3≻)
≺Selection Dialog≻Nowhere.
Frontier Station. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #1. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #2. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #3. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])≺Prompt≻
Your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3a≺BAD CHAR: 80≻≺BAD CHAR: 80≻ has been attuned to a geomagnetic fount≺Multiple Choice (Parameter 0)≻[/ at the frontier station/ at Frontier Bivouac #1/ at Frontier Bivouac #2/ at Frontier Bivouac #3/ at Frontier Bivouac #4]!≺Prompt≻
Choose a destination. (Kinetic Units: ≺Numeric Parameter 3≻)
≺Selection Dialog≻Nowhere.
Frontier Station. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #1. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #2. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #3. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #4. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])≺Prompt≻
Your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3a≺BAD CHAR: 80≻≺BAD CHAR: 80≻ has been attuned to a geomagnetic fount≺Multiple Choice (Parameter 0)≻[/ at the frontier station/ at Frontier Bivouac #1/ at Frontier Bivouac #2/ at Frontier Bivouac #3/ at Frontier Bivouac #4/ at Frontier Bivouac #5]!≺Prompt≻
Choose a destination. (Kinetic Units: ≺Numeric Parameter 3≻)
≺Selection Dialog≻Nowhere.
Frontier Station. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #1. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #2. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #3. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #4. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Frontier Bivouac #5. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])≺Prompt≻
Your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻3a≺BAD CHAR: 80≻≺BAD CHAR: 80≻ has been attuned to the enigmatic device≺Multiple Choice (Parameter 0)≻[/ in the Rala Waterways/ in the Cirdas Caverns/ in a third location/ in a fourth location/ in a fifth location]!≺Prompt≻
Choose a destination. (Kinetic Units: ≺Numeric Parameter 3≻)
≺Selection Dialog≻Nowhere.
Rala Waterways. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Cirdas Caverns. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Somewhere. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Somewhere. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])
Somewhere. (≺Numeric Parameter 4≻ unit≺Singular/Plural Choice (Parameter 4)≻[/s])≺Prompt≻
Quest to go to Adoulin
Client: Darcia (Chamber of Commerce and Industry, Lower Jeuno)
Summary:
Not all tests are tests of steel. In
order to get permission to visit
Adoulin, you must record data located
in a certain part of the Middle
Lands. The Adventurer's Mutual Aid
Network will provide your reward.
Maps for Adoulin
ROM/292 Starting at 108.DAT
Rune Fencer Quest
Client: Octavien (Sverdhried Hillock,
Eastern Adoulin)
Summary:
Years of excruciating training and
long hours of study await those who
desire to master the runic arts. One
may circumvent this laborious
process, however, by engraving runes
upon his body with ink from a Yahse
wildflower petal.
Geomancer quest
Client: Sylvie (Adoulin Waterfront,
Western Adoulin)
Summary:
The intricacies of a geomancer lie in
the luopans--compatriots in the
casting of advanced magics. To make
one, you need one petrified log and
a fistful of homeland soil. Now
where could you find them...?
All Adoulin Quests ROM/293/70.DAT
Client: Gurren-Murren (Frontier Station,
Ceizak Battlegrounds)
Summary:
The southern section of the
battlegrounds is home to a lek of
twitherym, and the dust on their
wings is said to have magical
properties. Collect some sap exuding
from the trees there and report back
to Gurren-Murren.
Client: Lucretia (Frontier Bivouac,
Ceizak Battlegrounds)
Summary:
One of the local mantids has been
terrorizing the area. Use some of the
chapuli around the bivouac as bait to
lure it out of hiding and exterminate
the threat.
Client: Bataron (Frontier Bivouac,
Ceizak Battlegrounds)
Summary:
A wasp nest located in the area has
been causing those at the bivouac
much consternation. Vanquish eight of
the belaboring wasps within and report
back with your progress.
Client: Oblor (Frontier Station,
Yahse Hunting Grounds)
Summary:
Rations are starting to run low, and
it's up to you to find some more!
Collect five shellfish found along the
seashore in Yahse Hunting Grounds.
Client: Chya Mindorah (Frontier Bivouac,
Yahse Hunting Grounds)
Summary:
Chapuli are wreaking havoc on the
local flora. Head a ways to the north,
where the chapuli have taken roost,
and smoke out and vanquish their
leader.
Client: Leautiere (Frontier Station,
Yahse Hunting Grounds)
Summary:
Haul yourself over to the Moh Gates,
survey the magma there, and report
back with your findings. The entrance
to the Moh Gates is located in the
north and west outreaches of Yahse
Hunting Grounds.
Client: Fritha (Frontier Station,
Foret de Hennetiel)
Summary:
Researching the properties of the
Zoldeff River may lead to insights that
aid the colonization initiative.
Collect some water from the mouth of
the river and bring it back to Fritha.
Client: Inmot-Pinmot (Frontier Bivouac,
Foret de Hennetiel)
Summary:
Not all ground near the Zoldeff River
has succumbed to corruption--an
ergon locus located nearby is keeping
the surrounding lands pristine. If you
run across the locus, collect a sample
of the surrounding sand.
Client: Hegnor (Frontier Station,
Morimar Basalt Fields)
Summary:
Rime ice forms on the coniferous
trees of Morimar Basalt Fields during
periods of snowfall. Studying this ice
could yield information about the
area's climate and ecosystem.
Bring some back for research.
Client: Fallion (Frontier Bivouac,
Morimar Basalt Fields)
Summary:
Hot springs are not only good for
relaxation--they are also worth
researching! Test the water of hot
springs in different locations
throughout Morimar Basalt Fields and
summarize your findings.
Client: Alienor (Pioneers' Coalition,
Western Adoulin)
Summary:
Attune your geomagnetron to each of
the waypoints in Western Adoulin and
report back.
Client: Sharuru (Peacekeepers'
Coalition, Eastern Adoulin)
Summary:
Attune your geomagnetron to each of
the waypoints in Eastern Adoulin and
report back.
Client: Elmric (Frontier Station,
Ceizak Battlegrounds)
Summary:
What good is colonization if you
can't chop down trees? Participate in
one Colonization Reive to prove your
mettle and report back to learn about
how to efficiently clear paths through
the jungle.
Client: Choubollet (River Mouth,
Foret de Hennetiel)
Summary:
The Zoldeff River is not safe for
passage...unless you have a portable
boat! Bring three squares of dhalmel
leather, one twitherym scale, and one
jar of umbril ooze to Choubollet so
he can build you a nautical
masterpiece.
Client: Apolliane (Frontier Station,
Morimar Basalt Fields)
Summary:
Hardened magma forms crags that dot
the landscape, hindering travel.
Collect one chunk of marble nugget
and bring it back to Apolliane in
exchange for her teaching you the
arts of destroying these obstacles.
Client: Rumin-Flumin (Frontier Bivouac,
Yahse Hunting Grounds)
Summary:
Numbing blossoms have antidotal
effects that inhibit the poisons of
pungent fungi. Head to the dead end
to the southwest and use the Land
of Milk and Honey beehive to collect
ten bees. Make sure you are resting
quietly to collect them!
Client: Nestroh (Central Frontier
Bivouac, Foret de Hennetiel)
Summary:
A lone fisherman has his eyes on a
rare delicacy--orobon meat. Fish
'em up, cut 'em up, and serve 'em up
to satiate his hunger with the
perfect cut of meat.
Client: Audibert (Scouts' Coalition,
Eastern Adoulin)
Summary:
The leafkin are mysterious yet
adorable creatures, and one of their
biggest fans wants to learn more
about them. Assist him in unearthing
information about their habitats and
life cycles.
Client: Erisa (Order of Renaye
Research Chamber, Eastern Adoulin)
Summary:
Though fruits and flowers have begun
to sprout from a new type of plant
brought to Erisa, they haven't gotten
any larger over the past weeks. She
wants to create some new fertilizer,
but to do so she needs some
Yahse humus.
Client: Eamonn (Pioneers' Coalition,
Western Adoulin)
Summary:
A couple of Pioneers' Coalition
members have seen some fearsome
sights in the forest, but their leader
demands that they collect some soil
samples there. Head to the Ceizak
Battlegrounds and do their dirty work
for them.
Client: Pagnelle (Mummers' Coalition,
Western Adoulin)
Summary:
Vorahal, the Mummers' Coalition's
most prized raptor, escaped his pen
and evidently mauled a hapless citizen
named Ilney. Go visit the victim and
hear his side of the story.
Client: Flapano (Restaurant, Western
Adoulin)
Summary:
Just as a chef needs a pot, so too
does he need ingredients. Specifically,
he needs saffron, barnacles, and
mussels to complete his dish.
Client: Merleg (Adoulin Alleys,
Western Adoulin)
Summary:
Some of the city's children won't let
you into their exclusive club of
justice defenders without showing
the aura of a true pioneer. Seek out
someone who can bestow it upon you,
then impress the rascals with your
newfound puissance.
Client: Westerly Breeze
(Waterfront, Western Adoulin)
Summary:
All work and no food makes at least
one Galkan courier a cranky boy.
Introduce him to a certain soup from
the Middle Lands and restore his zest
for working life.
Client: Jorin (Waterfront,
Western Adoulin)
Summary:
A lone fisherman will lose his battle
with the big one unless you carry his
trusty harpoon to the Inventors'
Coalition for repair.
Client: Rising Solstice
(Jorius Yett, Western Adoulin)
Summary:
The soldier charged with making the
rounds in Western Adoulin has fallen
not ill, but asleep. Do the
Peacekeepers' Coalition a
service by filling in for him and
following his assigned route
to the letter.
Client: Saldinor (Civic Arboretum, Rala
Waterways)
Summary:
Some pests are more annoying than
others. Collect two twitherym
wings and bring them back.
Client: Vaulois (Road to
the Waterfront, Western Adoulin)
Summary:
A mysterious package has been
accidentally delivered to the wrong
address. Take it with you to the
warehouse on the Adoulin Waterfront
so that it can be hauled to its
proper recipient.
Client: Westerly Breeze
(Waterfront, Western Adoulin)
Summary:
Everyone's favorite famished Galka
once again hungers for the delicacies
of the Middle Lands. This time
however, he wants a certain drink that
packs a punch in more ways than one.
Client: Chalvava (Civic Arboretum, Rala
Waterways)
Summary:
How can you grow plants in low
quality dirt? With fertilizer, that's
how! Go acquire some from the
Inventors' Coalition to make the best
of a fruitless situation.
Client: Westerly Breeze
(Waterfront, Western Adoulin)
Summary:
The third time may be a charm for
some things, but the infamous
starving Couriers' Coalition member
brings only bad tidings--this time in
the form of a sparkling pink beverage.
Will it be his last request ever?
Client: Sharuru (Peacekeepers'
Coalition, Eastern Adoulin)
Summary:
Meg and all her "sister" waypoints in
Western Adoulin have come down with
some sort of virus. Check to make
sure they are in the best of health by
using a waypoint scanner kit.
Client: Vastran (Big Bridge, Eastern
Adoulin)
Summary:
Making the rounds is too tough for a
certain soldier...but not for you! Make
sure the area is safe and report back.
Client: Felmsy (Wharf, Eastern Adoulin)
Summary:
Poor Felmsy is in a bit of a tizzy over
his family's safety. Assuage his fears
by bringing back a Velkk
mask or necklace to prove you're
dealing with the Velkk threat.
Client: Yocile (Cafe des Larmes,
Eastern Adoulin)
Summary:
How can Yocile bring out an
intercontinental taste without Elshimo
coconuts? Bring back two to help
make an exquisite delight!
Client: Pudith (Residence, Eastern
Adoulin)
Summary:
Listening to her husband's irrational
ramblings about all manner of horrors
in Ulbuka's uncharted lands has Pudith
terrified, too! Go recover one jar of
umbril ooze to calm her fears.
Client: Risen Hackles (Peacekeepers'
Coalition, Eastern Adoulin)
Summary:
One of the Peacekeepers' Coalition's
finest has challenged you to find the
holy battlegrounds in the Rala
Waterways. Head down and prove that
you have what it takes to navigate
the waters.
Client: Peladi Shalmohr (Mummers'
Coalition, Western Adoulin)
Summary:
Find the Mummers' Coalition's newest
bumbling duo, Tarutaru Sauce, and
prevent them from sucking all the life
out of the room.
Client: Amchuchu (Inventors' Coalition,
Western Adoulin)
Summary:
The recent population explosion in
Adoulin has been causing food
problems. Seek out Midras to assist
him and Amchuchu in finding a new
mineral ore in the Sih Gates so they
can fabricate improved fertilizer.
Client: Roskin (Near Cafe des Larmes,
Eastern Adoulin)
Summary:
Search Adoulin's bifurcated districts
and beyond to find clues pertaining to
the formation of its current political
body. The riches you'll receive for
this classified mission may just
amount to more than you could ever
imagine.
Client: Sylvie (Adoulin Waterfront,
Western Adoulin)
Summary:
The intricacies of a geomancer lie in
the luopans--compatriots in the
casting of advanced magics. To make
one, you need one petrified log and
a fistful of homeland soil. Now
where could you find them...?
Client: Octavien (Sverdhried Hillock,
Eastern Adoulin)
Summary:
Years of excruciating training and
long hours of study await those who
desire to master the runic arts. One
may circumvent this laborious
process, however, by engraving runes
upon his body with ink from a Yahse
wildflower petal.