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  1. #661
    RIDE ARMOR
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    Carbuncle

    Motherfucking Taru be adawwable.
    Spoiler: show



    Also definitely gonna need to .dat mod Geo head a decent color for monk. Get all wuxia in this.

  2. #662
    BG Content
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    Just FTR, someone edited BGwiki claiming that the Traditional mage pants give 10% Fast Cast. Go forth and forget Homam +1!

  3. #663
    Claustrum. Really?
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    Quote Originally Posted by Byrthnoth View Post
    Just FTR, someone edited BGwiki claiming that the Traditional mage pants give 10% Fast Cast. Go forth and forget Homam +1!
    Orvail? A comment on AH.com claims 5%.

  4. #664
    The Once and Future Wamoura
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    Quel'Thalas

  5. #665
    CoP Dynamis
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    Quote Originally Posted by Jem View Post
    Orvail? A comment on AH.com claims 5%.
    So they're equal to the neo-morri pants and can be worn by more jobs? Way to obsolete some Salvage II gear just 3 months after release.

  6. #666
    Tekki's Bitch
    Sweaty Dick Punching Enthusiast

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    Anyone know what you need to finish vegetable vegetable revolution?

  7. #667
    BG Content
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    Quote Originally Posted by Rocl View Post
    Quote Originally Posted by Shenrien View Post
    My friend got his hands on Orvail Pants today, I'm kinda bad when it comes to doing any sort of testing with fast cast but I believe it's 4~5%.

    Naked Reraise 60s
    NQ Swith + Prolix (5%) - 57s :: Should be 58 seconds
    Orvail Pants - 57s :: Confirmed by a second person, but that doesn't mean they did it right.
    Orvail Pants + Loq. - 57s :: Would indicate it's 8-9% instead of 10-11% if they were doing it right.
    Orvail Pants + Prolix - 57s :: Redundant because Prolix = Loquacious
    Orvail Pants + Prolix + Loq - 56s. :: Makes sense if it was 8-9% Fast Cast on the pants, but the fact that they got the wrong result from NQ Swith + Prolix throws their methods into doubt.

    all done as BRD / WHM.
    This post gets the wrong numbers and likely wasn't done by watching recasts in the casting menu, but that also could be true for the comment posted on bgwiki. The observation posted on bgwiki (assuming it was done correctly) could still be anything between 8% and 11%. I'd like confirmation using this method, if anyone can:

    1) Go to Abyssea on a job without Fast Cast and without Haste gear.
    2) Kill yourself.
    3) Cast Reraise with the pants on from the menu and write down the recast that appears in the spell casting menu when the spell goes off
    4) Put on one 5% Fast Cast Atma (Rescuer, Tusked Terror, Ambition, or Lightning Beast)
    5) Cast Reraise with the pants on from the menu again and write down the recast that appears in the spell casting menu when the spell goes off
    6) Either calculate it yourself or post it back here and someone will tell you what the pants Fast Cast is.


    Calculating it yourself:
    * Weakened Reraise has a recast of 120 seconds.
    * Fast Cast applies in single percentage points, which equals floor(Fast Cast %/2)
    * The recast time that appears in the menu is a floored version of this, because it doesn't show fractional seconds.
    Example 1: If you have 3% Fast Cast, you get a 1% reduction in recast time ( floor(3/2) ) and would expect a 118 second Reraise recast ( floor(120*.99) ).
    -- If you observe a 118 second recast, you know that you have either 2 or 3% Fast Cast on.
    Example 2: If you have 24% Fast Cast, you get a 12% reduction in recast time ( floor(24/2) ) and would expect a 105 second Reraise recast ( floor(120*.88) )
    -- If you observe a 105 second recast, you know you have either 24 or 25% Fast Cast on.

  8. #668
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    Quote Originally Posted by thetruepandagod View Post
    Anyone know what you need to finish vegetable vegetable revolution?
    um.. where do you find Jr in Sih gates? or is it a zone in thing?

  9. #669
    Tekki's Bitch
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    Quote Originally Posted by Spira View Post
    um.. where do you find Jr in Sih gates? or is it a zone in thing?
    Couldn't find him at all, i assume hes either behind roots i can't get past or i actually need to mine something and he shows up later. I did find out that the pink drink the galka in the other quest needs is most likely cursed beverage though if anyone can confirm.

  10. #670
    Nidhogg
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    Quote Originally Posted by thetruepandagod View Post
    I did find out that the pink drink the galka in the other quest needs is most likely cursed beverage though if anyone can confirm.
    Confirmed. Had completely forgotten about Cursed Beverage. XD

    Final reward is 1500 exp and 1000 bayld.

  11. #671
    Requiescat in pace.
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    We've been seeing a lot of comments about reive evaluations and I wanted to give you all an update on the situation.

    Healing is not being factored into evaluation
    After taking a look into this, it was determined that there is a bug. We will be working to fix this along with enhancing magic and such so that they are properly factored into evaluation.

    Difficulty being evaluated
    By participating in reives, a score will be attributed to you character at certain points in time as your actions are evaluated. With this score, there is a cap set for how much experience points and bayld you can acquire.

    For example, let’s say there is a rule where for melee attack evaluations for every 1000 damage you gain 10 points.
    In the case of this rule:
    5000 damage worth of melee attacks would result in 50 points.
    900 damage worth of melee attacks would result in 0 points.
    In other words, if you do not reach the minimum value you will not receive experience points and bayld when you are evaluated. Also, this value has been set separately for each action; however, because it has been set somewhat high, we will be making adjustments to the points given for this minimum value.

    To give you an idea, we will change it so it is closer to 1 point for every 100 damage worth of melee attacks.
    Post-adjustment:
    5000 damage worth of melee attacks would result in 50 points. (no change from current)
    900 damage worth of melee attacks would result in 9 points. (Points are gained)
    To put it another way, we will be increasing the opportunities that you can receive experience points and bayld.

    However, separate from this rule, evaluation will take place to estimate how much you accomplished the original goal.

    Colonization reives’ main purpose is to clear the way of things that are obstructing colonization, so the goal would entail how much HP you cut off the obstacle. For lair reives, the goal entails how much HP you cut off the monster’s lair. Depending on how much HP you are able to damage these for, you will be able to receive a proportionate amount of experience points and bayld; however, if you are unable to damage their HP this will not be factored into your evaluation.


    The aforementioned bug fix and adjustments are currently taking place, and will be reflected after the maintenance is over at 10:30am PDT. We apologize for the inconvenience.
    from OF

  12. #672
    BG Content
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    Slycer Ilerion
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    Quote Originally Posted by grevenilvec75 View Post
    blahblahblah

    from OF
    In other words "we forgot mage jobs exist and people actually play them, thanks for reminding us." I mean, seriously?

  13. #673
    Yoshi P
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    Slightly off topic, but I can't seem to figure out how to the 3 regions (Middle Lands, Ulbuka and Aradjiah) would fit on world map. Has anyone tried piecing them together?

  14. #674
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    middle lands and aradjiah have been pieced together before.

    we don't know how Ulbuka would look relative to Middle Lands cos theres no sea route map to give a sense of the map's scale or distance

  15. #675
    Yoshi P
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    So what's the deal with the big elemental NMs (t-rex, shark, etc.), are they like old school HNMs? From some new type of battle content? Or do we not know yet?

  16. #676
    The Once and Future Wamoura
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    Quote Originally Posted by fantasticdan View Post
    So what's the deal with the big elemental NMs (t-rex, shark, etc.), are they like old school HNMs? From some new type of battle content? Or do we not know yet?
    new type of battle content. they haven't been unlocked yet, but they're only in wildskeeper reives, which are only accessed by way of KI. it looks like the they're spawning currently, so they're probably hourly like other Reives. (though then you're limited to the six hour recast on impripatrs or w/e theyre called)

  17. #677
    D. Ring
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    Found this while exploring Ceizek Battlegrounds and didn't see anyone post about it, conned as ITG and did nothing except occ have a paralyze aura, managed to kill it before getting killed by adds (was low on mp to begin with and paralyze ate convert), nothing happened, didn't get exp/bayld and no message about it affecting colonization, so idk what the purpose is of killing it.


  18. #678
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    they're there to make life difficult for you and to add the terrain danger aspect.
    i think some quests involve these things..

    but there are others like it.. rocks, fungi.. and those things actually do damage

    i don't think anything links with it.

  19. #679

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Spira View Post
    they're there to make life difficult for you and to add the terrain danger aspect.
    i think some quests involve these things..

    but there are others like it.. rocks, fungi.. and those things actually do damage

    i don't think anything links with it.
    the fungi are pretty bad, 500~hp(total) poison

  20. #680
    Relic Weapons
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    Caprese Dionir
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    Quote Originally Posted by FNH View Post
    the fungi are pretty bad, 500~hp(total) poison
    I couldn't take that poison off with Healing Waltz either.. was gonna try an antidote but it had already worn off before I could.

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