o thanks for the Foret part of the Leafkin Quest. i was wondering as well cos i scoured the whole zone for something to check.. instead i managed to kinda chart it out
Once you have the Watercraft you can access pretty much almost the entire zone and not bother about the broadleaf palms, except for the area furthest left, for which you have to colonize from C5. Castoff Points i listed in red, with lower number being downstream and higher number being up.
There's 4 Ergon Loci in the zone which are all easy to get to altho 1 is in a hidden beach.. and also a ??? to an islet in the SW, which i assume leads to Sharkman's lair.
Also noticed a conspicuous looking boulder in 1 corner of the map, which will probably open to a tunnel for another zone in the future.. and a device i posted a pic of.
Should note that mage evaluation is still terrible. It looks like healing basically gives EXP/bayld on a 1:1 scale with dealing damage. Considering the trees don't fight back and the enemies are not especially difficult, I have no idea how this is supposed to put mages on balance with DD. But yeah, if you're going out to these as a mage, you're basically sacrificing your own evaluation for the sake of others'. It's really stupid. Also, just as a test, I was spamming AoE enhancing spells on SCH and I got a whopping 154 exp/bayld from the next evaluation.
At any rate, the colonization ones don't really need a healer anyway with the Reive Unity stuff. So yeah, don't go out to these as a mage. If you have to go as a mage, gear up DD WHM or something.
Is anyone working in an updated map pack for the new zones?
No problem I was going crazy trying to clear that Leafkin part. And thank you for secret beach i missed for Unsullied Land Quest. Also if anyone finds where to fish Mussels please say cause I have tried every bait everywhere and haven't foudn it yet for a quest I need to finish.
Bahamut seems to be stuck @ 10-11% in ceizak. No bivouacs, which might be the issue?
For the bolded, the Lair Reive I did with Rocl the other night pointed to yes. A PLD would cast 3~4 spells on the hive all in succession (holy, flash, banish?), pull a bunch of bees and we'd get a few ticks of exp/bayld (even though it was garbage). So yes, I believe damaging the target in short bursts (at least on Lair Reives) will give a short, continued tick even though it appears to be garbage without any kind of main damage on the "boss".
3 imprimatur Support: Ceizak -> 1200xp/bayld
I'm going to go out on a limb here and say that's probably what's causing it to slow and/or drop. As we're pushing outward from Adoulin and clearing the areas, the Colonization percentage goes up, but without building up and maintaining the area with bivouacs, progress is stalled.
As for the bivouacs (or lack thereof), whether they're bugged or people simply aren't doing enough courier assignments is anyone's guess, knowing SE.
It would be nice if SE came out and said what caused the bivouacs to form...but thats not SE like.
In regards to how much bayld you get:
The maximum xp/bayld you can recieve each tally is based on how much damage has been done to the target (roots/crags/nest/boulder/etc) and having more DDs do more damage to it will result in more xp/bayld.
Players not hitting the target may also reach the cap for each tally by either damaging the other mobs present in the reive, tanking them (ochain pld not engaged to anything would get same bayld as me hitting the target), or by curing/nuking/enhancing (however this is still broken since you get far less for doing this)
is there a wiki page for colinization stuff? and is it possible to edit bg wiki without a account? I tried to add the map with loggin points to the wiki but couldnt find a edit button or anything
There is a series of pages being formed every day.
If you don't want to create an account you can send me the image using your BG bucket account and I will upload with credit.
its possible to test it out by having a bunch of people only do Courier assignments and ONLY turn it in to an obscure bivouac like say Yahse #2. if that one springs up first, then u know its got a direct effect. unfortunately i'd assume you'd probably need like a whole bunch of people doing it..
could do a test with everyone doing 3 imprimaturs on 1 bivouac, and singles on a different equally obscure one
One of the bivouacs placeholders in Ceizak told me that there was enough supplies already, but they need someone to build them now, or something along those lines.
So i guess capping supplies opens up another assignment at one of the coalitions, which ultimately leads to bivouacs finally appearing.
Has anyone gotten a rank up yet in a coalition? Has anyone proceeded to the next mission after Scaredy Cats?