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  1. #901
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,781
    BG Level
    6
    FFXI Server
    Valefor

    Kumhau was oddly easy to QD kite as long as a rdm kept gravity on it. I often did it while I had hate, he doesn't cast, has no ranged moves and didn't seem to ever resist gravity.

    Also not sure what is the pattern for his normal attacks but he'd normally hit me for 200ish then now and then oneshot me with a 2k+ bite(no special move from log perspective).

  2. #902
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    With the new high-level drops. Do any of them beat their delve counterparts for where applicable? Mainly I'm looking at Otomi Gloves vs Yaoyotl. Otomi gain 10 Magic Damage but lose 2 Mab/Macc and 3 Int. Which would be better?

  3. #903
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by noodles355 View Post
    With the new high-level drops. Do any of them beat their delve counterparts for where applicable? Mainly I'm looking at Otomi Gloves vs Yaoyotl. Otomi gain 10 Magic Damage but lose 2 Mab/Macc and 3 Int. Which would be better?
    What's your current nuking set look like in terms of magic dmg mab and int and what job?

  4. #904
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Sch:

    Code:
    <set name="Nuke">
    				<main>Soothsayer Staff</main>
    				<sub>Arbuda Grip</sub>
    				<ammo>Witchstone</ammo>
    				<head>Nares Cap</head> <!-- Buremte -->
    				<neck>Stoicheion Medal</neck>
    				<lear>Novio Earring</lear>
    				<rear>Hecate's Earring</rear>
    				<body>Savant's Gown +2</body> <!-- Hagondes -->
    				<hands>Nares Cuffs</hands> <!-- Yaoyotl -->
    				<lring>Strendu Ring</lring>
    				<rring>Icesoul Ring</rring>
    				<back>Searing Cape</back> <!-- Bookworm -->
    				<waist>Othila Sash</waist>
    				<legs>Akasha chaps</legs> <!-- Hagondes -->
    				<feet>Morrigan's Pgch. +1</feet> <!-- Hagondes -->
    			</set>
    <!-- --> are upgrades I'm aiming for (just resubbed yesterday).

  5. #905
    Ridill
    Join Date
    Apr 2011
    Posts
    23,736
    BG Level
    10
    FFXI Server
    Bahamut

    You nuke in a haste grip? 13int 10 dmg 13mab. 16int 15mab.

    I'll assume 100 base int for simplicity and 24 mab from sub rdm and mab augments on the staff (Upgrade you should look into is atinian staff). I'm getting a grand total of 151 magic dmg, 161 int +114 mab without gloves. Assuming 50 dint before gloves I get Otomi in your present set until you get to stone 3. So basically most the nukes you are going to be using now.

    Using your ideal set and assuming 20 mab augments I get 206 magic dmg 208 int, +183 mab. Ends up being the same break off point though the dmg on T3 nukes is very close with the 2 still in this case.

    Also side note not really sure the int values of mobs so there is some fudge factor but with as much as your proposed set would have you might run into capped dint issues on T1 nukes. Also I think on the T5s at least the higher up ones trial staffs might still win for staffs

  6. #906
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Randomness:

    Used Asylum (WHMSP2) just when pug pulled Tojil. Resulted in 2 PTs QQing for Stonas and mine fully functional like boss. Still died like bitches when SCH d/c but ya Asylum = good when used in situations like this.


    Edit: Also wrong topic

  7. #907
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by dasva View Post
    You nuke in a haste grip? 13int 10 dmg 13mab. 16int 15mab.

    I'll assume 100 base int for simplicity and 24 mab from sub rdm and mab augments on the staff (Upgrade you should look into is atinian staff). I'm getting a grand total of 151 magic dmg, 161 int +114 mab without gloves. Assuming 50 dint before gloves I get Otomi in your present set until you get to stone 3. So basically most the nukes you are going to be using now.

    Using your ideal set and assuming 20 mab augments I get 206 magic dmg 208 int, +183 mab. Ends up being the same break off point though the dmg on T3 nukes is very close with the 2 still in this case.

    Also side note not really sure the int values of mobs so there is some fudge factor but with as much as your proposed set would have you might run into capped dint issues on T1 nukes. Also I think on the T5s at least the higher up ones trial staffs might still win for staffs
    Thanks man. And yeah haste grip I know >.> I'm already 80/80 on Sch. Gonna have to throw out some stuff I guess, not sure what though.

  8. #908
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,723
    BG Level
    7

    Once you have access pick up a Mephitis grip, I'd replace the haste grip with it!

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