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  1. #4381
    Murder machine with a motor in her nose
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    Carbuncle

    By any chance does anyone know what was up with the update note about volatile matamata using counter stance? I've never seen him use that. Was it a mistranslation or is there some specific circumstance that causes him to use it?

  2. #4382

    Quote Originally Posted by Doofus View Post
    Our dispellers also had issue, not just a few % different either, it was night and day with same buffs.
    Not to throw too much gas on the speculation fire, but our dispellers were also getting resisted at what seemed like a much higher clip than usual. Would say it added maybe 90 seconds to the fight at the most.

  3. #4383
    A. Body
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    Quote Originally Posted by Tymon View Post
    Great... Did it prolong the fight significantly?


    Anyway; Tojil attempts again tomorrow. Few things.

    1) I might go for selective stunning if our damage is a little bit behind. What can go through? Assuming Surge, most spells, and what else?

    2) I'm doing DRG myself. What's the proper procedure for surge jump and angon? Angon first.. Surge after it wears.. Or?

    1) We skip surge only

    2) Angon, wait 1:25, Call Wyrm, 1hr, Jump, Jump again, Angon. Good groups kill him under 5min so he'll be long dead. For first win senarios hopefully you get your 1hr back from WC and repeat the process a 2nd time. I also try my best to save 2hr for 74% to spike DPS during piercing but if 100-74 is taking too long I'll start it earlier.

  4. #4384
    PUP Power!
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    Sylph

    Ugh our first Tojil run saw him Incinerate Lash off the get go and then right again >< So disappointing. Worse still, our stunner actually stunned him but it still went off. Maybe we will have better luck next time.

  5. #4385
    Relic Shield
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    Quote Originally Posted by Toth View Post
    Ugh our first Tojil run saw him Incinerate Lash off the get go and then right again >< So disappointing. Worse still, our stunner actually stunned him but it still went off. Maybe we will have better luck next time.
    The stun could have been late. Can't always go by the chat log. Similar to when you still see a mobs tp move after its died. Was hyped for that last night too, lol.

  6. #4386

    During peak hours of fracture even packet stunning loses to latency.

  7. #4387
    D. Ring
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    Clearly the solution is to all pitch in and relocate your stunners to japan.

  8. #4388
    Relic Weapons
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    Bismarck

    Quote Originally Posted by Yubar View Post
    After this update it seems Kurma is more resistant to dispel even with macc and meva down on it.
    I'm gonna echo this. RDM, voidstorm/klimaform/gain-int. I was able to dispel Kurma with pretty much a 100% acc rate before with both +macc and -meva from geos. I've since added about 25macc to my set and started using (supposedly) macc food, but last night, my dispel rate was pretty much floored. Maybe 3 dispels landed out of almost 100 tries.

  9. #4389
    So hard we fuck rocks
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    inb4 only way to dispel it is to steal it. (thief'sssss!)

  10. #4390
    Ridill
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    Quote Originally Posted by shepardG View Post
    inb4 only way to dispel it is to steal it. (thief'sssss!)
    Surely you mean steal it with blu

  11. #4391
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    Quote Originally Posted by Byrthnoth View Post
    This is true.... even if there's essentially no one else in fracture in my experience. Dakuwaka's zone is exceptionally bad.

    I went all the way through Legion stunning by hand. I was fine stunning Tojil by hand too (his ready times are very long), but the lag led me to make a packet stun bot basically just so I could take the blame off of my reflexes. Guess what? It still fails on occasion. You either deal with lag and recovery or get stunners with really good connections/living in Japan.
    Is there some kind of spell cast that allows a stunner to stun specific moves of these NMs?

  12. #4392
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    Nope! Spellcast (and Gearswap, which I'm making an only works with an alpha hook/LuaCore) only react to you or your pets' actions. They cannot be used to stun bot.

  13. #4393
    Sea Torques
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    Quote Originally Posted by shepardG View Post
    inb4 only way to dispel it is to steal it. (thief'sssss!)
    Dark Seal Absorb-Attri!

  14. #4394
    Relic Horn
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    Quote Originally Posted by Byrthnoth View Post
    It's very frustrating as a stunner to know that you will sometimes be unable to perform your function purely due to lag reasons, and that "lag" still never sounds like an acceptable reason for missing a stun.
    Been getting bretty butthurt lately, we go in with a buyer and I dualbox stuns- I can't scroll up in chat logs or it freezes but I know one time my ready stun char didn't have baltho in log and it popped up on my other window so obv I missed it, have had lahars not show up at all and like he says everyone gets weakened.. Could they have changed some packet handling/labels? I don't know how it works but I had 0 issues ever before lastweek on

  15. #4395
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    No, it's not changes to packet handling. Battlemod prints every action packet that I get and doesn't throw errors like it would if things were really getting strange.

    It's likely SE's servers frying because they don't even know what the fuck. I mean, you have to assume that everyone in any Fracture is using the same "layered zone" (SE's terminology for Salvage-like instanced zones) because they're all just wall-variations of Cirdas. It is likely that the server(s) that handle this are also shared with Salvage and Assaults. People were already complaining about lag issues in Salvage v2 even before the patch. It is probably just poor design on their part, but if it makes you feel better the benefit of being JP would be fairly minor in this case.

  16. #4396
    Melee Summoner
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    Quote Originally Posted by Byrthnoth View Post
    It's very frustrating as a stunner to know that you will sometimes be unable to perform your function purely due to lag reasons, and that "lag" still never sounds like an acceptable reason for missing a stun.
    This is pretty much why I refuse to play SCH/BLM in fracture boss runs now, even though I have an Apamajas and very good builds. The whole thing is just too frustrating, especially now with Lahars missing from log. You only get blame heaped on you by everyone else in the run. This stuff has diminishing returns once you get the KI, that's all I can say.

  17. #4397
    Ridill
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    Is it not doing the animation lines/stance anymore either?

  18. #4398
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    IIRC, those are triggered by the "readies" action packet. If I'm not getting a message with battlemod, it's not showing rays.

  19. #4399
    Salvage Bans
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    Hmmm. I wonder if SE made a stealth change since they stated kind of they didn't like people stunning and wanted it done another way. I wouldn't put it pass them...

  20. #4400
    Ridill
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    Seems kinda retarded to make moves that have litterally no sign of happening. You having to eat everything (and support not even knowing you ate something till they get told what happened) just kinda encourages things like PD lol

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