By any chance does anyone know what was up with the update note about volatile matamata using counter stance? I've never seen him use that. Was it a mistranslation or is there some specific circumstance that causes him to use it?
By any chance does anyone know what was up with the update note about volatile matamata using counter stance? I've never seen him use that. Was it a mistranslation or is there some specific circumstance that causes him to use it?
1) We skip surge only
2) Angon, wait 1:25, Call Wyrm, 1hr, Jump, Jump again, Angon. Good groups kill him under 5min so he'll be long dead. For first win senarios hopefully you get your 1hr back from WC and repeat the process a 2nd time. I also try my best to save 2hr for 74% to spike DPS during piercing but if 100-74 is taking too long I'll start it earlier.
Ugh our first Tojil run saw him Incinerate Lash off the get go and then right again >< So disappointing. Worse still, our stunner actually stunned him but it still went off. Maybe we will have better luck next time.
During peak hours of fracture even packet stunning loses to latency.
Clearly the solution is to all pitch in and relocate your stunners to japan.
I'm gonna echo this. RDM, voidstorm/klimaform/gain-int. I was able to dispel Kurma with pretty much a 100% acc rate before with both +macc and -meva from geos. I've since added about 25macc to my set and started using (supposedly) macc food, but last night, my dispel rate was pretty much floored. Maybe 3 dispels landed out of almost 100 tries.
inb4 only way to dispel it is to steal it. (thief'sssss!)
Nope! Spellcast (and Gearswap, which I'm making an only works with an alpha hook/LuaCore) only react to you or your pets' actions. They cannot be used to stun bot.
Been getting bretty butthurt lately, we go in with a buyer and I dualbox stuns- I can't scroll up in chat logs or it freezes but I know one time my ready stun char didn't have baltho in log and it popped up on my other window so obv I missed it, have had lahars not show up at all and like he says everyone gets weakened.. Could they have changed some packet handling/labels? I don't know how it works but I had 0 issues ever before lastweek on
No, it's not changes to packet handling. Battlemod prints every action packet that I get and doesn't throw errors like it would if things were really getting strange.
It's likely SE's servers frying because they don't even know what the fuck. I mean, you have to assume that everyone in any Fracture is using the same "layered zone" (SE's terminology for Salvage-like instanced zones) because they're all just wall-variations of Cirdas. It is likely that the server(s) that handle this are also shared with Salvage and Assaults. People were already complaining about lag issues in Salvage v2 even before the patch. It is probably just poor design on their part, but if it makes you feel better the benefit of being JP would be fairly minor in this case.
This is pretty much why I refuse to play SCH/BLM in fracture boss runs now, even though I have an Apamajas and very good builds. The whole thing is just too frustrating, especially now with Lahars missing from log. You only get blame heaped on you by everyone else in the run. This stuff has diminishing returns once you get the KI, that's all I can say.
Is it not doing the animation lines/stance anymore either?
IIRC, those are triggered by the "readies" action packet. If I'm not getting a message with battlemod, it's not showing rays.
Hmmm. I wonder if SE made a stealth change since they stated kind of they didn't like people stunning and wanted it done another way. I wouldn't put it pass them...
Seems kinda retarded to make moves that have litterally no sign of happening. You having to eat everything (and support not even knowing you ate something till they get told what happened) just kinda encourages things like PD lol