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Thread: Delve     submit to reddit submit to twitter

  1. #721
    Ridill
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    Quote Originally Posted by Taruina View Post
    Same with the other guy who had trouble with the raptor. From start to finish he was hitting crazy. After 17ish minutes he gained a Triple attack that was one-shotting everyone. Had to come back and BLM him to death. Also, his breath or whatever gives Zombie.
    All the nms rage after a point. Apparently SE flat out intended us to kill them faster and basically gave them rage to discourage longer fights

  2. #722
    Claustrum. Really?
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    Quote Originally Posted by Taint View Post
    So 200,000+ plasma to cap a weapon. Not hateful when you consider their stats.


    Anyone have the full progression?

    Rank 1 > 2 -
    Rank 2 > 3 -
    Rank 3 > 4 -
    Rank 4 > 5 -
    Rank 6 > 7 -
    Rank 7 > 8 - 340
    Rank 8 > 9 -
    Rank 9 > 10 -
    Rank 10 > 11 -
    Rank 11 > 12 - 650
    Rank 12 > 13 - 750
    Rank 13 > 14 - ???
    Rank 14 > 15 - 980
    Proposing the following. Bolded are confirmed elsewhere in the thread

    Rank 0 > 1 - 30
    Rank 1 > 2 - 50
    Rank 2 > 3 - 80
    Rank 3 > 4 - 120
    Rank 4 > 5 - 170
    Rank 5 > 6 - 220
    Rank 6 > 7 - 280 (Pretty certain it has to be)
    Rank 7 > 8 - 340
    Rank 8 > 9 - 410
    Rank 9 > 10 - 480
    Rank 10 > 11 - 550
    Rank 11 > 12 - 650
    Rank 12 > 13 - 750
    Rank 13 > 14 - 850 or 860
    Rank 14 > 15 - 980

    That would give you the following pattern

    20 > 30 > 40 > 50 > 50 > 60 > 60 > 70 > 70 > 70 > 100 > 100 > 100 or 110 > 120 or 130

    I think 20 > 30 > 40 > 50 > 50 > 60 > 60 > 70 > 70 > 70 > 100 > 100 > 100 > 130 looks the most reasonable / patternish (EDIT: That works out at 596 Airlixirs needed for the record)

    Alternatively (but I think a lot less likely)

    Spoiler: show
    It could be 400 > 480 > 560 for those high end missing three which would give you

    20 > 30 > 40 > 50 > 50 > 60 > 60 > 60 > 80 > 80 > 90 > 100 > 100 or 110 > 120 or 130

  3. #723
    Relic Horn
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    Quote Originally Posted by Jem View Post
    Spoiler: show
    Proposing the following. Bolded are confirmed elsewhere in the thread

    Rank 0 > 1 - 30
    Rank 1 > 2 - 50
    Rank 2 > 3 - 80
    Rank 3 > 4 - 120
    Rank 4 > 5 - 170
    Rank 5 > 6 - 220
    Rank 6 > 7 - 280 (Pretty certain it has to be)
    Rank 7 > 8 - 340
    Rank 8 > 9 - 410
    Rank 9 > 10 - 480
    Rank 10 > 11 - 550
    Rank 11 > 12 - 650
    Rank 12 > 13 - 750
    Rank 13 > 14 - 850 or 860
    Rank 14 > 15 - 980

    That would give you the following pattern

    20 > 30 > 40 > 50 > 50 > 60 > 60 > 70 > 70 > 70 > 100 > 100 > 100 or 110 > 120 or 130

    I think 20 > 30 > 40 > 50 > 50 > 60 > 60 > 70 > 70 > 70 > 100 > 100 > 100 > 130 looks the most reasonable / patternish.

    Alternatively (but I think a lot less likely)

    It could be 400 > 480 > 560 for those high end missing three which would give you

    20 > 30 > 40 > 50 > 50 > 60 > 60 > 60 > 80 > 80 > 90 > 100 > 100 or 110 > 120 or 130
    So ~6000 per piece

  4. #724
    Impossiblu
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    About 60 point runs for an average group (assuming 5000 is average) without counting straight airlixir drops. Kinda ew. Not sure if worth going all the way to rank 15 tbh.

  5. #725
    Claustrum. Really?
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    Well Rank 14 > 15 is 49k Plasm by itself.

    On the flipside, at 100k per Airlixir it works out at 9.8m for +1 Attack, +1 Accuracy and +1 STR. For some people that will be ugh, for other people I'm sure they have paid way more for the equivalent or less in the past.

    It might be worth it on Armor. On Weapons it kinda depends on how reasonable the next tier of weapons are to obtain since it's not like you can get your Airlixirs / Gil back if you get a better weapon.

    I guess there's also the potential for Delve Naakuals to drop Airlixir +2 as well.

  6. #726
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    Alright just to be clear, since it seems to be another SE localization issue, menace place is mweya plasm, right?

  7. #727
    Sea Torques
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    There's also the chance that the next Delve stage drops +1s more frequently and maybe even +3.

    Any report on what the extra stats are doing to the puppets yet? How big of a gain in damage are they seeing?

  8. #728
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Anyone know where the ??? is for the craklaw in Hennetiel?

  9. #729
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    Quote Originally Posted by dasva View Post
    Yeah especially since iirc dex and str add to at least the rngs base dmg. That said it would make attempting to gear for burden for maneuvers kinda hard
    Mmm, unless it has a built in compensation for that, it'll make gearing for maneuvers impossible, as far as stat differences go, but given the amount of overload reduction we have, that shouldn't make a huge difference.

  10. #730
    Hydra
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    Quote Originally Posted by Obsidian View Post
    Anyone know where the ??? is for the craklaw in Hennetiel?
    Biouvac #1

  11. #731
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by krizz View Post
    Biouvac #1
    Aha, thank you.

    It's pretty annoying once it rages, since my block rate dropped to <25% and I started getting stunned/defense down'd a lot, but with two PLDs (I have Ochain, the other has Aegis) we were never in any danger of wiping. It swings very slowly and was only hitting for 600-700ish after I stopped blocking. Took probably 45-50 minutes to down, had to keep rotating to figure out where the weak direction was. It seems you can tell just based on your accuracy; if you're whiffing a lot you aren't where you need to be. Saw a couple Aegis Bashes for 1500 which was funny. Atonements were doing 843 constantly, regardless of direction.

    Tedious, but not very difficult.

  12. #732
    D. Ring
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    Anyone know if entering the Fracture will take your whole party in MMM style zonewide? Cause fuck everyone going to Foret fracture.

  13. #733
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    Quote Originally Posted by Gwynplaine View Post
    Anyone know if entering the Fracture will take your whole party in MMM style zonewide? Cause fuck everyone going to Foret fracture.
    Yes, it does. You still need to get through the Reive to get there, though, even if you only send one person.

  14. #734
    Black Belt
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    im not in the right mind to count....

    so a +2 airlixir will instantly R15 a weapon? (assuming it gives the same RP as respective to plasm required to buy it)

    edit: no wait i finally counted... takes more than that dafuq... more like 3 x +2s >.>

  15. #735
    CoP Dynamis
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    From JPwiki

    Rank NextRP totalRP
    - 30 -
    1 50 30
    2 80 80
    3 120 160
    4 170 280
    5 220 450
    6 280 670
    7 340 950
    8 410 1290
    9 480 1700
    10 560 2180
    11 650 2740
    12 750 3390
    13 860 4140
    14 980 5000
    15 0 5960

  16. #736
    Claustrum. Really?
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    Oh cool, it was the one I spoilered and thought was least likely of the three >_>

  17. #737
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    anyone have a position on where to spawn the craklaw in foret?

  18. #738
    Cerberus
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    For anyone looking to get all KIs in a painless fashion (i.e. non-raged) we did Raptor > Peiste in Morimar, Scorpion > Wamoura in Ceizak, and Jagil > Orobon in Foret. Typical DD+COR+BRD+WHM alliance with 2 BLMs SMN PLD WHM COR in 3rd pt. I brought my SCH mule to embrava us who was outside alliance. One BRD did SV minuet x4, the other madrigals. CORs did hunter's + chaos, except for BLM pt. We did have 2 anni RNG/WARs. The rest of the DDs used regular subs (not /THF).

    Raptor: highly evasive, definitely keep madrigals up on this guy. Easy fight nonetheless. Nothing special about him really, just watch out for his breath attack.

    Peiste: also highly evasive. Used prelude x2 + hunter's roll on RNG. With sushi was almost capped accuracy. Delta thrust was very powerful it seemed.

    Jagil: extremely easy fight. Not evasive. Typical zerg. Recoil dive seemed pretty harmless, and was in fact, less deadly than his additional effect. Forcing him to spam tp moves actually works to your advantage on this guy. Didn't use PLD.

    Orobon: also extremely easy. Not too evasive. We just zerged it down. Lot of crappy debuff moves, like all orobons, but he actually seemed no more harmful than the abyssea version.

    Krab: We tried this guy before orobon b/c some JPs were popping orobon. Not too evasive. He seemed to swap weakness from physical to magic damage around 50%. I believe someone already posted this, so apologies, but I think you need to balance out physical damage with magic. I switched over to wildfire under 50% and I could see my ranged attacks go up in damage. Wildfire works fairly well on him too. He doesn't appear to have much HP. We took him down to 50% very quickly. Didn't use PLD.

    Scorp: already been said, but keep dot on. Not evasive. Earth pounder stun is extremely annoying and range is huge. Damage is extremely variable too if dot is not on.

    Wamoura: already been said about exuviation, but one important thing I didn't realize (not sure if it was posted) is that you need to have more than one debuff on him for him to use exuviation. We spammed bio 2 at first and he never used exuviation once. Second time (we zoned b/c he would have raged) everyone cast different enfeebles and he spammed it non-stop. We stopped at 15 and proceeded to zerg him down. We used SV + embrava after the exuviations obviously.

  19. #739
    D. Ring
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    Shouldn't really be a surprise given that these things can actually be debuffed with stuff like gravity etc. but just in case its of interest, the max damage Zan works on these.-

  20. #740
    Yoshi P
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    We brought like 4 SMNs to Volatile Matamata and they all did Zantetsukens in the 30-40,000 range.

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