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  1. #4741
    Sea Torques
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    Quote Originally Posted by Cairthenn View Post
    I'm fairly confident Muyingwa gains DT after 75/50/25 if a certain amount of a damage type has not been dealt. My estimates suggest ~70k of a damage type (1/3 of that phase). Piercing would be 100-75 to prevent DT+ at 75% if I'm right.

    Anyone have damage graphs to suggest the same or different?
    I'm not sure about that unless ranged is its own separate entity. We take 4RNG and DRG MNK SAM, and the 4 RNG account for 75%~ of the damage, DRG (still piercing) around 12% and SAM and MNK cover the remainder (they say they hate this fight because it makes them feel bad lol)

    I'll put up a damage graph when I get home of our run yesterday. Our fastest yet, 5NM+bee in about 38 minutes IIRC.

  2. #4742
    The Syrup To Waffles's Waffle
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    I obviously don't have much data, which is why I'm asking for more.

    When we brought RNG or when we didn't and I did well on DRG, there was no PDT- until 50%, but when I did poorly on DRG without RNG, it gained a significant PDT- boost at 75%.

  3. #4743
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    I just cleared out my parse file before events but I have a few bee parses archived... 4 total, I think? Our very first clear (with 3 seconds left in zone), the one from the bee video posted a few pages back, and the two runs last night. When I get home, I can post the damage graphs from each, although the first may be erroneous since everything was all over the place. I may do just the last three instead. Up to you, Cair.

  4. #4744
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    Eh, more data the better. Trying to isolate a mechanic on an NM that almost nobody is doing isn't a simple thing.

    All I have at the moment is that it has the potential to gain DT every 25%, and we have reliably prevented the 75% one consistently, with one exception, the only notable difference being amount of piercing damage done. Time was also a bit slower (the reason for low piercing was that Torpor wasn't on because of an uncontrollable issue), but time seems like a silly requirement, though, and given the other two have very obvious damage phases, whereas bee really doesn't, I'm leaning toward phase requirements rather than bonuses/penalties.

  5. #4745
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    If I recall, the first few groups who tried to clear bee ran into -DT issues using RNG as the sole source of damage. Then there were groups who had no -DT issues whatsoever using only RNG. So it seems that damage type at each phase is not the solution, unless it's simply piercing damage done for every phase. We did bee last night and RNG had no -DT problems, but melee did as usual, mainly below 25%.

    That said, before we started clearing this guy easily, we'd seen -DT at 75% for the RNG, using the same setup but without stuns on everything, and melees dying. Also seen it at 50 and 25. The only differences being: kill speed, less mnk/drg damage due to deaths, and fewer stuns.

  6. #4746
    The Syrup To Waffles's Waffle
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    Not to be whiny, but do you have any graphs to demonstrate your damage changes? Making a blanket statement that directly contradicts data I have without showing anything in the way of proof doesn't exactly sit well.

    Many people in my Linkshell "noticed DT increases" where there weren't any, and didn't notice them where they were, so I'm not keen on "we've seen this."

  7. #4747
    The Syrup To Waffles's Waffle
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    A few other graphs are converging on a similar theory; instead of a threshold that needs to be reached, one that cannot be passed by a particular damage type. If anyone has more damage graphs, I'd be thankful, going to be putting this into practice tonight.

  8. #4748
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    Raubahn, The Matriarch Naakual

  9. #4749
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    delivered

    Our first clear. Legendhealerr 99 gun, Squah 90 gun, Lithdrae 99 Bow, Vasch 75 gun, Oswin 99 Ryu, Hellknight Oatixur MNK, Llew Tsuru SAM
    Spoiler: show


    Vasch/Squah/Stani 99 guns, Failacious 99 Bow, Hellknight MNK, Llew SAM, Xtreme (either Ryuno99 or Upu) DRG. lol spot my relic proc barrage in there
    Spoiler: show


    Vasch/Squah/Stani/Punchus all 99 guns. Vitalli Upu DRG, Hell MNK, Llew SAM.
    Spoiler: show

  10. #4750
    The Syrup To Waffles's Waffle
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    Thanks very much. Any idea if your MNK used Formless at 100% for that final fight (or any of them)?

    We noticed we didn't even get an aura when we did next to no blunt damage before the first Whirlwind.

    Have you ever not seen an aura?

  11. #4751
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    Current theory on Tojil's aura? Which pieces are confirmed?

  12. #4752
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    Quote Originally Posted by Cairthenn View Post
    Thanks very much. Any idea if your MNK used Formless at 100% for that final fight (or any of them)?

    We noticed we didn't even get an aura when we did next to no blunt damage before the first Whirlwind.

    Have you ever not seen an aura?
    To be honest, I never really noted whether or not it gains/didn't gain an aura because the aura drops in like 3 seconds or less anyway (except when a shadow eats my fucking barrage). I'll pay more attention on future runs.

    MNK tried using formless when we tried doing melee zerg and did equal damage as to without. I'll ask him to pop it next run that we do.

    I hope the charts are okay. With such a short fight duration the charts aren't exactly fluid. You can see practically every RNG's WS, barrage, EES, relic crit, etc.



    edit: another bee tonight, will post later

  13. #4753
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    They have enough distinct info that coincided with my results. Unless I'm swimming in confirmation bias, through video analysis and examining damage graphs, I think we managed to narrow down how it works.

    This is what we know, clearly evidenced:
    • Foremost, DT happens as soon as the aura appears (when the HP bar appears).
    • DT does not always happen when the aura appears, but it does usually.
    • DT halves the damage you do every time. (-50 First, -75 second, -87.5 third, etc.). It generally shouldn't have the opportunity to use it more than 3 times.
    • It is possible to make the aura not happen at all. This prevents the opportunity for DT.


    The current theory we have going, which holds for every run we've done and everything anecdotal I've gotten from this thread, involves not doing a lot of a particular damage type during a phase. If you do next to none, you shouldn't even get an aura. I'll follow up in awhile since we'll be trying it shortly.

  14. #4754
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    Does anyone have a record of DRG elemental breath (Just the element; no need for DMG value) at various HP%?

  15. #4755
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    So we just took a buyer in as COR and buffs were all over the goddamn place (RNG went from parsing 95-100% acc last night to 33-50% tonight)

    Still cleared but I'm not going to put the graph up, fight took longer than our initial clear did. Also, it can put aura up whenever the hell it wants sub 25%, just like how shark can spam verve and get horn up.

  16. #4756
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    not putting up aura whenever he like....

    to help make it less confusing for people, squah means muyingwa can use whirling drone whenever he like below 25% and whether whirling drone goes off or not(stunned), the aura will still comes out, just like daku yea

    same for tojil, blistering roar can go off anytime below 25% and then regain aura(even if stunned) if aura is down, but the last 25% is blunt phase so you will prolly never see it happen cos it dies so fast

  17. #4757
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    2 more instances of no blunt damage before 75% preventing DT. Believe 75-50 is no piercing.

  18. #4758
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    Quote Originally Posted by Arthars View Post
    not putting up aura whenever he like....

    to help make it less confusing for people, squah means muyingwa can use whirling drone whenever he like below 25% and whether whirling drone goes off or not(stunned), the aura will still comes out, just like daku yea

    same for tojil, blistering roar can go off anytime below 25% and then regain aura(even if stunned) if aura is down, but the last 25% is blunt phase so you will prolly never see it happen cos it dies so fast
    Yeah this, sorry for the ambiguity. When it uses droning whirlwind, you can see its HP bar and it gains his blink effect. Uses it at 75%, 50%, and 25%, and is available as a normal TP move anytime after 25%.

  19. #4759
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    I tend to agree with the theory posted above.. From 100-75%, no blunt. From 75-50%, no piercing. From 50-25%, no ??? (probably Slashing). That should, theoretically give you a DT free fight (unless it randomly puts up an Aura below 25%, but even then it should only reduce damage by 50% and still be easily killable).

  20. #4760
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    Quote Originally Posted by Yugl View Post
    Current theory on Tojil's aura? Which pieces are confirmed?
    It seems to be multiple possible elements for each phase.

    It's definitely Wind for the first 25%. Absolutely no question about it. Our group has taken off the second 25% with Light on 7 straight kills, so that's more or less confirmed.

    Water has also taken off the final 25% all 7 times. The third phase, though, we've only taken off once, and no one had runes up at all. Can't figure that one out.

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